Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.
Overview[]
Animalism is particularly common among the clans that are most removed from humanity, though many of its powers specifically target the Beasts of mortals and Cainites.
As Disciplines are as much reflections of the Curse of Caine as the traditional banes, extensive use of Animalism often leads to a withering of social skills, as users begin to prefer the simplicity and predictability of animals over the mores of society and the treachery of Kindred and kine alike.[1]
Some devoted practitioners (usually elders who have reached advanced powers) forget that animals are not as sophisticated as humans, treating them as he would humans and expecting them to react like them.[2]
Official Abilities[]
Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
Standard Powers[]
- [1]
- Feral Speech/Feral Whispers: Speak telepathically with an animal whose eyes you meet.
- [2]
- Beckoning: Summon animals of a particular type to you.
- [3]
- Song of Serenity: Soothe a creature, making them docile, and even help pull vampires from Frenzy.
- Quell the Beast: Cow a mortal into a state of fear or apathy.
- [4]
- Subsume the Spirit: Possess the body of an animal.
- [5]
- Drawing Out the Beast: When about to Frenzy, send your Beast into another person.
Advanced Powers[]
- [6]
- Adaptability: Adapt to extreme environments
- Animal Succulence: Gain more vitae from animal blood
- Beast Walk: Hop from animal body to animal body
- Deep Song: Influence the emotional state of listeners with a song
- Eye of the Szlachta: Possess the body of a ghoul
- Gap of Ages: As Feral Whispers, except give commands to an animal and all of its descendants
- Pact with Animals: Gain bestial qualities from the blood of an animal
- Quell the Herd: As Quell the Beast but on groups of mortals or animals
- Sense the Savage Way: Share the senses of an animal
- Shared Soul: Meld minds with an animal and probe their memories
- Shepherd's Innocence: Gain the trust and attention of all animals
- Song in the Dark: Summon huge worms from the deep earth to shift the earth, creating caverns or earthquakes
- Species Speech: As Feral Whispers, except speak with all animals of a species present
- Tainted Oasis: Taint a land so that animals that feed from it become stronger and loyal
- Tier of Souls: Gain memories or powers from the blood you drink
- [7]
- Beast Shard: Split up your Beast and instill shards in others, making them more prone to Frenzy and making them more susceptible to your Disciplines
- Conquer the Beast: Enter and leave your Frenzy at will
- Master's Voice: As Species Speech, except speak to all animals regardless of species
- Send the Eighth Plague: Summon beasts to devastate the harvests of a land
- Stampede: Induce animalistic panic in a group of mortals
- Twist the Feral Will: Force an animal to obey you without speaking or remaining near it
- [8]
- Crimson Fury: Your blood causes Frenzy in any who taste it and diablerists must fight off your Beast
- Mass Summons: Summon all animals within miles of you
- Taunt the Caged Beast: Cause other vampires to Frenzy
- The Beasts Quills: Cause anyone who strikes at you to Frenzy
- Twin Spirits: Possess an animal's body without losing control of your own
- Unchain the Ferocious Beast: Cause a target's Beast to tear at them from within
- [9]
- Eyes of the Forest: Meld to the earth and use the animals in the forest as eyes.
- Flesh Bond: Physically meld with one or more animals
- Free the Beast Within: Enter a controlled Frenzy and gain several powers from the Beast
- Unchain the Beast: Cause a target's Beast to tear at them from within
- [10]
- Army of Beasts: Control all animals within a mile
- Plot Device
Standard Powers (V5)[]
-
- Bound Famulus: The vampire can form a bond with an animal facilitating the use of other Animalism powers.
- Sense the Beast: The vampire can sense the beast within other vampires, mortals and supernatural creatures.
-
- Feral Whispers: The vampire can summon and communicate with an animal.
- Atavism: The vampire can cause an animal to temporarily revert to their primal instincts, forcing them to attack anyone nearby or to flee the scene.[3]
-
- Animal Succulence: The vampire can slake additional Hunger by feeding on animals.
- Quell the Beast: The vampire can cow mortals and can pull vampiric targets out of frenzy.
- Unliving Hive: Amalgam Obfuscate 2. The vampire can become a permanent home for swarms of flies or cockroaches or similar small creatures.
- Scent of Prey: This power allows a vampire to become aware of any mortal in an area projecting the distinct note of fear produced by prey animals having come face to face with their predator, allowing them to quickly track and silence those who would threaten their clandestine presence.[4]
-
- Subsume the Spirit: The vampire can mentally take over an animal target.
-
- Animal Dominion: The vampire can perfectly direct swarms and flocks of animals.
- Drawing Out the Beast: The vampire can cause a target to immediately frenzy.
References[]
- ↑ DAV: Dark Ages: Vampire Rulebook, p. 172
- ↑ DAV: Players Guide to Low Clans, p. 144
- ↑ Atavism. Winter's Teeth No. 1 issue #3 Supplemental Material pg. 2
- ↑ Scent of Prey. Vampire: The Masquerade 5th Edition Sabbat The Black Hand pg. 47
----
^ Level 1
Song of the Beast | VTM: Vampire: The Masquerade Rulebook | Pg. 91 |
Sweet Whispers | VTM: Vampire: The Masquerade Second Edition | Pg. 156 |
Feral Speech | VTDA: Vampire: The Dark Ages Rulebook | Pg. 141 |
DAV: Dark Ages: Vampire Rulebook | Pg. 172 | |
Feral Whispers | VTM: Vampire: The Masquerade Revised Edition | Pg. 146 |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 129 | |
Whispers to the Wild | VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 191 |
Nightwisp Ravens | VTM: Vampire: The Masquerade - Bloodlines |
^ Level 2
Call of the Wild | VTM: Vampire: The Masquerade Rulebook | Pg. 91-92 |
The Beckoning | VTM: Vampire: The Masquerade Second Edition | Pg. 156-157 |
VTM: Vampire: The Masquerade Revised Edition | Pg. 147 | |
Noah's Call | VTDA: Vampire: The Dark Ages Rulebook | Pg. 158 |
DAV: Dark Ages: Vampire Rulebook | Pg. 173 | |
Beckoning | VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 130 |
Call the Wild | VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 191 |
Burrowing Beetle | VTM: Vampire: The Masquerade - Bloodlines |
^ Level 3
Sweet Whispers | VTM: Vampire: The Masquerade Rulebook | Pg. 92 |
Song of Serenity | VTM: Vampire: The Masquerade Second Edition | Pg. 157 |
VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 192 | |
Cowing the Beast | VTDA: Vampire: The Dark Ages Rulebook | Pg. 142 |
DAV: Dark Ages: Vampire Rulebook | Pg. 173 | |
Quell the Beast | VTM: Vampire: The Masquerade Revised Edition | Pg. 147 |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 130 | |
Spectral Wolf | VTM: Vampire: The Masquerade - Bloodlines |
^ Level 4
Sharing of Spirits | VTM: Vampire: The Masquerade Rulebook | Pg. 92 |
VTM: Vampire: The Masquerade Second Edition | Pg. 158 | |
Ride the Wild Mind | VTDA: Vampire: The Dark Ages Rulebook | Pg. 142 |
DAV: Dark Ages: Vampire Rulebook | Pg. 174 | |
Subsume the Spirit | VTM: Vampire: The Masquerade Revised Edition | Pg. 148 |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 131 | |
VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 192 | |
Bloodsuckers' Communion | VTM: Vampire: The Masquerade - Bloodlines |
^ Level 5
The Roving Beast | VTM: Vampire: The Masquerade Rulebook | Pg. 92-93 |
Drawing Out the Beast | VTM: Vampire: The Masquerade Second Edition | Pg. 158 |
VTDA: Vampire: The Dark Ages Rulebook | Pg. 142 | |
VTM: Vampire: The Masquerade Revised Edition | Pg. 149 | |
DAV: Dark Ages: Vampire Rulebook | Pg. 175 | |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 132 | |
Unleash the Beast | VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 192 |
Pestilence | VTM: Vampire: The Masquerade - Bloodlines |
^ Level 6
^ Level 7
Conquer the Beast | VTM: The Players Guide | Pg. 77 |
VTM: The Players Guide Second Edition | Pg. 70 | |
VTM: Guide to the Camarilla | Pg. 84 | |
VTM/cMET: Laws of Elysium | Pg. 60 | |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 133 | |
Master's Voice | VTM: The Players Guide | Pg. 77 |
VTM: The Players Guide Second Edition | Pg. 69 | |
Twist the Feral Will | VTDA: Dark Ages Companion | Pg. 78 |
Stampede | VTM: Clanbook: Gangrel Revised | Pg. 62 |
Send the Eighth Plague | VTM: Players Guide to Low Clans | Pg. 145 |
Beast Shard | VTDA: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 193 |
The Devil's Claws | VTDA: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 194 |
^ Level 8
Mass Summons | VTM: The Players Guide | Pg. 77 |
VTM: The Players Guide Second Edition | Pg. 70 | |
Twin Spirits | VTM: The Players Guide | Pg. 77 |
VTM: The Players Guide Second Edition | Pg. 70 | |
Taunt the Caged Beast | VTDA: Dark Ages Companion | Pg. 78 |
VTM: Guide to the Camarilla | Pg. 84 | |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 133 | |
Crimson Fury | VTM: Clanbook: Gangrel Revised | Pg. 63 |
Unchain the Ferocious Beast | DAV: Players Guide to Low Clans | Pg. 146 |
The Beast's Quills | VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | Pg. 194 |
^ Level 9
Flesh Bond | VTM: The Players Guide | Pg. 78 |
VTM: The Players Guide Second Edition | Pg. 70 | |
VTM: Lore of the Clans | Pg. 240 | |
Unchain the Beast | VTM: Guide to the Camarilla | Pg. 84 |
VTM: Vampire: The Masquerade 20th Anniversary Edition | Pg. 133 | |
Eyes of the Forest | VTM: Clanbook: Gangrel Revised | Pg. 64 |
Free the Beast Within | DAV: Players Guide to Low Clans | Pg. 146 |
Plague of Beasts | VTDA20: Vampire: The Dark Ages 20th Anniversary Edition | pg. 194 |
^ Level 10
Army of Beasts | VTM: The Players Guide | Pg. 78 |
VTM: The Players Guide Second Edition | Pg. 70 | |
Plot Device | VTM: Gehenna | Pg. 182 |
Vampire: The Masquerade Disciplines | ||
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