Name: | Auspex |
Pronunciation: | AWS-peks |
Clans: | Cappadocians, Malkavians, Salubri, Toreador, Tremere, Tzimisce |
Bloodlines: | Assamite Sorcerers (DAV), Assamite Viziers, Brahmin, Harbingers of Skulls, Mla Watu, Nagaraja, Naglopers, Nictuku, Nkulu Zao, Noiad, Old Clan Tzimisce, Osebo, Phuri Dae, Salubri (V20), Telyavelic Tremere |
Auspex is a Discipline that grants vampires supernatural senses.
Overview
Auspex is as much reflections of the Curse of Caine as the traditional banes, as it can lead to an obsession with minutiae and distraction from important matters from focusing on minor details[1]. Also, higher mastery of the discipline can result in Cainites who are accustomed to using Auspex to read the minds of people in any situation and may suddenly find themselves unable to shut the mind-reading down. These vampires find themselves overwhelmed with "background noise" or, if only in the company of one or two people, answering unasked questions.[2]
It is one of the most common and favored Disciplines among Cainites due to its versatility and overall usefulness in just about every facet of vampiric existence. In addition to the individual powers granted at each level, Auspex allows someone the opportunity to see through illusions, such as from Obfuscate or Chimerstry, so long as the user possess at least an equal mastery in Auspex as the Discipline in question. Furthermore, it has been known to grant some degree of oracular ability, particularly when alerting a Cainite to danger, even if they are in torpor.
Official Abilities
Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
Interestingly enough, in Vampire: The Masquerade - Bloodlines, Auspex is a progressive Discipline like Celerity or Potence. It has no individual powers, just one effect which grows in strength.
Standard Powers
- [1]
- Heightened Senses: Raise one of your five senses to superhuman levels
- Ancestors' Vigilance: Raise one of your five senses and perceive ghosts
- [2]
- An Ear for Lies: Know when someone lies to you
- Aura Perception: Learn various qualities of a person from their aura
- Sense Vibrations: Learn the most intense emotion of a person
- [3]
- Artist's Intent: Learn details of an artist's state of mind in relation to a piece of art
- The Spirit's Touch: Learn something of an object and its previous owner from its resonance
- Spirit Ties: Learn something about a target from residues of its tissue
- [4]
- Telepathy: Briefly probe someone's mind or project a telepathic message to them
- Ancestors' Insight: Briefly probe someone's mind, project a telepathic message or plant a foreign thought in the mind of the target
- [5]
- Psychic Projection: Free your mind to travel the world in astral form
- Spirit Travel: Project your mind into one of the spiritual realms
Advanced Powers
- [6]
- Celestial Harmony: Open your mind to the thoughts and emotions of a crowd
- Cipher: Gain the ability to read any non-supernatural language or code
- Clairvoyance: See what is happening in a distant location
- Crocodile's Tongue: Know what someone wants to hear in order to get the best reaction
- Discern the Aura: Scan a group of people with one particular trait in their aura
- Eagle's Sight: Gain a bird's eye view of your area
- Genius Loci: Gain insight by meditating at places of high resonance
- Horoscopic Forecast: Gain a glimpse of the target's future.
- Insight of the Talespinner: Draw out detailed characters and stories quickly from your mind
- Prediction: Socially outwit someone by knowing what they are going to say ahead of time
- Sense Emotion: Learn the emotions of the people around you
- Spirit Bond: Create a connection to something so you can find its geographical location
- Telepathic Communication: Mentally speak with someone, even if they are a great distance away
- The Dreaming: Be somewhat aware of events concerning you while in torpor
- The Mind Revealed: Continuously read someone's thoughts to know what they are thinking and about to do
- [7]
- Anima Gathering: Take other people with you to travel astrally
- Ecstatic Agony: The pain from wounds makes you act stronger, not weaker
- Karmic Sight: View someone's aura, personality, morality, and other karmic qualities
- Melange: See the truths behind reality in metaphor
- Mirror Reflex: React quickly to an opponent in combat by reading their mind
- Personality Metamorph: Take on fictitious personalities as your own
- Pluck the Secret: Learn what a target knows about a specific subject
- Spirit Link: Speak with multiple people telepathically at once
- Stealing the Mind's Eye: See and hear what a target does and even use some Disciplines through them
- Supernal Awareness: Sense events and deeds anywhere in the world
- [8]
- Omniscience: Learn the personalities and identities of all creatures around you
- Psychic Assault: Make a powerful mental attack against a target's psyche
- The Oracle's Sight: Hear and see the thoughts of everyone around you
- The Call: a Malkavian-exclusive ability that enables the vampire to summon a clan gathering.
- [9]
- False Slumber: Astrally project while in torpor
- Master of the Dom: Merge with a land and know everything that transpires on it while gaining power over the land and its residents
- Precognition: Gain some insight as to what may happen at a particular time and place
- Sight of the Oracle: Always know what is happening around you, gain visions of past and future events, and increase other supernatural senses
- [10]
- Pulse of the Canaille: Sense the attitudes, directions, and trends of groups of mortals, as well as those who may be controlling them
- Plot Device
References
- ↑ DAV: Dark Ages: Vampire Rulebook, p. 176
- ↑ DAV: Players Guide to High Clans, p. 150
----
^ Level 1
Heightened Senses | Vampire: The Masquerade Rulebook | Pg. 93 |
Heightened Senses | Vampire: The Masquerade Second Edition | Pg. 158 |
Heightened Senses | Vampire: The Dark Ages Rulebook | Pg. 143 |
Heightened Senses | Vampire: The Masquerade Revised Edition | Pg. 149 |
Heightened Senses | Dark Ages: Vampire Rulebook | Pg. 176 |
Auspex | Vampire: The Masquerade - Bloodlines | |
Heightened Senses | Vampire: The Masquerade 20th Anniversary Edition | Pg. 134 |
Ancestors' Vigilance | Kindred of the Ebony Kingdom | Pg. 99 |
^ Level 2
Aura Perception | Vampire: The Masquerade Rulebook | Pg. 94 |
Aura Perception | Vampire: The Masquerade Second Edition | Pg. 159 |
Soulsight | Vampire: The Dark Ages Rulebook | Pg. 144 |
Aura Perception | Vampire: The Masquerade Revised Edition | Pg. 150 |
Soulsight | Dark Ages: Vampire Rulebook | Pg. 176 |
An Ear for Lies | Road of Kings | Pg. 72 |
Auspex | Vampire: The Masquerade - Bloodlines | |
Aura Perception | Vampire: The Masquerade 20th Anniversary Edition | Pg. 135 |
Sense Vibrations | Kindred of the Ebony Kingdom | Pg. 100 |
^ Level 3
The Spirit's Touch | Vampire: The Masquerade Rulebook | Pg. 95 |
The Spirit's Touch | Vampire: The Masquerade Second Edition | Pg. 159 |
The Spirit's Touch | Vampire: The Dark Ages Rulebook | Pg. 144 |
Artist's Intent | Libellus Sanguinis 2: Keepers of the Word | Pg. 36 |
The Spirit's Touch | Vampire: The Masquerade Revised Edition | Pg. 171 |
The Spirit's Touch | Dark Ages: Vampire Rulebook | Pg. 177 |
Auspex | Vampire: The Masquerade - Bloodlines | |
The Spirit's Touch | Vampire: The Masquerade 20th Anniversary Edition | Pg. 136 |
Spirit Ties | Kindred of the Ebony Kingdom | Pg. 100 |
^ Level 4
Telepathy | Vampire: The Masquerade Rulebook | Pg. 95 |
Telepathy | Vampire: The Masquerade Second Edition | Pg. 160 |
Steal Secrets | Vampire: The Dark Ages Rulebook | Pg. 144 |
Telepathy | Vampire: The Masquerade Revised Edition | Pg. 151 |
Steal Secrets | Dark Ages: Vampire Rulebook | Pg. 178 |
Auspex | Vampire: The Masquerade - Bloodlines | |
Telepathy | Vampire: The Masquerade 20th Anniversary Edition | Pg. 137 |
Ancestors' Insight | Kindred of the Ebony Kingdom | Pg. 101 |
^ Level 5
Astral Projection | Vampire: The Masquerade Rulebook | Pg. 95 |
Psychic Projection | Vampire: The Masquerade Second Edition | Pg. 160 |
Anima Walk | Vampire: The Dark Ages Rulebook | Pg. 145 |
Psychic Projection | Vampire: The Masquerade Revised Edition | Pg. 152 |
Anima Walk | Dark Ages: Vampire Rulebook | Pg. 178 |
Auspex | Vampire: The Masquerade - Bloodlines | |
Psychic Projection | Vampire: The Masquerade 20th Anniversary Edition | Pg. 137 |
Spirit Travel | Kindred of the Ebony Kingdom | Pg. 101 |
^ Level 6
^ Level 7
Soul Scan | The Players Guide | Pg. 78 |
Spirit Link | The Players Guide | Pg. 78 |
Soul Scan | The Players Guide Second Edition | Pg. 72 |
Spirit Link | The Players Guide Second Edition | Pg. 73 |
Supernal Awareness | Lair of the Hidden | Pg. 136 |
Melange | Clanbook: Malkavian | Pg. 27 |
Personality Metamorph | Clanbook: Toreador | Pg. 37 |
Ecstatic Agony | Clanbook: Tzimisce | Pg. 45 |
Pluck the Secret | Dark Ages Companion | Pg. 79 |
Stealing the Mind's Eye | Dark Ages Companion | Pg. 79 |
Karmic Sight | Guide to the Camarilla | Pg. 85 |
Mirror Reflex | Guide to the Camarilla | Pg. 86 |
Anima Gathering | Clanbook: Assamite Revised | Pg. 63 |
Supernal Awareness | Lair of the Hidden | Pg. 136 |
Ecstatic Agony | Players Guide to High Clans | Pg. 150 |
Karmic Sight | Vampire: The Masquerade 20th Anniversary Edition | Pg. 140 |
Mirror Reflex | Vampire: The Masquerade 20th Anniversary Edition | Pg. 141 |
^ Level 8
Omniscience | The Players Guide | Pg. 79 |
Psychic Assault | The Players Guide | Pg. 79 |
Omniscience | The Players Guide Second Edition | Pg. 73 |
Psychic Assault | The Players Guide Second Edition | Pg. 73 |
Malkavian Madness Network | Clanbook: Malkavian | Pg. 27 |
The Oracle's Sight | Dark Ages Companion | Pg. 79 |
Psychic Assault | Guide to the Camarilla | Pg. 86 |
The Call | Clanbook: Malkavian Revised | Pg. 60 |
Carnage of the Mind | Players Guide to High Clans | Pg. 151 |
Psychic Assault | Vampire: The Masquerade 20th Anniversary Edition | Pg. 141 |
^ Level 9
Precognition | The Players Guide | Pg. 79 |
Precognition | The Players Guide Second Edition | Pg. 73 |
Master of the Dom | Libellus Sanguinis 1: Masters of the State | Pg. 64 |
False Slumber | Guide to the Camarilla | Pg. 87 |
Sight of the Oracles | Players Guide to High Clans | Pg. 151 |
False Slumber | Vampire: The Masquerade 20th Anniversary Edition | Pg. 141 |
^ Level 10
Pulse of the Canaille | The Players Guide | Pg. 79 |
Pulse of the Canaille | The Players Guide Second Edition | Pg. 74 |
Plot Device | Gehenna | Pg. 182 |
Vampire: The Masquerade Disciplines | ||
---|---|---|
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy | ||
Amalgams | Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude | |
Legacy | Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika | |
Legacy Blood Magic | Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga |