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Summary[]

From the back cover:

Ars Magica is state-of-the-art fantasy. Set in a dark vision of the medieval world, it is a mythic setting where our superstitions are fact. In this game you can play a Magus, with the full power of legendary wizards, or the companion of such a sorcerer, a talented ally with your own unique motivations and antipathies.
As a Magus your life is devoted to the art of magic. Without it you are nought but a scholar and keeper of old books, so you guard and cultivate your mastery with every grain of your will and fury. Your essence arises from conjury, and your dedication to it brings you immense power.
As a sorcerer's companion you have a life beyond the sphere of sorcery, and are not a mere vassal of the wizards. Your ability to move through worlds both magical and mundane makes you invaluable to them. Whether you be a drunken mercenary, cunning street-urchin or itinerant friar, you must win your fortune through your wits and courage.
Together you journey forth to gather magical ingredients, delve into forgotten tombs, explore the bizarre realm of the faerie, travel to the great cities of the south and combat the infernal forces of the underworld.
The world is yours for the taking.
"Ars Magics is a superb roleplaying game, one that furthers the roleplaying art..." J.M. Caparula - Space Gamer
"This is the most interesting and original fantasy roleplaying system and setting I've seen in a long time." Ken Rolston - The Dragon
"You simply cannot afford not to buy this book." Carl Sargent - Games Review Monthly

Contents[]

Chapter One: Introduction[]

Chapter Two: Covenants[]

  • Grog Vocations:
    • Shield Grog
    • Stable Hand
    • Scout
    • Cook
    • Turb Sergeant
    • Point Guard
    • Beggar
    • Archer
    • Manservant/Handmaiden
    • Sentry
  • Companion Vocations:
    • Troubadour
    • Knight
    • Merchant
    • Hermit
    • Forester
    • Bandit
    • Turb Captain
    • Friar
    • Lady
    • Torturer
  • Magus Vocations:
    • Magus of Bonisagus
    • Magus of Bjornaer
    • Magus of Jerbiton
    • Magus of Criamon
    • Magus of Mercere
      • Raven Companion
    • Magus of Flambeau
    • Magus of Tytalus
    • Magus of Quaesitor
    • Magus of Tremere
    • Magus of Verditius
    • Magus Ex Miscellana
    • Magus of Merinita
    • Magus of House Díedne (Listed, but unplayable)

Chapter Three: Character Creation[]

Chapter Four: Traits[]

Chapter Five: Combat[]

Chapter Six: The Realms[]

Chapter Seven: Magic[]

Chapter Eight: Spells[]

Chapter Nine: Laboratory[]

Chapter Ten: Mythic Europe[]

Chapter Eleven: Saga[]

Chapter Twelve: Storytelling[]

Background Information[]

Memorable Quotes[]

Characters[]

  • Jeremy – Magus
  • Grimgroth - Magus
  • Salistra – Magus, House Tremere, filius of Mostrensa (Example of Character Creation)

References[]

Previous release Game Books Next release
ArM: More Mythic Places Ars Magica books ArM: Parma Fabula: The Ars Magica Storyguides Screen
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