Authors: R. Sean Borgstrom, Deird're Brooks, Steve Kenson, John Snead
Developer: Kraig Blackwelder
Editor: John Chambers
Art Director: Rich Thomas
Artists: Mike Danza, Steve Ellis, Langdon Foss, and Jeff Rebner
Cover Artist: Paolo Parente
Layout, Typesetting and Design: Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August, 2000
Pages: 160
Year: 2008, 2009, 2010
Publication #: WW 08530
Reference #: 1-56504-684-6
Price: $21.95

Aberrant Worldwide: Phase I is a chronicle and setting sourcebook for Aberrant. Through four stories documenting significant events in the Trinity Universe timeline, it takes the setting of Aberrant from 2008 to 2010 - the beginning of the end of the Nova Age.


From the White Wolf catalog:

...And what rough beast, its hour come round at last,
The world is not a static place. It turns; it changes. With the entry of nova influence into the highest positions of world power, the world has undergone a quantum-powered renaissance. Project Utopia has led the world into a new golden age of glamour, heroism and progress. But something is wrong.
Slouches towards Bethlehem to be born?
Some of the world's new heroes are becoming its demons. Others are becoming its politicians. The vigilant few are getting nervous. As they should be. Aberrant: Worldwide is the beginning of the end of the golden age of novas and the whispered prediction of darker things to come.

Chapter One: Strange Bedfellows Edit

In the 2008 American Presidential election, Randel "The Fireman" Portman, the world's first public nova, is running for the Democratic Party. His most dangerous rival is Senator Mark Anthony Green, Presidential candidate for the recently formed American Eagle Party, who seeks to undermine Portman by exposing his journal, which contains information on his wife's somewhat paranoid theories about "sphinxes", mega-intelligent novas. The players must choose a side, and one of them may even end up a candidate themselves.

Chapter Two: The Apostasy Edit

In 2009, following a dispute with Project Utopia over Operation Genesis, Antaeus goes AWOL. The players are sent by their faction to try and woo one of the world's most powerful novas into defecting to their side, or even returning to Utopia's ranks.

Chapter Three: Gabriel Edit

In 2009, religious figure and nova Gabriel Melchior has gone insane, reaching power levels that make him a truly global threat. Though apparently working productively with Utopia's Operation Genesis, in December he goes rogue and returns to the Church of the Immanent Escheaton and prepares to declare war on Utopia, whom he labels as agents of Satan. The players are given the support to deal with Melchior.

Chapter Four: Into the Arms of the Angel of Death Edit

After two years of running and hiding, André Corbin has decided to hand himself over to authorities in an effort to clear his name and prove Utopia's involvement in Slider's death. Team Tomorrow, led by Caestus Pax, are prepared to take him in, but even as the players try to save or capture Corbin, the scene is set for the first serious confrontation between Pax and Terat leader Divis Mal.

Denouement Edit

Describes the fall out in the wake of Mal and Pax's confrontation, and the possible outcomes of Corbin's trial or demise.

Background InformationEdit

The title lines from the blurb on the back of the book are from W. B. Yeats' poem "The Second Coming".

Memorable QuotesEdit


Character SheetsEdit

Randel Portman
First known nova
André Corbin
Suspect in Jennifer "Slider"Landers' murder

Character Background Information OnlyEdit

Spencer "Antaeus" Balmer
A powerful Project Utopia nova with the power to understand and control plants
Ichiko "Geisha" Iko
The great negotiator of Team Tomorrow-Asia/Pacific
Count Raoul Cristóbal Orzaiz
Teragen public relations aristocrat
Sophia Rousseau
Co-founder and leader of the Aberrants

Other Characters MentionedEdit


Previous book:
Aberrant: The Directive
Game Books
Aberrant books
Next book:
Aberrant: Elites