One of the smallest and most unusual bloodlines in Kindred history, the Barjot have their origin in late 1860s France, spawned by the fateful meeting of an impressionable unaligned Gangrel named Amaury Jelinek and the early proponents of the mortal Bohemian movement. Jelinek became enraptured by the meandering intellectual conversations the mortals had, and eventually Embraced two of them in defiance of the Prince of Paris. They were sentenced to exile rather than destruction, which is how they discovered their newly-born bloodline weakness.
The collective of the Barjot roamed Europe for decades, aligning themselves with the Carthian Movement more or less by default; they are too cohesive as a group to be independents, but too insular to fit in with any of the other major covenants. After losing three members escaping Nazi-occupied Copenhagen, the Barjot relocated to America as soon as they were able.
Jelinek is approximately 250 years of age. Rumors says that he still wanders the night with his strange, close-knit line, and is rumored to have spent no more than 10 or 11 years in torpor throughout his existence, a surprising circumstance for a vampire of his age.
Every member of the bloodline suffers the weakness of the Gangrel clan. In addition, none of the Jelinenes can stand to be removed from the company of his brood. If any one member of the group loses contact (visual, aural or tactile) with any member of the line, he must immediately make a Resolve + Composure roll. Each success he accumulates allows him to remain in place (or moving in his chosen direction) for one turn. As soon as these turns of free action are used up, he must immediately seek out his line-mates, seeking them to the best of his ability. While he seeks the rest of the Barjot, any rolls to perform actions unrelated to locating and rejoining his family suffer a –3 penalty.
Annunaku · Anubi · Barjot · Bohagande · Bruja · Carnon · Childer of the Morrigan · Dead Wolves · Empusae · Kerberos · Hounds of Actaeon · Larvae · Les Gens Libres · Mabry · The Mara · Matasuntha · Moroi · Mystikoi · Nosoi · Nepheshim · Oberlochs · Shepherds · Taifa · Vedma