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Albert Lawrence is a cursed werewolf which can be used as an antagonist or foil in a Werewolf: The Forsaken chronicle.

Overview[]

Lawrence isn't sure how he came to be Cursed. He just knows that one night he was lying on his deck with his wife and children, looking up at the full moon and pointing out craters and lacunae, and then he was waking up under the deck with their blood dripping down between the slats. He tried to kill himself - he jokes that he's one of the only multiple suicides there are - but it never worked. Over time, Lawrence came to accept what he was.

Every full moon, Lawrence tries to arrange to be incarcerated, one way or another. But it doesn't usually work, because the spirits that follow him seem to be able to open locks (and it's hard enough finding a room sturdy enough to hold him). He kills and eats whoever he comes across, and then skips town. The federal government (rather, a specialized branch called VASCU that deals with supernatural crime) is aware that Al Lawrence is not what he appears. But after a disastrous incident in Wyoming they don't try to apprehend him anymore. They do watch him constantly, though, in hopes of minimizing the damage he causes.

Over the years, Al has become aware of the Uratha, as well as vampires, mages and various other kinds of strange beings. He doesn't know the secrets or particulars of their organizations (in fact, he's prone to confusing packs with tribes), but he does have a good memory for names and faces, and he's happy to sell his information and services s a spy, tracker and assassin.

Appearance[]

Al is slim and muscular, with thick black hair and busy eyebrows that grow together no matter how much he plucks them. He is always eating - mints from restaurants, candies from a bag in his pocket, even leftovers from a stranger's plate. His conversation is playful, but of the subject turns to marriage or family, he grows dour and terse.

Stats[]

Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 4/6, Dexterity 3/5, Stamina 3/5
Social Attributes: Presence 3, Manipulation 2, Composure 3
Mental Skills: Academics 2, Computer 1, Crafts (Carpentry) 2, Medicine 1, Occult (Lycanthropy) 2, Science (Poisons) 2
Physical Skills: Athletics 3, Brawl 3, Drive 1, Larceny 2, Stealth 3, Survival 3, Weaponry 1
Social Skills: Animal Ken 2, Empathy 1, Intimidation (Scary Smile) 3, Streetwise 2
Merits: Contacts (Supernatural, Police, Criminal) 3, Danger Sense, Fast Flexes 2, Iron Stamina 3
Willpower: 5
Morality: 2 (avoidance 3)
Virtue: Hope
Vice: Gluttony
Health: 8/10
Initiative: 8/10
Defense: 3/3
Speed: 12/16
Method of Death: Silver blade, but only on the new moon

References[]

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