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[[Changeling: The Dreaming]] is the fifth in [[White Wolf]]'s [[World of Darkness]] [[Storyteller]] series.
 
[[Changeling: The Dreaming]] is the fifth in [[White Wolf]]'s [[World of Darkness]] [[Storyteller]] series.
   
In this game, the player characters are half-human, half-fairy [[changeling]]s. Cut off from [[Arcadia (oWOD)|Arcadia]], not quite of this Earth, these changelings are torn between their human and fae natures. If the two natures aren't balanced, the results may be disastrous.
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In this game, the player characters are half-human, half-fairy [[changeling (oWOD)|changeling]]s. Cut off from [[Arcadia (oWOD)|Arcadia]], not quite of this Earth, these changelings are torn between their human and fae natures. If the two natures aren't balanced, the results may be disastrous.
   
 
The [[Dreaming]], and the spark of inspiration changelings need to live, are fading. Faced with an increasingly cold and hostile world, they must do whatever they can to preserve both the Dreaming and themselves.
 
The [[Dreaming]], and the spark of inspiration changelings need to live, are fading. Faced with an increasingly cold and hostile world, they must do whatever they can to preserve both the Dreaming and themselves.

Revision as of 18:03, 13 August 2006

Changeling 2nd Ed logo

The Main Idea

Changeling: The Dreaming is the fifth in White Wolf's World of Darkness Storyteller series.

In this game, the player characters are half-human, half-fairy changelings. Cut off from Arcadia, not quite of this Earth, these changelings are torn between their human and fae natures. If the two natures aren't balanced, the results may be disastrous.

The Dreaming, and the spark of inspiration changelings need to live, are fading. Faced with an increasingly cold and hostile world, they must do whatever they can to preserve both the Dreaming and themselves.

Worse, the Fomorians are stirring in their imprisonment, their dark servants wander the Dreaming freely for the first time since they were cast down.. and changelings are the only guardians of light left. Winter is coming, the Elder Dark is rising..

Welcome to the end of the world.

Kith

  • Boggans are dreams of hearth and home. Down-to-earth attitude and simple taste often result in an impression of humorlessness, but nothing could be further from the truth. They are simply dedicated to their chosen ('salt-of-the-earth') craft, and find no greater joy than that of a job well done.
  • Eshu are dreams of wanderlust and adventure. Often viewed as frivolous thrill-seekers and wastrels by their more staid cousins, these fae are in fact seekers--and sharers--of knowledge and experience. Nothing brings as much joy as a well-crafted tale, and nothing is more important than freedom and dignity.
  • Nockers are dreams of creation and frustration. Master artisans and antisocial momzers, they are passionately dedicated to their craft and vocally.. dismissive.. of anything not meeting their impossibly high standards. Despite their dour natures and sharp tongues, they do have romantic souls--which, unfortunately, they can only express through their (always flawed) creations.
  • Pooka are dreams of innocence and play. Mischievous pranksters, lazy ne'er-do-wells, incorrigible liars, their outer laughter hides an inner sorrow as wide as the Sundering. Cursed by their innocence to feel the pain of the world, they fight back with the only tool at their disposal: Laughter. Each pooka has an affinity with a certain animal. They bear a resemblance to this animal even in mortal mien, and can even take the animal's form.
  • Redcaps are dreams of hunger. Looked down on as vile and disgusting, they never pass up a chance to revel in the reputation. They see themselves as oppressed by the sun-loving, pantywaist girlie-elves, and respond by sporting the baddest attitude in the land.
  • Satyrs are dreams of passion. Passion for romance, drink, sport, sex, bloodshed-as-art.. Every satyr has some consuming passion. Hardly mindless hedonists, though, they believe that the path to wisdom--and liberation--can be found only in excess.
  • Sidhe are dreams of beauty and nobility. Exiles from Arcadia, they are trapped in a world cold and foreign to them. These beauteous fae consider themselves Dreaming-ordained rulers over their lesser fellows, and it too often shows in their bearing.
  • Sluagh are dreams of secrets and cold terror and things that go 'skritch' in the night. Dwellers in darkness, draped in their old finery, sluagh are the secretkeepers and spymasters of the fae.
  • Trolls are dreams of honor and duty--their honor is literally their strength. Loyal to a fault and near-stoic as stone, they have been at times bitter rivals and at times staunch allies of the Sidhe. More than anyone, these warriors are guardians of the commoners.
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