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Aleksandr Malenkov is an 8th generation Lasombra, childe of Talley.

BiographyEdit

Born in a raging Siberian snowstorm, Malenkov’s childhood and upbringing faced hardship from beginning to end. While the entire world passed him by, he was stuck in a world with no progress and a family constantly fighting for the most basic of human needs. It was coincidence that brought Malenkov into the night, for Talley had been waging a campaign of butchery against several Russian werewolves and, after losing his pack to the ferocious Lupines, discovered the near-frozen Russian lying in the snow.

Upon returning to the United States, Talley placed Malenkov in charge of Sabbat war packs on the east coast. Malenkov had a great mind and a thirst for war, so the Sabbat used him as their “Khan” during the sectarian wars of the 20th century, styling him after the Mongols of old. The Sabbat considered him a war hero, the Camarilla a bogeyman of legend. Even Talley thought Malenkov was twisted, and became convinced his childe would lose himself to the Beast one night and never be seen again. To Talley’s surprise, Malenkov still clings on to self-control through routine outings of his bestial instincts.

When the Gehenna Crusade commenced, Malenkov embarked upon it with gusto. He felt sure this would be his Waterloo, to triumph or perish fantastically. Talley’s summoning him back to the States, to sit beside Sierra van Burrace and make peace with old enemies, leaves nothing but sourness in Malenkov’s mouth. He should be fighting, spreading his terrifying reputation throughout the Middle East, but instead here he is: in Chicago as a poster boy for Lasombra penitence.

Character SheetEdit

Aleksandr Malenkov
Sire: Talley
Embraced: 1868 (Born 1838)
Ambition: Find another war to fight
Convictions: Obey authority
Touchstones: Arkady Lavrov — Soviet army veteran and ghoul
Humanity: 2
Generation: 8th
Blood Potency: 3
Attributes: Strength 4, Dexterity 4, Stamina 5; Charisma 2, Manipulation 1, Composure 2; Intelligence 3, Wits 4, Resolve 4
Secondary Attributes: Health 8, Willpower 6
Skills: Athletics 1, Brawl 2, Craft (Leather) 4, Firearms 2, Melee 3, Stealth 3, Survival (Cold Climate) 5; Animal Ken 3, Intimidation (Reputation) 4, Streetwise (Escort Services) 3, Subterfuge 2; Awareness (Ambushes) 4, Medicine 2
Disciplines: Dominate 1, Oblivion 4, Potence 3

GalleryEdit

ReferencesEdit

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