Alex Silverson was an actor in life, and he continues to pursue the arts into eternity. He first came to prominence in 1916, when he claimed the position of Malkavian Primogen of Birmingham, Alabama, USA. He became Prince of Birmingham in 1990 after his predecessor unwisely pledged to exterminate the Lupines in northern Alabama, resulting in her own destruction.
The praxis of Silverson was marked by an extended detente with those same Lupines, lasting until the city fell to the Sabbat. He briefly relocated to St. Louis, Missouri, where he assumed a Primogen seat after helping to repel a Sabbat assault on that city. During this time, he performed certain unspecified services for Jan Pieterzoon for which he earned significant boons from clan Ventrue. Some of these boons have been repaid with financial and tactical support in retaking Birmingham and the rest of the region from the Sabbat.
Silverson is considered remarkably lucid for a Malkavian. It is believed he cannot distinguish between his internal fantasies and reality. This derangement rarely interferes with his administration thanks to the prince's right-hand man, the Ventrue Erasmos Gallister. On one occasion, the prince responded to a question about how easily he resisted frenzying in response to bad news by saying "Why should I get upset over an annoying plot twist in a show I don't much care for?".
With the exception of the ever present Sabbat threat looming in the horizon, Silverson's main concern within his domain is the gang of Anarchs known as "The Night Crew", and their leader Torrance Urich of the Brujah clan. The Tremere also have one of their chantries in Birmingham, led by Gregory Roiters, an advisor to Silverson who has secretly tried to assassinate him.
Alex Silverson, Prince of Birmingham
Apparent Age: 50′s
Physical: Strength 5, Dexterity 2, Stamina 4
Social: Charisma 6, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 5, Wits 5
Talents: Brawl 4, Diplomacy 4, Empathy 4, Intimidation 5, Intrigue 4, Intuition 3, Leadership 5, Streetwise 2, Subterfuge 4
Skills: Etiquette 5, Firearms 1, Games 5, Melee 3, Performance (Acting) 6, Security 2, Stealth 6
Knowledges: Area Knowledge (Birmingham) 5, Bureaucracy 2, Camarilla Lore 3, City Secrets (Birmingham) 3, History 3, Law 3, Linguistics 3, Lupine Lore 2, Occult 3, Science 2, Sewer Lore 1
Disciplines: Auspex 4, Celerity 2, Dominate 5, Fortitude 3, Obfuscate 5, Potence 2, Presence 4, Protean 1
Backgrounds: Allies 5, Contacts 5, Herd 5, Influence 3, Resources 5, Retainers 5, Status 5
Virtues: Conscience 4, Self-Control 5, Courage 5
Morality: Humanity 7
Derangements: Inability to separate fantasy from reality