Alasdair MacInnes, Master Bard, is a Seelie Sidhe Wilder of House Fiona, and Nadurrachd of the Bardic College in Caledonia.
Overview[]
Nominally attached to the Kingdom of Three Hills, Alasdair MacInnes is a wilder sidhe, and prefers the freedom of the road. In his mortal seeming, he is a piano tuner, which allows him to travel all over the country, no questions asked. He has never turned his back on his human side, and still keeps up with all the musical trends and his numerous relatives. He is a master of the highland pipes, the harp, and the flute, and his voice is known to make even redcaps weep. He is good friends with Lorna Barnes and has been largely responsible for spreading word of her instrument sales among other bards.
The Domesday Book is his first foray into the world of politics, not counting satirical songs. Alasdair knows that he is risking much, but his greatest loyalty is to his art. He will risk all to protect it. Little does he know that darker forces are carefully watching him, waiting for the sidhe to overstep his bounds and meet with an unpleasant accident.
Image[]
Alasdair is tall and ruggedly handsome. His reddish-gold hair flows over his strong shoulders. Unlike many sidhe, he wears a beard. The bard prefers a tartan kilt to trews, fastening the garment with an emerald brooch. Alasdair is also one of the nicest men in Caledonia; he's generous, kind and always willing to listen.
Personal[]
Alasdair likes people immensely; they're fun to watch and exciting to entertain. But he's also a man of knowledge; collecting it being half the thrill. He cultivates friendships and is open and trusting until someone gives him a reason to do otherwise.
Stats[]
Court: Seelie
Legacies: Troubadour/Fool
House: Fiona
Seeming: Wilder
Kith: Sidhe
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 5, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Acting 1, Alertness 3, Artistic Expression 4, Brawl 1, Carousing 1, Empathy 2, Expression 3, Kenning 2, Streetwise 2, Ventriloquism 1
Skills: Dancing 2, Drive 1, Etiquette 2, Game Playing 1, Performance 5, Singing 5, Storytelling 3
Knowledges: Dream Lore 2, Enigmas 2, Heraldry 1, History 2, Literature 1, Lore (Seelie) 3, Lore (Unseelie) 2, Mythlore 3, Occult 1
Arts: Primal 2, Soothsay 2, Sovereign 4, Wayfare 4
Realms: Actor 3, Fae 4, Scene 4
Backgrounds: Contacts 3, Dreamers 2, Gremayre 3, Political Connections 2, Resources 2
Glamour: 5
Banality: 2
Willpower: 5
References[]
- MTAs/CTD: Isle of the Mighty (Book), p. 121-122