Blood Resonance is a system introduced in Vampire: The Masquerade 5th Edition.
Resonance is categorized into five basic types: Animal, Choleric, Melancholy, Phlegmatic, and Sanguine. Which resonance a mortal has is set by their emotional state.
The resonance can be well balanced, fleeting, intense, or acute.
- Well-balanced resonance brings no closer advantages.
- Fleeting resonance brings no direct advantages, but can be used for Thin-Blood Alchemy
- Intense resonance increases a Discipline corresponding to the resonance type.
- Acute resonance has the same effect as intense but gives the drinker additional bonuses.
A complete lack of resonance whatsoever increases Oblivion.
All effects last until the vampire has her next drink, or reaches Hunger 5.