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Calling Upon the Wyrd is an effect whereby a Changeling can transfer their Fae Mien and all their chimerical possessions into the real world.



In contrast to bringing mundane people into the Dreaming, a changeling may Call Upon the Wyrd. This action allows a changeling to manifest a bit of the Dreaming in the "real" world.

When a changeling successfully calls upon the Wyrd, their chimerical form becomes real, as do all chimerical items and any chimerical companions they may have. (These chimerical companions are considered to be those recorded on the character sheet under the Chimera or Companion Background, not chimera the character may have befriended.) In addition, all cantrips cast by the faerie are considered Wyrd.

For the character to call upon the Wyrd successfully, they must spend a point of Willpower and a point of Glamour. They must then make a successful Willpower roll, difficulty equal to their permanent Glamour rating. Only a single success is needed to Call Upon the Wyrd. The effect lasts for the duration of the scene. Failure simply means the character is incapable of carrying their fae image and possessions into the materiel world at that time.


This difficulty seems odd... one would think a Grump would have a harder time manifesting in this way but actually has an easier time than a childling.

Effects of the Wyrd

  • All chimerical weapons in the character's possession inflict real damage.
  • All cantrips the character casts are considered Wyrd and therefore require one Glamour each to cast.
  • Any chimerical companions purchased as a Background are real and do real damage.
  • A character who calls upon the Wyrd takes real damage (instead of chimerical damage) from all chimerical weapons, cantrips, and creatures.


  1. CTD. Changeling: The Dreaming Second Edition, p. 211.