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An '''Advantage''' is a secondary [[trait]] that is neither an [[Attribute]] nor an [[Ability]]/[[Skill]]. The term is typically used as a catchall term for common traits that fall outside the bounds of those two categories of traits, most notably [[Willpower]] and [[Health]].
An '''Advantage''' is simply a [[trait]] which is neither an [[Attribute]] or [[Ability]]; the term is used to group together otherwise disparate traits in most [[Storyteller System|Storyteller]] and [[Revised Storyteller System|Revised Storyteller]] system games. While present on nearly every character sheet, the term was almost never used in the rules; Advantage traits were generally presented in their own sections rather than under a grouped heading, and points were never pooled for purchasing Advantages. Many [[Revised Edition]] character sheets further separate some of the more important Advantage traits into a section at the bottom of the page which has no heading.
 
   
 
==Storyteller System==
The term fell out of use in the [[Storytelling System]], which simply uses the label "Other Traits".
 
 
The term is used to group together otherwise disparate traits in most [[Storyteller System]] games, including the [[Revised Storyteller System]]. While present on nearly every character sheet, the term was almost never used in the rules; Advantage traits were generally presented in their own sections rather than under a grouped heading, and points were never pooled for purchasing Advantages. Many [[Revised Edition]] character sheets further separate some of the more important Advantage traits into a section at the bottom of the page which has no heading.
   
Traits considered Advantages include [[Willpower]], [[Background]]s, Virtues ([[Virtue (VTM)|vampiric]] and [[Virtue (HTR)|otherwise]]), supernatural powers (e.g. [[Discipline (VTM)|Discipline]]s, [[Gift (WTA)|Gift]]s, [[Sphere]]s etc.), point pools (e.g. [[blood point]]s, [[Quintessence]]), [[Merits and Flaws]], and anything else unusual, including [[Humanity (VTM)|Humanity]], [[Conviction]] and "power stats" like [[Arete]], [[True Faith]], [[Glamour (CTD)|Glamour]], [[Rage]] and [[Gnosis (WTA)|Gnosis]].
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Traits considered Advantages include [[Willpower]], [[Health]], [[Background]]s, [[Virtue (Storyteller System)|Virtues]] ([[Virtue (VTM)|vampiric]] and [[Virtue (HTR)|imbued]]), supernatural powers (e.g. [[Discipline (VTM)|Discipline]]s, [[Gift (WTA)|Gift]]s, [[Sphere (MTAs)|Sphere]]s etc.), point pools (e.g. [[blood point]]s, [[Quintessence (MTAs)|Quintessence]]), [[Merits and Flaws (Storyteller System)|Merits and Flaws]], and anything else unusual, including [[Humanity (VTM)|Humanity]], [[Conviction (HTR)|Conviction]] and "power stats" like [[Arete (MTAs)|Arete]], [[True Faith]], [[Glamour (CTD)|Glamour]], [[Rage (WTA)|Rage]] and [[Gnosis (WTA)|Gnosis]].
   
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==Storytelling System==
[[Category: Glossary]]
 
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In the [[Storytelling System]], Advantages are secondary traits, several of which are derived from other traits. [[Defense]], [[Health]], [[Initiative]] Modifier, [[Size]], [[Speed]] and [[Willpower]] are Advantages in both the original version of the system (introduced in the [[World of Darkness: Storytelling System Rulebook]]) and in the revised version of the system (featured in [[The God-Machine Chronicle]] and the [[Chronicles of Darkness: Revised Storytelling System Rulebook]]). In the original version, [[Morality]], [[Virtue (Storytelling System)|Virtue]]s and [[Vice (Storytelling System)|Vice]]s are Advantages; in the revised version, Morality is replaced as an Advantage by [[Integrity]], and Virtues and Vices are reclassified from Advantages to [[Anchor (Storytelling System)|Anchor]]s. It should also be noted that with [[Innocents]], while [[Morality]] is used, Virtues and Vices are not.
[[Category: Storyteller System]]
 
[[Category: Revised Storyteller System]]
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[[Category:Storyteller System]]
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[[Category:Revised Storyteller System]]
 
[[Category:Storytelling System]]

Latest revision as of 09:52, 5 July 2020

An Advantage is a secondary trait that is neither an Attribute nor an Ability/Skill. The term is typically used as a catchall term for common traits that fall outside the bounds of those two categories of traits, most notably Willpower and Health.

Storyteller System

The term is used to group together otherwise disparate traits in most Storyteller System games, including the Revised Storyteller System. While present on nearly every character sheet, the term was almost never used in the rules; Advantage traits were generally presented in their own sections rather than under a grouped heading, and points were never pooled for purchasing Advantages. Many Revised Edition character sheets further separate some of the more important Advantage traits into a section at the bottom of the page which has no heading.

Traits considered Advantages include Willpower, Health, Backgrounds, Virtues (vampiric and imbued), supernatural powers (e.g. Disciplines, Gifts, Spheres etc.), point pools (e.g. blood points, Quintessence), Merits and Flaws, and anything else unusual, including Humanity, Conviction and "power stats" like Arete, True Faith, Glamour, Rage and Gnosis.

Storytelling System

In the Storytelling System, Advantages are secondary traits, several of which are derived from other traits. Defense, Health, Initiative Modifier, Size, Speed and Willpower are Advantages in both the original version of the system (introduced in the World of Darkness: Storytelling System Rulebook) and in the revised version of the system (featured in The God-Machine Chronicle and the Chronicles of Darkness: Revised Storytelling System Rulebook). In the original version, Morality, Virtues and Vices are Advantages; in the revised version, Morality is replaced as an Advantage by Integrity, and Virtues and Vices are reclassified from Advantages to Anchors. It should also be noted that with Innocents, while Morality is used, Virtues and Vices are not.