|Written by:||Nigel Findley|
|Artists:||Sam Inabinet, John Cobb, Seri Mohm, Josh Timbrook, Richard Thomas|
|Back Cover:||Chris McDonough|
|Vampire: The Masquerade was created by Mark Rein•Hagen|
Special Thanks To:
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 02005|
|Reference #:||ISBN 1-56504-018-X|
From the White Wolf catalog:
Chapter One: IntroductionEdit
Chapter Two: Diablerie, A DiscussionEdit
This chapter discusses the process, consequences, and benefits of diablerization. Benefits include: a rise in generation and curative powers. The chapter also includes a Thaumaturgical Ritual of the Bitter Rose, as well as a section on the laws against Diablerie.
Chapter Three: The WandererEdit
Chapter Four: Involving the NeonatesEdit
This chapter gives clues on how to involve player characters into the story of Mictlantecuhtli.
Chapter Five: The PyramidEdit
This chapter is the meat and bones of the adventure. It describes the ziggurats of Tzental Falls, the dangers of traveling in the jungle (which include a possible encounter with Lupines), the pyramid of Mictlantecuhtli, and the tomb of Mictlantecuhtli.
The pyramid itself is simple dungeon crawl with horrible deadly traps. Inside one of the rooms, player characters will find Anton, the ghoul of Pietr, who has lost all sense of reality and will immediately attack any who come near him.
The tomb of Mictantecuhtli has been influenced by the powerful will of the Methuselah. Physically they are just six rooms but have converted into such places as the Hall of Fear, The Hall of Dark Dreams, Hall of Victims, and the "Black Sun" Portal before arriving at Mictlantecuhtli's resting place. Also on this level is a powerful ghouled Jaguar as well as the Methuselah's Vampire attendants, former Mayan peasants.
Chapter Six: ConclusionEdit
What happens if the characters succeed? What happens if they fail but escape? This chapter explores some of those possibilities.
"We do not merely feed upon the Mortals; some of us feed upon one another. Some do it out of need; they can no longer survive on the thin mortal vitae. But others do it out of desire, for they seek the power of their elders. The war between my people is a cannibalistic and horrific conflict indeed. The young hunt the old, not for wisdom, but for power." — Critias, Clan Brujah
"Protection is not only dead, but damned."
— Prime Minister Benjamin Disraeli, Life of Disreali
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