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Blood Resonance is a system introduced in Vampire: The Masquerade 5th Edition.

Basic MechanicsEdit

Blood Resonance can increase Disciplines. It is also important for Thin-Blood Alchemy recipes.

Resonance is categorized into five basic types: Animal, Choleric, Melancholy, Phlegmatic, and Sanguine. Which resonance a mortal has is set by their emotional state.

The resonance can be well balanced, fleeting, intense, or acute.

  • Well-balanced resonance brings no closer advantages.
  • Fleeting resonance brings no direct advantages, but can be used for Thin-Blood Alchemy
  • Intense resonance increases a Discipline corresponding to the resonance type.
  • Acute resonance has the same effect as intense but gives the drinker additional bonuses.

A complete lack of resonance whatsoever increases Oblivion.

All effects last until the vampire has her next drink, or reaches Hunger 5.

TriviaEdit

The resonance types are based on medieval humorism, and the classical elements (Animal notwithstanding).

ReferencesEdit

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