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Ancients are the rarified echelon of Kindred who have endured for over a millennium. They are the venerable titans of the vampire world, whose existence stretches back to the darkest annals of human history. With their prolonged Requiems, they have accumulated not only unfathomable wisdom and power but also an intricate web of influences that spans continents and epochs.

Characteristics and Powers[]

The ancients are far removed from the daily struggles of younger vampires. Their powers have grown over the centuries, allowing them to manipulate both the physical and mystical realms with ease. Many possess disciplines honed to a level incomprehensible to their younger counterparts, coupled with a deep mastery of vampiric lore and occult knowledge.

Societal Impact and Isolation[]

Despite their strength, ancients often withdraw from the active political arenas of vampire society. Many prefer isolation, enshrouded in layers of mystery and subterfuge, influencing events through proxies and underlings rather than direct engagement. Their long lives bring with them a detachment from the fleeting concerns of lesser vampires, focusing instead on long-term goals and ancient rivalries.

Role in Vampire Society[]

In the All Night Society, ancients are both revered and feared. They are the archetypes of vampiric nobility, embodying the apex of the predator's evolution in the world of darkness. Their very existence is a reminder of the eternal nature of the Kindred and the dark legacy that all vampires inherit. They are often consulted as sages or oracle-like figures, provided one can navigate the perilous paths to their sanctums.

Burden of Eons[]

The ancients carry with them the weight of centuries, and with it, a profound disconnect from the human world. They watch ages pass and civilizations fall, often finding solace only in the company of those few who share their longevity. This detachment can manifest as aloofness or, in some, a deep existential melancholy about the cyclical nature of history and their endless part in it.

Legends and Myths[]

Many ancients have become the stuff of legend within Kindred society, their true histories blending indistinguishably with myth. Tales of their exploits are used to instruct, inspire, or terrify neonates. Some ancients have cultivated these legends, using them as another layer of defense against the curious and the ambitious.

References[]

(VTR: Vampire: The Requiem Rulebook Buy it from DriveThruRPG! Now in Print!, p 84)

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