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Castillo is a Mekhet Invictus (Prince) vampire from Mexico.

Overview[]

"You thought you could hide your guilt by slipping away? Every soul, living and dead, within a hundred miles pays tribute to this court. Where did you think you were going to go?"

The man he was in life is long since gone. Tonight, Don Castillo is the self-made Prince of a domain he raised up out of the dust.

He was Embraced in the middle of the 19th century into the heart of a conflict between independence-minded Carthians and traditional Invictus vampires in Mexico City. Within a few years, he had a savvy understanding of Danse Macabre. He was determined to become the Prince of his own domain and create a place of stability and respect among the Damned.

150 years later, Don Castillo sits in a wicker chair in a lush Spanish-style courtyard lit by white Christmas lights, sniffing an unlit cigar and offering his vampire vassals a seat by the pool. He travels across his domain in an armored car to attend a recital by a pair of talented young ghoul guitarists. He stands on his balcony in a linen shirt, feeling the chill desert air pass over his dead flesh. He almost feels alive.

Castillo made his fortune by creating and selling drugs. Tonight he is in business with the most powerful and ruthless cartels in Mexico. He maintains a quiet influence over smuggling and gun-running operations. Thousands of mortals earn their wages, in one way or another, serving his empire.

Description[]

He's got the face of a soap-opera star and the eyes of the devil. With his rugged, caballero good-looks and his honeyed tongue, he is the spokesman for his own authority. He sells his utter control over the days and nights of Kindred, lupines and mortals within his cities, and the people buy it. He's a model for the dangerous, sexy Latin kingpin, exaggerated through the power of the Blood and poised to perfection. He'll seduce you, control you, scare you and kill you. And you'll love him for it.

Stats[]

Clan: Mekhet
Covenant: Invictus
Embrace: 1845
Apparent Age: Mid-thirties
Mental Attributes: Intelligence 4, Wits 4, Resolve 4
Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 4, Manipulation 4, Composure 3
Mental Skills: Academics (Business, History) 3, Computer 2, Crafts (Carpentry) 2, Investigation 1, Medicine (Pharmaceuticals) 1, Occult (The Blood, Uratha) 3, Politics (Domain management) 5, Science (Pharmaceuticals) 1
Physical Skills: Athletics (Running) 1, Brawl (Beatdown) 2, Drive 2, Firearms (Automatic pistols) 2, Larceny (Locks) 4, Stealth (Shadow) 4, Survival (Urban) 1, Weaponry 1
Social Skills: Animal Ken 1, Empathy 4, Expression (Guitar) 2, Intimidation 4, Persuasion 4, Socialize (Host) 4, Streetwise (Drugs) 4, Subterfuge (Spot Lies) 5
Merits: Allies (Federal Government) 4, Allies (Drug Cartels) 5, Allies (Local Police) 5, Allies (Smugglers) 5, Common Sense, Contacts 5 (Federals, local merchants, shipping companies, the Catholic church, the press), City Status: Prince 5, Covenant Status: Carthian Movement 3, Haven Size 3, Haven Security 5, Herd 4, Resources 5, Retainer 5, Status: Lupines 4, Status: Drug Cartels 3
Willpower: 7 (reduced by Embrace, twice)
Humanity: 4 (Narcissism at 5)
Virtue: Charity.
Vice: Pride.
Health: 8
Initiative: +6
Defense: 3
Speed: 10
Blood Potency: 5 (14/2 Vitae/per turn)
Disciplines: Auspex 4, Celerity 2, Obfuscate 4, Majesty 3
Devotion: Knowing the Stranger

References[]

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