Apis were the wereaurochs or Moon-bulls, one of the extinct Changing Breeds of the World of Darkness.

Apis, Camazotz, and Grondr
Overview[]

Glyph for the Apis
Much of the Apis’ existence focused on the cycle of birth, reproduction, and death. Apis mystics had magic to find a person’s destined mate, and if they had difficulty conceiving, the Apis could aid that process as well. Apis oversaw the rituals that accompanied puberty, adulthood, and partnership, as well as those of aging, maturing, and death. For the Apis, there was no greater honor than to bring a person into the world, advise him during his life, and then escort him out of it, acting as their charge’s midwife, teacher, and pallbearer.
Originally, the Apis walked among humanity encouraging relationships that would produce children who were cooperative and wise. They subtly discouraged matches that would produce children inclined to mindless destruction or dangerous foolishness. They also sometimes used this same ability to encourage or discourage matches between humans and shapeshifters, and were well known for being able to predict matches between shapeshifters and Kinfolk (or between two Kinfolk) that would breed true.
The Apis were destroyed during the War of Rage, though their sacrifice in the Near East prevented the Garou from reaching Africa and exterminating the Mokolé, Bastet, and Ajaba there. As their animal Kin has been domesticated and the Changing Seed within them has been virtually extinguished, there is little hope for even the most optimistic among the Fera to see their return. While mostly forgotten, the Mokolé remember the Apis through Mnesis, and the Children of Gaia honor them through the tale of the Minotaur.
The Minotaur[]
As the Apis' numbers fell to extinction levels, a few took one last desperate gamble, plunging into the Deep Umbra to seek some secret that would restore their numbers before the rest died. They disappeared, and the surviving Apis eventually died out.
It is said that due to the strange ways of the Umbra, one member of the lost expedition returned many thousands of years later, to discover all he had known had died. The loss drove him into a near-perpetual frenzy, until he became permanently locked in Minotaur form, and was captured by humans, becoming the source of many human minotaur myths.
Auspices[]
The Apis were creatures of both the sun and the moon, and their Auspices reflected this division. This made them vulnerable against both silver and gold.
- Lunar - Born at night, these Apis acted as the breed's warriors, protecting their charges from outside threats.
- Twilight - Born at either sunrise or sunset, these Apis were the closest to the spirit-realms.
- Solar - Born at day, these Apis worked the closest with humans and other stocks.
Breeds[]
There were no metis among the Apis, due to their profession as matchmakers. The only breeds were homid (for those who were born as humans), and bos (for those who were born as aurochs).
Forms[]
The Apis had access to three forms.
- Homid- The human form
- Crinos - Also called the Minotaur, a huge bullman with sharp teeth
- Aurochs - The animal form
Culture[]
The Apis were relatively social creatures who lived in herds of between six and twenty-four individuals. A mighty bull ruled each herd and defended his title against all challengers. This bull was in charge of protecting the herd and leading it in battle. A pair of cows advised the Bull. They were also in charge of breeding advice and leading the herd in peacetime. Often, a herd would attach themselves to a settlement of humans or Fera to act as local matchmakers.
The Apis were one of the most peaceful Changing Breeds, with a mastery over their Rage that put even the modern Stargazers to shame. When the wereaurochs fought among themselves, their duels were usually non-violent challenges, games of strategy or contests of singing, oratory, or spiritual proficiency. On the rare occasion that only violence could answer an insult or resolve a dispute, the Apis used the same methods as their animal kin, taking Aurochs form and locking horns until one combatant was forced to the ground. Deaths from a first-fall duel were extremely rare.
Gifts and Rituals[]
The Gifts of the Apis had often ritualistic undertones, emphasizing the cyclic nature of Gaia and her creation. Most of them concerned themselves with healing and the enhancement of fertility, but some allowed for physical enhancements that made the Apis deadly combatants once angered.
- Rite of the Earth's Womb - Level Four, Rite of Accord
Relationship with others[]
Those Changing Breeds with little interest in the inglorious task of guiding their Kinfolk, like the Garou and Nuwisha, welcomed the Apis to take over that responsibility. Others, including the Bastet and Nagah, refused to allow the Apis access to their Kin — until they needed the wereaurochs' expertise. Seeing their Kin wracked by disease or infertility, they would turn to the Apis and beg them for help.
The relations between Apis and Garou soured after the Garou grew prideful and seemed to take the Apis' advice for granted, often rejecting the first partner an Apis provided them out of arrogance. Additionally, the Apis considered it their responsibility to discover and enhance their charges’ natural talents; the Garou prized warriors above all else. Garou parents convinced themselves that their children should be warriors not out of any regard for the child, but because it would please the werewolf. Werewolves would return from long campaigns and insist that the Apis had made their child weak by teaching her music, animal husbandry, agriculture, mysticism, or other inglorious arts according to her natural inclinations.
When the Apis had enough of the werewolves' demands and started withdrawing from their communities, the first accusations of Wyrm-Taint flew around. The Apis offered to settle the disputes between them and the Garou in honorable duels, which quickly spun out of control and resulted in the first casualties of the War of Rage. Other Fera, believing that the Apis were accomplices of the wolves, whom they had advised for such a long time, refused to aid them until it was far too late.
The Apis's skill with breeding and fertility passed into human legend, and the Apis are the reason why bulls are seen in many ancient cultures as symbols of fertility.
Gallery[]
Note that in all canon writing, Apis were wereaurochs, not werebison, and had no metis.
Version Differences[]
First Edition[]
The Apis didn't exist during First Edition's run (1992-1993).
Second Edition[]
The Children of Gaia Tribebook (1994; See Trivia below) mentions Crete and seeing the last of the noble Moon-bulls/Minotaurs. The Mokolé Book (1999) names them the Apis, calls them the matchmakers and sages of Gaia, mentions that they were aurochs, had sharp teeth in their Crinos forms, ate humans that tried to hunt them, followed both Sun and Moon, and that they fell to the Garou in the Near East. The Mokolé-mbembe thank them as they claim that the Apis sacrificed themselves to stop the Garou from ravaging Africa.
Revised Edition[]
The Apis are given a gift list in the Past Lives book (2003). Past Lives also mentions that the Apis had relatively low Rage that allowed them to move among humans with greater ease. A piece of art depicting the Apis is in the Players Guide to the Changing Breeds (2003), but they are not described in that book.
The Apis are mentioned in the Mind Eye's Theatre book, Laws of the Wild: Changing Breeds 2 (2001) in the Mokolé chapter.
20th Anniversary Edition[]
The Apis are fully described in the Changing Breeds book (2013) with a Gift list, a Rite, Forms, Traits, Auspices, Breeds and History. One trait states that the Apis used Rage in the same manner as the Garou and were capable of frenzy at a difficulty of 8, retconning Past Lives' statement that they had low Rage (See Revised Edition above). Their Minotaur form doesn't mention anything about having sharp teeth in the Form section, retconning that bit from the Mokolé Book. The book also has a plothook about the Last Hope group possibly returning from the Deep Umbra to the modern age and how one might be able to bring back the Apis.
Form Statistics
Strength | Dexterity | Stamina | Manipulation | Appearance |
---|---|---|---|---|
Minotaur: +5 | Minotaur: +1 | Minotaur: +3 | Minotaur: -3 | Minotaur: 0 |
Aurochs: +2 | Aurochs: +1 | Aurochs: +4 | Aurochs: -3 | Aurochs: - |
The Apis are also featured in the non-canonical Shattered Dreams book (2016).
The Apocalyptic Record (2023) connects the last Apis being responsible for the Ritual of Sacred Rebirth.
5th Edition[]
This is just speculation at this point since the Apis haven't been introduced yet in 5th Edition or if they ever will be. At best, they might be re-named as Bull-Shifters or Auroch-Shifters. It is unknown if they will still remain a Lost Breed, or given 5th Edition's stance on avoiding Lore and Metaplot: An existing Changing Breed.
Trivia[]
- The Apis first appeared in the Children of Gaia Tribebook in Nov. 1994 as "Moon-bulls/Minotaurs". It wasn't until the Mokolé breedbook in 1999 that they were named the "Apis."
- The Apis are named after the Egyptian god of the same name. The Apis are inspired by the myth of the Minotaur and of boanthropy (King Nebuchadnezzar II). There is also the Erchitu from Sardinia that changes shape under the full moon.
- Asterion, the Minotaur of the Cretean Labyrinth, is considered to be the last of the Apis. Shattered Dreams refers Asterion as "Star-of-Heaven."[1]
- Minotaur is the totem of the Skin Dancers.
- Due to art notes not being specific enough as possible, led to the infamous "Werebuffalo" by Chris Bivins. The art was eventually fixed up in the final months after he turned it in.[2]
- In Shattered Dreams, if one can change the outcome of the Apis in the War of Shame section, they will be known as the Hàosè-ji among the Beast Courts.[3]
- In The Apocalyptic Record, a Glass Walker Kinfolk, Dr. Alia Chukwuka's research notices the connection between the Skin-Walkers and their totem Minotaur. In that the Rite of Sacred Rebirth seems to be a corrupted version of the Gumagan Rite, Rite of Spirit-Skin-Blessing. She concludes that the vengeful spirit of the last Apis - filled with hatred and seeking revenge upon its Black Fury tormentors and Pegasus - would know how to create such a rite due to the Apis' role as matchmakers.[4]
- Werewolf: The Forsaken has the Baal-Hadad from The War Against the Pure. Antagonistic bull shifters who also follow Helios.
References[]
- ↑ W20: Shattered Dreams, p. 102
- ↑ WTA: Art of Changing Breeds: A Visual Guide to Fera, p. 48
- ↑ W20: Shattered Dreams, p. 107
- ↑ W20: W20 The Apocalyptic Record, p. 134-135
- WTA: Children of Gaia Tribebook, p. 21
- WTA: Mokolé, p. 27
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 117
- WTA: Past Lives, p. 90-91
- W20: Changing Breeds, p. 230-235
Werewolf: The Apocalypse Fera | |
---|---|
Gaian Breeds | Ajaba · Ananasi · Apis · Bastet · Camazotz · Corax · Garou · Grondr · Gurahl · Kitsune · Mokolé · Nagah · Nuwisha · Ratkin · Rokea |
Wyrmish Breeds | Anurana · Kerasi · Samsa · Yeren |