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World of Darkness: Combat is a sourcebook covering expanded rules and statistics for all World of Darkness games. Along with having charts for weapons not covered in the corebooks, it also offers a system for creating a unique fighting style for each character based on both real and World of Darkness-based methods.

Summary[]

From the White Wolf Catalog:
When Diplomacy Fails...
Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks or the Spectres boil howling out of the Tempest, there's no more time for words.
It's Time to Beat Some Heads In!
Designed for use with all five World of Darkness Games, including Vampire: The Dark Ages, this book is an invaluable reference for players and Storytellers ready to get into a no-holds-barred battle.
World of Darkness: Combat includes:
  • An alternate system for running combat in the World of Darkness
  • Guidelines for integrating supernatural powers into slugfests and fire fights
  • Details on dozens of martial arts styles, melee weapons and firearms from around the world


Chapters[]

Introduction[]

How to use the alternate systems presented in this book.

Chapter One: Fight![]

Detailing new additions to combat, including the maneuver systems, combat effects, multiple actions, and firearms rules.

Chapter Two: Combat Maneuvers[]

The standard set of moves that can be selected for a character and are used to compose the fighting styles detailed in Chapter Three.

  • Basic Maneuvers
    • Block
    • Dodge
    • Grapple
    • Heavy Kick
    • Heavy Strike
    • Quick Kick
    • Quick Strike
    • Sprint
  • Advanced Maneuvers
    • Athletics Maneuvers
      • Backflip
      • Breakfall
      • Drunken Monkey Roll
      • Groundfighting
      • Jump
      • Kippup
      • Shoulder Smash
    • Brawl Maneuvers
      • Atemi Strike
      • Disarm
      • Ducking Punch
      • Eat Pop
      • Elbow Smash
      • Eye Rake
      • Grab Punch
      • Haymaker
      • Head Butt
      • Hyper Fist
      • Knuckle Fist
      • Phoenix Eye Fist
      • Power Uppercut
      • Spinning Back Fist
      • Sword Hand
      • Two-Fisted Smash
    • Kicks
      • Axe Kick
      • Double Kick
      • Flying Kick
      • Foot Sweep
      • Handstand Kick
      • Heel Stamp
      • Iron Broom
      • Knee Strike
      • Reverse Front Kick
      • Roundhouse Kick
      • Spinning Thrust Kick
    • Grabs
      • Backbreaker
      • Bear Hug
      • Choke Hold
      • Disengage
      • Dislocate Limb
      • Fighting Hold
      • Grappling Defense
      • Improved Pin
      • Joint Break
      • Joint Lock
      • Knee Basher
      • Neckbreaker
      • Pin
    • Throws
      • Aerial Throw
      • Back Roll Throw
      • Choke Throw
      • Flying Tackle
      • Throw
    • Do Maneuvers
      • Dim Mak
      • Kongjin
      • San He
    • Dodge Maneuvers
      • Blocks
        • Deflecting Punch
        • Kick Defense
        • Maka Wara
        • Missile Deflection
        • Punch Defense
        • Weapon Block
      • Evasions
        • Displacement
        • Evasion
    • Tooth & Claw Maneuvers
      • Bite
      • Claw Rake
      • Claw Slash
      • Hamstring
      • Jaw Lock
      • Leaping Rake
      • Neck Bite
      • Pounce
      • Ripping Bite
    • Shapechanging Maneuvers
      • Melting
      • Striking The Water
      • Swarm
      • Wind Dodge
    • Weapon Maneuvers
      • Bash
      • Dazing Blow
      • Disarm
      • Fleche
      • Great Blow
      • Jab
      • Parry
      • Riposte
      • Slash
      • Smash
      • Sweep
      • Thrust

Chapter Three: Styles[]

Martial Arts from around the world, both real and fictional.

  • Martial Arts Styles
    • Aikido/Aikijutsu
    • Arnis/Kali/Escrima
    • Bojutsu
    • Boxing
    • Capoeira
    • Commando Training
    • Do
    • Fencing
    • Hapkido
    • Hsing-I
    • Hwarang-Do
    • Jeet Kune Do
    • Jujutsu
    • Kailindo
    • Kalaripayit
    • Karate
    • Kenjutsu
    • Kibatsumejutsu
    • Klaive Dueling
    • Kung Fu
    • Muay Thai
    • Ninjutsu
    • Pakua
    • Pentjak-Silat
    • Savate
    • Tae Kwon Do
    • Tai Ch'i Ch'uan
    • Wrestling

Chapter Four: The Supernatural[]

Suggestions for using special skills (such as Disciplines, Gifts, Arcanoi, etc.) in combat situations.

Appendix One: Hit Locations[]

A chart of modifiers for targeted damage dealt to specific areas of the body.

Appendix Two: Sample Characters[]

A sample of a combat-friendly character from each game.

Appendix Three: Weapons and Firearms[]

Charts and descriptions on weapons and guns from around the world.

  • Bibliography
    • Diagram Group. Weapons.
    • Ezell, Edward. Small Arms of the World, 12th Ed.
    • Hogg, Ian. Modern Small Arms.
    • Dockery, Kevin. The Compendium of Modern Firearms.
    • Ryan, Charles. Ultramodern Firearms.
    • Simbieda, Matyann. The Compendium of Contemporary Weapons.
    • Corcoran, John, et al. The Original Martial Arts Encyclopedia.
    • Crompton, Paul. The Complete Martial Arts.
    • Draegar, Donn and Robert Smith. Comprehensive Asian Fighting Arts.
    • Reid, Howard and Michael Croucher. The Way of the Warrior.
    • Carella, C.J. GURPS Martial Arts, 2nd Edition.
    • Long, Steven S. The Ultimate Martial Artist.

Background Information[]

Memorable Quotes[]

"You can call your vozhd off now, Rob." - Special Thanks

Characters[]

Terminology[]

Akashic Brotherhood, Do, Kailindo, Kailindorani, Kibatsumejutsu, Klaivaskar, Stargazers, Zephyr Stargazers,

References[]

Previous release Game Books Next release
WOD: Midnight Circus Buy it from DriveThruRPG! Now in Print! World of Darkness books WOD: World of Darkness: Mummy Second Edition Buy it from DriveThruRPG! Now in Print!
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