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These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. Unless otherwise stated, those without a dot rating usually vary between 1-5 dots.

Merits[]

Merits describe advantages and gifts inherent to the character. Although something could happen in the course of play to change them – especially once weird inexplicable magic gets unleashed – characters’ Merits remain fairly constant over the course of the story. These also include flaws that are inherent to the character.

Archaic[]

For Ancilla or older. [1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Archaic: You are stuck in the past and cannot use modern technology
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Living in the Past: You have one or more outdated convictions.

Bonding[]

These merits and Flaws describe how your character responds to the Blood Bond.[1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Bondslave: You bond at the first drink of Vitae.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Bond Junkie: The Bond feels sweeter to you, and its harder for you to resist its effects.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Long Bond: The Bond takes more time to decay.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Bond Resistance: Its easier for you to resist against the effects of a Blood Bond.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Short Bond: The Bond decays quicker for you.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Unbondable: You cannot be Blood Bound.

Feeding[]

These merits and flaws relate to how your character slakes his hunger. [1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Farmer: You feed exclusively from animals.
  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Organovore: You slake hunger only from eating human flesh.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Methuselah's Thirst: Your hunger can only be fully slaked by the blood of supernatural creatures.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Prey Exclusion: You refuse to feed from a certain type of prey.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Blood Hound: You can smell the resonance on your prey without tasting it.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Iron Gullet: You can feed from rancid, bagged and processed blood.

Ghoul[]

These merits and flaws are suited to ghouls, though some may be kept after the Embrace.[2]

  • Flaw: Baneful Blood: You suffer your domitior's Bane.
  • Flaw: Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Crone’s Curse: When you partook of your domitor’s vitae, you aged rapidly.
  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Distressing Fangs: The Blood gave you sharpened teeth, which distresses mortals.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Blood Empathy: You share a closer bond to your domitor than most ghouls, able to sense their emotional and psychological state.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Unseemly Aura: You have the aura of a Kindred.

Linguistics[]

Each dot in this merit allows you to fluently speak, read and write besides their birth language and potentially their secondary language. [1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Illiterate: You cannot read or write.

Looks[]

These merits and flaws describe the Vampire's appearance, and its effect on Social rolls.[1] All Nosferatu automatically have the Repulsive flaw.[3]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Repulsive
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Ugly
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Beautiful
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Stunning

Mythic[]

These merits and flaws relate to magical curses, peculiarities of the blood and other mystical effects. [1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Stake Bait: Being staked bring final death to the vampire
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Folkloric Bane: You take aggravated damage from one folkloric bane, like ultraviolet light, silver or holy water.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Folkloric Block: You must recoil or spend a willpower when faced with one Folkloric Block, like white animals, running water, garlic, etc.
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Stigmata: You bleed from hands, feet, and forehead when your hunger becomes intense.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Eat food: You can eat food, though it provides no nourishment and must be expelled before daysleep.

Psychological[]

These merits and flaws relate to psychological quirks of the character.[2]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Living on the Edge: You suffer a compulsion to always partake of new experiences.
  • Flaw: Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Weak-Willed: Your will is weak and you struggle assert your own personality when confronted with the will of another.

Substance Use[]

You have an addiction to a substance besides blood, usually bringing you penalties when lacking access to it. [1]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Hopeless Addiction
  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Addiction
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet High-Functioning Addict

Backgrounds[]

Backgrounds are external Traits, that describe advantages of relationship, circumstance, and opportunity: material possessions, social networks, and the like.

  • Allies: A mortal or group mortals that are loyal and trustworthy to you, and will help when needed.[4]
    • Flaw: Enemy: Mortals that seek to harm you
  • Contacts: Someone who supplies you with information, services or goods in a particular field.[4]
  • Fame: How well known you are, usually among mortals but can apply amongst Kindred as well.[4]
    • Flaw: Infamy: You are famous, for doing something horrible or reprehensible in the eyes of mortal or Kindred society.
    • Flaw: Dark Secret: You have a secret which you must hide
  • Influence: You have pull in the mortal community, whether through wealth, prestige, political office, blackmail, or supernatural manipulation[4]
    • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Despised: One group or region of the city lives only to thwart you and your faction.
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Disliked: You are generally disliked.
  • Haven: A place you have to sleep, which isn't dependent on other Backgrounds.[4]
    • Flaw:Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Compromised: Your haven has been raided once before.
    • Flaw:Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Creepy: Your haven looks like the den of a serial killer, which in fairness is probably exactly what it is.
    • Flaw:Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Haunted: Your haven has a supernatural manifestation in it that you do not control or really even understand.[4]
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Holy Ground: Your haven exists in a place of significance to your cult.[5]
    • Hidden Armory: This Merit adds a stand of arms to your haven’s supply.
    • Cell: Your haven has a dedicated, locked place to store two prisoners.
    • Watchmen: You have either private security or criminal thugs guarding your haven.
    • Laboratory: Your haven has an equipped laboratory with a dedicated industrial sink, gas jet, reinforced floor, etc.
    • Library: Your Haven has a dedicated library on the occult, Cainite legends, city history, vampire lore, or the like.
    • Location: Your haven nestles in one of the most fashionable or otherwise exclusive areas of the city, in the Rack, on a small island, or otherwise in a prime spot.
    • Luxury: High-definition flat screens, designer furniture, objets d’art, or other expensive detail.
    • Postern: Your Haven has a rear exit, secret tunnel, grating in the cellar leading into the sewers, or other unobtrusive way out.
    • Security System: Your haven has a better-than-average security system.
    • Surgery: Your haven has one room equipped as a field surgery or better.
    • Warding: Your haven possesses some kind of magical ward barring supernatural forces.[4]
    • Shrine: You keep a shrine in your haven. [5]
  • Herd: A group of mortals you can feed from without issues.[4]
    • Flaw:Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Obvious Predator: You exude a predatory demeanor, and cannot maintain a herd.
  • Mask: The strength of your fake identity, if you have one. [4]
    • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Known Blankbody: You can easily be recognized by the Second Inquisition.
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Known Corpse: People know you recently died.
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Zeroed: Your real record has been purged and you officially don't exist.
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Cobbler: You can procure new masks.
  • Mawla: A vampire or group of vampires that help you, offers information, guidance or aid. [4]
    • Flaw: Adversary: A fellow Cainite who generally wishes you (or more likely your sire, lineage, or mentor) ill.
  • Resources: This Background describes your Resources. These benefits are not necessarily financial in nature and are rarely completely liquid, but you can often sell them to gain money. [4]
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Destitute: You have no money.
  • Retainers: You have one or more loyal and steadfast servants or assistants.[4]
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Stalkers: You have a tendency to attract people who become a tad too smitten with you for your own good.
  • Status: You have something of a reputation and standing (earned or unearned) within a specified local community of Kindred, probably Camarilla or Anarch.[4]
    • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Shunned: You’re completely loathed by this sect
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Suspect: You’re not good with this sect at all.

Coterie Backgrounds[]

While not necessarily tied to Coteries, these background are usually held by them, representing their shared Domain.

  • Chasse: This Trait describes how well stocked, vulnerable, and rich the domain is as a hunting ground.[6]
  • Lien: This Trait describes how well integrated the coterie is into their domain.[6]
  • Portillon: This Trait describes how secure the domain is against intrusion or disruption.[6]

Loresheets[]

Loresheets are a special type of Advantage that connects your character straight into the metaplot of Vampire. Each player may choose a Loresheet and select dots in it just like any other Advantage. Each level is discrete and must be bought separately, like wise, higher levels do not grant you the benefits of the lower ones. A character can only take advantages from one standard Loresheet, and one Bloodline loresheet at character creation. Whether "Descendant of" count as a Bloodline is up to the Storyteller.

List of Loresheets[]

Anarch[]

Camarilla[]

Chicago By Night[]

Chicago Folios[]

Children of the Blood[]

Bloodlines[]

Corebook[]

Cults of the Blood Gods[]

Bloodlines[]

Fall of London[]

  • Agent of Justicar Parr
  • Court of Shadows
  • Hunt Club
  • London Under London (Nosferatu only)
  • Operation Antigen
  • Oskar Anasov

Forbidden Religions[]

  • 1444 Chamber (Hecata only)
  • Blood Asceticism
  • Gehenna Cults
  • Plagues of Gehenna
  • Praepositor (Tremere only)
  • Spear of Orthia (Ventrue only)

Let the Streets Run Red[]

Trails of Ash and Bone[]

Winter's Teeth No. 1[]

  • Wolves in Sheep's Clothing
  • The Nictuku

Cults[]

These merits and flaws, introduced in Children of the Blood, relate to several cults, and many straddle the lines between Merit and Background. The merits below are general ones that work for all cults, while others are specific.[5]

  • Flaw: Excommunicated: Once, you belonged. Something you did caused the leadership to cast you out and make you persona non grata among your peers. They’ve stripped your access to the cult’s support systems and resources.
  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Faithless: You don’t actually believe any of the cult’s doctrines. You’re only in it for the benefits, but true progress and power require a degree of commitment and you’re not willing to subject yourself to indoctrination.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Apocryphal Texts: You possess the writings of one of your church’s founders or prominent figures. While they’re not official canon, the revelations within make you a sought-after expert. But the texts aren’t merely apocryphal, they’re also considered dangerous by your cult’s leaders.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Inspired Artist: You channel your divine fervor into art. You’re a painter, a singer, a poet, a sculptor, and your creations inspire all who experience it.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Travelling Preacher: You spread your cult’s message wherever you go, despite the risks Kindred take when they travel. You’ve mapped out safe routes, established good places to go to ground along the way, and learned where surveillance systems falter.
  • Chasse:
    • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Disputed Domain: Your cult’s domain overlaps with a rival organization’s territory, causing frequent tension and conflicts over resources.
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Built-in Flock: The cult maintains a front that attracts mortals.
  • Lien:
    • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Visibility: Someone’s got it in their heads that the cult’s bad news.
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Community Outreach: The cult performs acts of community service and has earned the residents’ goodwill.
  • Portillion:
    • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Shared Vulnerabilities : Despite your coterie’s precautions, the cult’s own security is lax — a weakness your foes can exploit to get to you.
    • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Networked: You share access to the cult’s security precautions. If they have security cameras around their temple, you can log in to the live feed.

Ashfinders[]

  • Flaw: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Ashe Addiction: The need to relive other Kindred’s memories and wield their power is a constant clamour in your mind.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Streamer: You’re a social media sensation, with a follower count in the hundreds of thousands — minimum — hanging on your every post. They take your advice, purchase the products you hawk, and rally to any cause you point them towards.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Memories of the Fallen: Partaking of Ashe grants the user memories of the Kindred who died to make the drug

Bahari[]

  • Gardener: As a faithful Ba’ham, you lead a Garden of your own. You guide new initiates, lead rituals, and direct those who walk in your Garden to carry out the Dark Mother’s will.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Dark Mother’s Song: Your words make the listener’s pain and grief resonate like a struck harp, giving you an edge when converting others to the Bahari Faith.

Church of Caine[]

  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Schism (Lasombra): One of your great-grandsires was among the members of the Night Clan participating in purging the Church of Caine several centuries ago.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Fire Resistant: You’ve participated in the Sacrament of Firewalking several times. As a result, your body is able to withstand exposure to flames outside of the ritual setting.

Church of Set[]

  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet False Alarms: Your danger sense is not only always on, it’s in constant overdrive ... and it’s not always right
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Fixer: With little more than a brief conversation, you know what people want. Even when — especially when — it’s something they ought not have. You procure questionable goods for your clients. If word of such acquisitions got out, they’d be ruined.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Go to Ground: The Church of Set teaches its members to be mobile, ready to slip away into the shadows if persecutors come calling
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Vigilant: You always know when you are being watched, barring supernatural concealment.

Cult of Shalim[]

  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Empty: People try to extricate themselves from your presence quickly, making it hard to have more than superficial conversations with them.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Insidious Whispers: You have a talent to make other Kindred question their sense of self and their convictions.
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Gematria: You understand the coded system the Cult uses and can encrypt or decrypt messages using it.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Vigilant: You always know when you are being watched, barring supernatural concealment.

Mithraic Mysteries[]

  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Failed Initiate: You faltered while taking one (or several) of the Seven Steps, and your Pater has assigned a guide to ensure your future success.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Bull-Slayer: Like Mithras, when you set your sights on a target, you pursue it until it falls
  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Bargainer: You are better at making deals.
  • Chasse: Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Mithraeum: Your coterie’s domain overlaps with the local Mithraeum.

Nephilim[]

  • Flaw: Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Yearning: Your master is gone from your life and you struggle to break from the path she set for you.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Archangel’s Grace: Your training makes your movements lithe and assured, every gesture an art form in itself.

References[]

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