Blood of the Wolf is a sourcebook for Werewolf: The Forsaken. It serves as an "advanced player's guide."
Summary[]
From the Onyx Path catalog:
- Heart of the Predator
- What's it like to have the soul of a beast and the calling of a monster, all concealed within the skin of a person? How do you live among the human herd when your instincts tell you they're prey? What sort of strain does shapeshifting have on your system? What does it mean to have the blood of the wolf?
- A character book for Werewolf: The Forsaken™
- Practical information on how werewolves cope with both the wilderness and the urban jungle
- Expanded information on werewolf physiology; new shapeshifting tricks, regeneration, and more
- Expanded information on wolf-blooded characters (the offspring of werewolves and humans) and their role in the setting
- A bevy of new rules and character options make this an "advanced player's guide"
Contents[]
Prologue: Like God[]
Joel has an encounter with a werewolf.
Introduction[]
Chapter One: Flesh and Blood (Physiology)[]
Covers the physiology of werewolves: the cycle of the First Change, the particulars of regeneration and shapeshifting, the problems Uratha face when conceiving children and even eating as well as the ravages of age on the body and mind of the werewolves all receive attention.
Chapter Two: Sheep's Clothing (Urban Life)[]
Deals with werewolves interacting with humanity, and how this interaction differs in big cities, small towns and rural areas. This chapter also discusses the Oath of the Moon and how those tenets conflict with the realities of life in the World of Darkness.
- New Merits: Anonymity and Demolisher
- Urban Gifts
- Urban Fetishes
- New Rite: Shadow Play
Chapter Three: The Wild Hunt (Wilderness Survival)[]
Shows the problems and benefits of werewolves in the wilderness. In addition to notes on survival in the woods, you'll find discussions of deserts, jungles and other area that wolves and humans alike find inhospitable, but into which a pack of werewolves might conceivably venture.
- Animals (Stats):
- Bear
- Wolf
- Fox
- Great Cat
- Rites of the Wild
- New Merit: Territorial Familiarity
Chapter Four: The Wolf-Blooded[]
Presents an in-depth examination of those humans who share werewolf blood but not the capacity to change shape. This chapter presents rules for creating wolf-blooded characters, an expansion of the Wolf-Blooded Merit and a discussion of the Storytelling possibilities these folks open up.
- Wolf-Blood Merit: Static vs. Scalable
- New Flaw - Conflicted
Rite: Mark of the Death Wolf: As stated in the text, this rite ensures that a wolf-blood will become a ghost upon dying. The Pickerings claim that Death Wolf taught one of their ancestors this rite centuries ago, but this is little more than oral legend. Whatever the rite's origin, it has no effect on werewolves or normal humans. Only uragarum may benefit from it.
- If a wolf-blood who has received the Mark of the Death Wolf undergoes the First Change, the spiritual mark the rite creates fades, but leaves a patch of darkened skin in Hishu form, visible in other forms as a patch of stark white fur.
- Wolf-Blooded Merits: Fetish, Lunatic Glare, Watched, Wolf-Blooded (Wolves' Rapport, Lunacy Mitigation, Unseen Sense and Lesser Regeneration)
- Wolf-Blooded Fetishes:
Background Information[]
Like God was reprinted in the Idigam Chronicle Fiction Anthology.
Memorable Quotes[]
"Within all of us is the spirit, true. But it lies within the meat. It pulses in the blood. It caresses the bone and coils around the heart. They tell you the spirit is what we were, that it defines what we can be. But listen to your own breath and your own heartbeat, feel the heat that rises in you and you know that everything you are now is the flesh and the blood. You are a beast of mortal flesh and natural hunger. Live." - Mgelika Tusiev, Hunter in Darkness (Back Cover)
International Edition[]
Sangre Del Lobo - by La Factoría de Ideas (Spanish: See Infobar)
Characters[]
Werewolves:[]
- Mgelika Tusiev - Hunter in Darkness (Back Cover)
- Cliff Walker - Forsaken
- Rosie - Forsaken
- Erin Oleac - Forsaken
- Longtooth - Forsaken
- Rosebud - Forsaken
- Claw Sondheim - Forsaken
- Stormfather - Forsaken
- Sara Daniels - Forsaken
- Emmett - Forsaken
- Redshanks, "One-Eye" - Cahalith Forsaken
- Sings-Under-Clouds - Forsaken
- Garret Silverton - Rahu Forsaken
Humans:[]
- Arliss - Mortal, Theater Manager, died
- Naomi - Mortal, Waitress
- Milo - Mortal, Chef
- Marco - Journalist
- Gavin Holmes - Detective
- Sgt. Greer - Human
Mage:[]
- Vacca - Magus
Wolf-Blooded:[]
- Joel - Human/Wolf-Blooded
Wolf-Blooded Families:[]
- The Doirons:
- Albert Doiron
- The Pickerings
- The Ríos:
- Miguel Ríos - Wolf-Blooded
- Maria Ríos - Wolf-Blooded
- Huetzin Ríos - Ivory Claw
- Tayauh Ríos - Irraka Iron Master
Sample Characters:[]
- John Barcomb, the Lure - Wolf-Blooded
- Neil Kimberlin, the Silversmith - Wolf-Blooded
- Regina Lannier, the Last Survivor - Wolf-Blooded
Terminology[]
First Tongue: Uragarum (Wolf-Blooded), Iduth Zana (The Moon-Puppets), Ama-Er (Mother's Tears), Taghae (Regenerative nodules), Zif Kamduis-Ur (Mark of Death Wolf), Nuzusul (A werewolf before the First Change), Unihar (Ghost Child ), Naestu ('Where one cannot smell or taste', often used to describe being in Hishu), Imru (The People), Sibath-Ur (Herding Wolf, Lodge of the Shepherd totem), Kuluh-Ur (Trembling Wolf, Lodge of the Shepherd totem), Oath of the Moon (The Wolf Must Hunt: Urum Da Takus, The People Do Not Murder the People: Imru Nu Fir Imru, The Low Honor the High; the High Respect the Low: Sih Sehe Mak; Mak Ne Sih, Respect Your Prey: Ni Daha, The Uratha Shall Cleave to the Human: Uratha Safal Thil Lu'u, Do No Eat the Flesh of Human or Wolf: Nu Hu Uzu Eren, The Herd Must Not Know: Nu Bath Githul); Tribal Vows; Lodges: The Lodge of Chemics, The Lodge of Luna's Devotees, The Lodge of Silence, The Lodge of the Shepherd
References[]
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