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The Blood of Kings is a Lodge of the Ivory Claws.

Overview[]

The Ivory Claws never let the other Pure Tribes forget that the Tzuumfin human bloodlines descend from human royalty - they truly are the tribe of kings. The most ancient legends of the Uratha describe a prehistoric world in which spirits and others ruled over humans. The Blood of Kings lodge claims to consist primarily of those werewolves whose blood can be traced to the most ancient of kings.

In order to be eligible to join the Blood of Kings, the Uratha must have proof that she descends from true royalty - not the debased royalty that dodders its way through ceremonies in modern Europe, but real royalty, kings and queens who led nations to war, whose word could mean death to any mortal in their kingdom. This proof may come through a well-documented family tree (many of the Ivory Claws' loremasters come from the Blood of Kings, and the tribal propensity toward obsessive-compulsive disorder occasionally manifests itself in the ability to recite hundreds of years of descent). The proof might also come in the form of an artifact that no one but a legitimate descendant would own, or secret knowledge only passed from parent to child in that line.

In game terms, the character must have the Strong Bloodline Merit or otherwise justify such a bloodline with a Storyteller-approved combination of the Resources, Status, Retainer and/or Allies Merits.

Members of the Blood of Kings spend their time congratulating one another on their lofty status, and serving as the guardians of the tribe's most lofty ideals. When the lodge members aren't doing that - which is to say, most of the time - they serve as an investment group and a classic "old boys' network." Some members of the Blood of Kings insinuate themselves into government bodies, as well - though never in clerical or menial jobs. In a rural county, one might get himself elected sheriff, while in a city another might get himself elected to the city council. These are people with power, and the natural arrogance of a top predator that lets them sling that power around casually.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

The characters must be able to prove descent from royal blood.

Benefits[]

The character halves the experience cost to improve the Resources Merit due to his inclusion in a club of the wealthy and powerful. The character's cultivation of the arrogance of wealth and power reduces the cost of Politics, Intimidation, Persuasion, Socialize and Subterfuge all from (3x current value) to (2x current value). Membership in the Blood of Kings provides no supernatural benefits.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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