Banes are additional weaknesses that a vampire amasses when their Humanity drops. Each Bane makes the regaining of Humanity more difficult, and no vampire has been observed with more than three additional banes (except some Mekhet).
Banes are flexible, often covering the mythological weaknesses of vampires, such as being hated by animals, becoming confused when faced with crossroads, or the inability to enter a house without being invited first. The Clans have their own specific Banes that are produced more often and are tied to their blood:
- Daeva - The Wanton Curse: Emotional dependency on a chosen vessel of blood
- Gangrel - The Feral Curse: Greater difficulty to resist Frenzy
- Mekhet - The Tenebrous Curse: One additional Bane, and more affected by other vampire banes
- Nosferatu - The Lonely Curse: Failure of any presence or manipulation attempts, as well as difficulties in social interactions
- Ventrue - The Aloof Curse: Easier to lose their Touchstones