|Authors:||John Cavallino, Steve Kenson, Suzannah Mandel, James Stewart, Kraig Blackwelder, John Chambers and Kate Williamson|
|Art Director:||Rich Thomas|
|Artists:||Steve Ellis, Jeff Holt, Jeff Rebner, Michael Spector|
|Cover Artist:||Tom Fleming|
|Layout, Typesetting and Design:||Brian Glass|
|Front & Back Cover Design:||Brian Glass|
|Special Thanks:||Astrid "Ich bin ein Intern" Mosler for her gracious assistance in translating Totentanz's philosophy of life.|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||July 10, 2000|
|Publication #:||WW 08506|
From the White Wolf catalog:
- Nova elites are paid millions of dollars to wage war for baseline clients.
- Money can buy anything — governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites — high paid mercenaries, agents of the powers that be and darlings of the N! network — are more than happy to give up stability and peace for the glory of the battlefield and the comforts of blood-soaked wealth.
- What would you do for money?
- Aberrant: Elites reveals the lives of those novas who offer their services, ass-kicking and otherwise, for sale to the wealthy. This book exposes the shadowy DeVries Agency (and some of its even seedier competitors) and includes rules for creating your own elite agency. Learn how your character can rake in the big bucks through assassination, bodyguarding or simply ripping apart small third world countries. The best become unimaginably wealthy. The incompetent die in the mud and are forgotten. Which are you?
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Aberrant Worldwide: Phase I
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