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In the [[Classic World of Darkness|World of Darkness]], every human being has a single spark of potential. Most people don't know they have this, don't care, and want to get on with their lives as if it didn't exist. Some people though, figure out what that spark is. That spark is very important, because sometimes that potential activates, and the normal everyday, average mortal Awakens.
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In the [[World of Darkness]], every human being has a single spark of potential. Most people do not know they have this, do not care, and want to get on with their lives as if it did not exist. Some people though, figure out what that spark is. That spark is very important, because sometimes that potential activates, and the normal everyday, average mortal '''Awakens'''.
   
What does this [[Awakening (MTAs)|Awakening]] mean? Well, it can mean a lot of things. It might mean a conversation with god, the finding of the perfect bit of blotter acid, or the realization of a theory that had been bothering your for years.
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What does this '''Awakening''' mean? Well, it can mean a lot of things. It might mean magical enlightenment, the finding of the perfect bit of blotter acid, or the realization of a theory that had been bothering you for years.
   
In short, you come to a realization. Your belief shapes your world around you. what happens when you force yourself to change your belief?
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In short, you come to a realization. Your belief shapes your world around you. What happens when you force yourself to change your belief?
   
 
The world changes.
 
The world changes.
   
Most mages don't come to the full realization of this power. Few to none can handle that awesome power with any certainty or clarity. Most cloak this newfound potential in a familiar form, using tools to help themselves along. Some believe that they affect the world through prayer, and that god (or the shard of God, the piece of their creator that is the potential in them) changes the world for them. Others see their potential through with chants and ritual, science and experimentation, or even through martial arts. Still others view their perceptions as the true determiner of their reality, and alter those perceptions with drugs, alcohol, sex, or even a really good meal.
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Most [[Mage (WOD)|mages]] do not come to the full realization of this power. Few to none can handle that awesome power with any certainty or clarity. Most cloak this new-found potential in a familiar form, using tools to help themselves along. Some believe that they affect the world through spells and that their [[Avatar]], for others through their connection to the watchtowers. Others see their potential through with chants and ritual, science and experimentation, or even through martial arts. Still others view their perceptions as the true determiner of their reality, and alter those perceptions with drugs, alcohol, or sex.
   
Mages are these individuals with the power to warp reality, who know the power they posess and use it to the best of ther ability.
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Mages are these individuals with the power to warp reality for any reason they see fit, at best with great success and the expenditure of [[Mana (MTAs)|mana]], at worst, suffering [[Paradox (MTAs)|Paradox]] with disastrous effects and unforeseen consequences.
   
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[[Consensus|Consensual reality]] is made of up the beliefs of [[Sleeper (Mage)|sleepers]]. Mages can either covertly use [[magick]] to avoid [[Paradox (MTAs)|Paradox]] or vulgar magic, risking Paradox but affecting reality in ways seen by the naked eye (should a sleeper witness an act).
The problem is, of course, that everyone has that ability. And there are seven billion people in the world.
 
   
You can change reality to suit your whims. So can they. You want to fly. They don't believe you can.
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You can change reality to suit your whims. So can they. You want to fly. They do not believe you can.
   
This conflict in belief between you and everyone else is called [[Paradox (MTAs)|Paradox]], and the consensus (the unconscious beliefs of the ''rest'' of mankind) metes out punishment through Paradox.
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This conflict in belief between you and everyone else is called Paradox, and the [[Consensus]] (the unconscious beliefs of the ''rest'' of mankind) metes out punishment through Paradox.
   
Paradox can cause your magic to go haywire, cause physical damage to you and the area around you, or even manifest as a [[Paradox spirit|sentient entity]], intent on making you pay for breaking the Laws of the [[Consensus]].
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Paradox can cause your magic to go haywire, cause physical damage to you and the area around you, or even manifest as a [[Paradox spirit|sentient entity]], intent on making you pay for breaking the Laws of the Consensus. [[Marauders]] can even shred reality with their magic pushing Paradox onto surrounding mages.
   
Mage has [[Council of Nine Traditions|nine Traditions]], or groups of likeminded mages who work together against common foes, the [[Technocratic Union|Technocracy]] (a group founded on making the world rational, safe, and free of as much of the supernatural as possible), the [[Nephandi]] and the [[Marauder]]s.
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Mage has [[Council of Nine Traditions|nine Traditions]], or groups of like-minded mages who work together against common foes, the [[Technocracy]] (a group founded on making the world rational, safe, and free of as much of the supernatural as possible), the [[Nephandi]], and the Marauders.
   
 
Mage divides magic into nine [[Spheres]], or areas of influence: [[Time (MTAs)|Time]], [[Mind (MTAs)|Mind]], [[Prime (MTAs)|Prime]], [[Forces (MTAs)|Forces]], [[Matter (MTAs)|Matter]], [[Life (MTAs)|Life]], [[Spirit (MTAs)|Spirit]], [[Entropy (MTAs)|Entropy]], and [[Correspondence]]. A mage's ability to manipulate the world around them is called his [[Arete (MTAs)|Arete]], which goes on a scale of one to ten, since it requires a complex and detailed system of measurement, just like [[Humanity (VTM)|Humanity]] in [[Vampire: The Masquerade]].
   
Mage divides magic into nine [[Spheres]], or areas of influence: [[Time (MTAs)|Time]], [[Mind (MTAs)|Mind]], [[Prime (MTAs)|Prime]], [[Forces (MTAs)|Forces]], [[Matter (MTAs)|Matter]], [[Life (MTAs)|Life]], [[Spirit (MTAs)|Spirit]], [[Entropy (MTAs)|Entropy]] and [[Correspondence (MTAs)|Correspondence]]. A mage's ability to manipulate the world around them is called his [[Arete (MTAs)|Arete]], which goes on a scale of one to ten (although rarely exceeds 5).
 
 
==References==
 
==References==
* [[Mage: The Ascension Rulebook]] p. 22, 135 & 138
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* {{b|MTAs|Mage: The Ascension Rulebook|page=22, 135, 138}}
[[Category:Mage: The Ascension]]
 
[[Category:Glossary]]
 
 
[[Category:Mage: The Ascension glossary]]
 
[[Category:Mage: The Ascension glossary]]
 
[[Category:Mage: The Ascension]]

Revision as of 00:48, 22 December 2021

In the World of Darkness, every human being has a single spark of potential. Most people do not know they have this, do not care, and want to get on with their lives as if it did not exist. Some people though, figure out what that spark is. That spark is very important, because sometimes that potential activates, and the normal everyday, average mortal Awakens.

What does this Awakening mean? Well, it can mean a lot of things. It might mean magical enlightenment, the finding of the perfect bit of blotter acid, or the realization of a theory that had been bothering you for years.

In short, you come to a realization. Your belief shapes your world around you. What happens when you force yourself to change your belief?

The world changes.

Most mages do not come to the full realization of this power. Few to none can handle that awesome power with any certainty or clarity. Most cloak this new-found potential in a familiar form, using tools to help themselves along. Some believe that they affect the world through spells and that their Avatar, for others through their connection to the watchtowers. Others see their potential through with chants and ritual, science and experimentation, or even through martial arts. Still others view their perceptions as the true determiner of their reality, and alter those perceptions with drugs, alcohol, or sex.

Mages are these individuals with the power to warp reality for any reason they see fit, at best with great success and the expenditure of mana, at worst, suffering Paradox with disastrous effects and unforeseen consequences.

Consensual reality is made of up the beliefs of sleepers. Mages can either covertly use magick to avoid Paradox or vulgar magic, risking Paradox but affecting reality in ways seen by the naked eye (should a sleeper witness an act).

You can change reality to suit your whims. So can they. You want to fly. They do not believe you can.

This conflict in belief between you and everyone else is called Paradox, and the Consensus (the unconscious beliefs of the rest of mankind) metes out punishment through Paradox.

Paradox can cause your magic to go haywire, cause physical damage to you and the area around you, or even manifest as a sentient entity, intent on making you pay for breaking the Laws of the Consensus. Marauders can even shred reality with their magic pushing Paradox onto surrounding mages.

Mage has nine Traditions, or groups of like-minded mages who work together against common foes, the Technocracy (a group founded on making the world rational, safe, and free of as much of the supernatural as possible), the Nephandi, and the Marauders.

Mage divides magic into nine Spheres, or areas of influence: Time, Mind, Prime, Forces, Matter, Life, Spirit, Entropy, and Correspondence. A mage's ability to manipulate the world around them is called his Arete, which goes on a scale of one to ten, since it requires a complex and detailed system of measurement, just like Humanity in Vampire: The Masquerade.

References