The Archangels are the four Pillars of the magick performed by the Messianic Voices. They were: Gavri-El (who has dominion over fire, healing, motion, and reason), Mikha-El (who has dominion over leadership, light, and war), Repha-El (who has dominion over creativity, peace, and water), and Uri-El (who has dominion over darkness, death, fear, and earth).
The Pillars of the Messianic Voices are the Archangels, who carry on their backs the Four Elements. Although referred to here by their ancient Hebrew names, these entities are typically addressed by an individual Voice in a manner appropriate to his upbringing (thus, a Muslim knows Gavri-El as Jebr-il and a Christian Mikha-El as Michael). These four beings are the chief executors of the Divine Plan, and in them might all goodly ends be found.
Sample Foci: Holy symbol (Crucifix, Menorah, etc. ), Prayer, religious writings or songs
Gavri-El (Dominion Over Fire, Healing, Motion, and Reason)Edit
Tied inextricably to the element of Fire, Gavri-EL is a maker and a destroyer. As a messenger on swift wings, he bears tidings from Heaven and inspires with the bright blaze of creativity. Intellect and reason are his, and he drives back the darkness with the gift of enlightened thought. He keeps the secrets of motion and travel, and he purges with the conflagration anything that is offensive to Divine sight, so that something good and worthy should grow up from the ashes. He is the Trumpeter and the Scholar, sage-militant of the Archangels.
||The first thing the Messianic learns is to sense the presence of Gavri-El. Source of light and inspiration, as well as powerful destructive forces, can be discerned. Further, the presence of creative energies (especially those that draw life out of death) is revealed to the student of Gavri-El's lessons. Lastly, disturbances in space and motion are made plain, such as mystic effects that alter speed or movement.|
||The Messianic Voice learns to draw upon the restorative energies of Gavri-El, healing himself of one Health Level of lethal damage or two of bashing damage per success on a simple spell. Likewise, he can summon up a fragment of the Archangel's radiance in the form of fire (delivering no more than one or two Health Levels of damage at this level). She can send and receive spoken words over great distances or transmit simple empathic and telepathic messages. Also, she may draw upon Gavri-EI's inspiration , adding successes to Enigmas die pools.|
||The Messianic is capable of flight and true telepathic contact. He may implore the Archangel to intercede on his behalf and guide him to truth, lowering difficulties on Knowledge rolls by one per two successes scored on a simple spell ( to a minimum of 4). He may stoke, extinguish or create flames (martial applications of this effect cause one Health Level of lethal damage per success) and can stride through the Gauntlet into the Penumbra. Lastly, the Messianic can heal himself or another of aggravated damage.|
||Now, the Messianic discovers how to travel with the speed of the seraphim, disappearing from one locale and reappearing in another. She may pass out of the Penumhra and into the near or far Umbrae. By meditating upon Gavri-El's lessons, she can increase her own intellect and her logic becomes superhumanly compelling, adding one dot to Intelligence per success on a simple spell. She can also destroy wicked intent in any being not wholly given over to monstrousness and evil, replacing such intent with a desire to do good.|
||The Messianic may travel, physically or spiritually, into the dreams of thinking creatures and can navigate the Gateway to Heaven (the Astral Umbra). His words can cause Ideals to spring into being (creating purely ephemeral patterns out of free Quintessence that may be perceived and acted upon by those with mystic senses). With great effort, this Quintessence may be directed to the ends of creating a new cray or holy ground. He may restore the recently dead to their bodies (only those who died within one minute per level of the Messianic's Divinity score; the arisen per on has one Health Level and is barely conscious) or sear from the Tapestry that which is offensive to his eyes (inflicting one Health Level of aggravated damage per success).|
Sample Foci: Candles or incense, scrolls and texts or other means of keeping or heralding information or tidings, trumpets or other wind instruments, voice and speech
Specialties: Creation out of Destruction, Fire, Flight, Interplanar Travel, Unassailable Logic
Mikha-El (Dominion Over Leadership, Light And War)Edit
This is the power of the sun, of Divine retribution, the authority of the general of God's army. Mikha-El's instrument is the world and it is he who lays low the foe of Creation itself. He is the patron of strength, leadership, light, righteous fury, and holy vengeance. Mikha-El is an angel of war, the fist that strikes the Enemy, be he named Lucifer, Shaitan, or Iblis. The Messianic Voices call upon Mikha-El for inspiration in battle or for matters pertaining to nobility or illumination. Also, it is he who intercedes when directly opposing evil, in any of its numberless forms.
This level of power enables the Messianic Voice to discern sources of true evil (wicked intent alone is not sufficient; the subject of this sense must be a being saturated, by its nature, with evil: Vampires, demons, ere.). Also, sources of conflict, nobility of spirit and potential for leadership and strength might by sensed and, further, by suffusing his sight with the holy radiance of the Sun itself, a Voice can see perfectly in all but complete darkness.
||The Messianic can summon and control physical illumination. He may mantle himself in the Archangel's glory, taking on an aura of authority, strength or control. He can project violent emotions into the hearts of the righteous (or the easily provoked) and can ask Mikha-El to shield him against outside influences (adding one per success to the difficulty of most supernatural powers of control or coercion). Also, the Messianic may make his blade sharp and his arrows to fly true, adding either one die per success to Archery, Brawl or Melee die pools or to damage.|
||Mikha-El comes to the aid of his chosen in times of battle, adding one dot to Strength or Stamina per success on a simple spell. The mystic may control the winds as a sculptor works clay, though the scope of her spells is limited to her general vicinity. She may clothe herself in celestial brilliance and power (adding one per success to Leadership die pools), and her weapons are banes to even the greatest soldiers of the Enemy (allowing her to inflict or soak aggravated damage with normal weapons or armor).|
||The Messianic's words resound with the power of the Divine, commandments that must be obeyed. He rises up before ordinary men and they are cowed by his splendor (add one dot to Charisma per success on a simple spell). He may create fear or inspire courage and can call forth sunlight in the darkest depths of the night. Gales howl at his behest, and he may summon up angels in physical form to treat with them (this usually requires an extended spell involving prayer and supplication).|
||Mikha-El's radiance flows with the Messianic's will, annihilating the enemies of the Divine (inflicting two Health Levels of aggravated damage per success). She can create authority that is believed by all who cannot meet or exceed her successes on a Willpower roll, causing even kings and archbishops to bend knee should they fail. She may incite fury among great numbers of people, creating riots, armies or Crusades, and may bolster or sap the will of other (restoring or subtracting a point of temporary Willpower per success, a spell which may be resisted with either magic or Willpower).|
Sample Foci: Battle, Ensuring Compliance, Inspiring Awe, Sunlight
Specialties: Battle-cries and fierce shouting, gold, light, swords or armor, white garments
Repha-El (Dominion Over Creativity, Peace And Water) Edit
The artisan and artist among the Seraphim, Repha-El governs the creative spirit. While Gavri-El is reason, Repha-El is passion. He is associated with water, mystery, and imagination. He is a healer and a guide, a protector against demons. This Seraph watches over the sick and the lost and cares for those often overlooked by his more zealous brethren. Of the four who offer their intercession to the Messianic Voices, Repha-El is perhaps the most humane and is certainly the most empathetic toward humanity. He teaches compassion and admonishes his followers to extend an open hand to others. Still, he is a foe to those who would harm the innocent and interposes himself between such people and the forces of evil. He demands the same of those who would call upon him.
||As she first comes to know the power of Repha-El, the Messianic Voice learns how to detect the presence of strong passions, sickness and health, threats (imminent or not) and artistic vision. Likewise, he can discern the location of water, Repha-El's favored element, even in the most barren of lands.|
||The Messianic can cleanse herself of sickness and illness of any sort (including magical, though such ailments often require more time, effort and energy) and may perform such healing for any soulless living thing as well (such as animals). She can summon and control small quantities of water and can also embody the Archangel's kind and creative spirit (adding one per success to Crafts, Empathy or Performance die pools).|
||Now, the Messianic Voice learns how to ward against demonic power and intrusion (creating a barrier that such beings must overcome with successes on a Willpower roll to pass through, either physically or with any powers they may possess). He also learns how to control compassion and empathy in others, thus forging bonds of peace and brotherhood and also destroying contention. The Messianic also learns how to stir extant passions in herself or others (possibly allowing her player to create temporary bonuses or penalties to difficulties).|
||The artistic and inspirational qualities of Repha-El may be physically drawn into the world, fabricating mundane objects from concepts alone. By winning a contested Divinity + Repha-El roll against an otherworldly being's Willpower, the Messianic may banish such a being to its place of origin. Further, he can breathe water as though it were air and navigate both over the sea and under it as if born amid the waves. The Messianic may unmake even burning wrath, turning it to calm, and can disperse fear, curses and mystic maladies. Any manner of emotion can be created in any being that experiences them.|
||When the Messianic intercedes in a conflict, the point of contention itself ceases to be, even if local reality must move to accommodate the change (for example, a sudden land grant ending a squabble between two feuding lords). She can call the tides, driving them up upon the shores or forcing them down, as she will. Her tongue is glib and expressive and her ideas move the hearts of others (adding one dot of Wits per success). She can imbue ideas or concepts with celestial momentum, possibly causing them to take root and thrive as trends, movements, or schools of thought.|
Sample Foci: Christmas, music, paintings or sculptures, soothing words or gestures, water (especially purified or holy)
Specialties: Creating Hope, Healing, Inspiration, Warding Against Evil, Water
Uri-El (Dominion Over Darkness, Death, Fear And Earth)Edit
The Angel of Death, Uri-El is responsible for endings. He guards the way between life and death and is a foe of those who cheat the grave. He is grim and forever alone, made distant from the joys of the living world by his dark but necessary work. He reaps the souls of beggar and king alike and is the warder of the Earth, the resting place of the bones of mortal men. A reluctant destroyer, he is dispassionate and reserved, confident in his work but without love of slaughter. Uri-El, as mortality's keeper, is perhaps the most feared of the Seraphim. He has authority over night, solitude, silence and mercy a well as extinguishing the light of life.
|1||Uri-EI's initial lessons are perceptions of death, decay, fear, darkness and the stuff of elemental earth. His blessing allows the Messianic Voice to detect the presence of the dead (including unquiet shades, vampires and other such beings). He shows those he favors the impending moment of conclusion, be that the end of life, the close of a war or the last word of a conversation.|
|2||The Messianic can wrap himself up in shadow and silence (adding one per success to Stealth dice pools on a simple spell) and can reach into the Dark Umbra to interact with the Restless Dead as though they were physically present. Small quantities of earth, stone, or metal can be shaped by the Messianic's will alone. By wearing Uri-El' aspect, the mystic may project an aura of fear and dread and can subtly suggest an end to a given activity (bringing a conversation to a close, for example, or causing a scribe to pack up his work for the night a hour or two early).|
|3||Now, the Messianic may stride physically into the Dark Umbra and from there into the truly sunless realms beneath. He may walk through earth, stone, and metal as though they do not exist and can direct such substances counter to their inertia or momentum (subtracting one per success from damage die pools of weapons made, in whole or in part, of such substances). He may also attack the soul of a living being directly, inflicting one Health Level of aggravated damage per success -- this damage is soaked with Willpower, rather than Stamina. Also, he may cool emotions, reducing them tp serenity or apathy, as he chooses.|
|4||The power offered henceforth by this Archangel is dangerous and has led many pious souls into corruption. Souls may be fed upon (healing one Health Level of any sort of damage per two Health Levels inflicted with the offensive ability of the previous level), killing the subject even as the magic heals the Messianic (a sensation best described as "morbidly euphoric"). Feelings of isolation or loneliness may be created, turning a raucous banquet solemn and transforming a marketplace into a sullen parade. Darkness can be summoned, wreathing an area in thick shadows.|
|5||At this point, even normally immortal beings may be lain (such as many kinds of spirit and undead) by the Messianic and souls may be compelled to remain in their terrestrial shell beyond death (creating walking dead) or forced into any shape, place or condition the caster wishes (the departed soul resists with Willpower). The Messianic may bring about the end, even, of ideas or organizations at the local level, spreading the Reaper's influence forth -- with greater degrees of concentration and effort -- to expunge these concepts on a broader scale. Decay may be hastened to any degree or halted utterly (needless to say, using this to extend one's own life span beyond the allotted time is possible, though extremely dangerous; see the Hermetic spell The Incorruptible Water for a good idea of just how dangerous). The Messianic also may obliterate souls utterly, erasing them from the Book of Life (Gilgul).|
Sample Foci: Ashes, bone , dust or day, Last Rites or other benedictions, shrouds and burial garment
Specialties: Decay, Interacting with the Dead, Preventing Death, Shadows, Silence