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Aaron "Fixes the World" Hanselman is a Iron Master Ithaeur member of the Calm Before the Storm Pack.

Background[]

Aaron grew up in a tiny war-torn country somewhere in eastern Europe. He was too young to understand the reasons behind the fighting, but as a child of circumstance, he fought. He learned to carry a gun, assemble a radio out of next to nothing and resurrect computer systems devastated by bomb blasts. All his friends fell in the fighting. Most of his family did as well, so Aaron grew up loving machines. So long as you maintain them, machines never truly die. Eventually, the machines started talking back. That was his first experience with his new life.

At the cusp of his oncoming adulthood, his family took severe casualties from a shelling, leaving only him and his cousin Talia alive because of their resilient Forsaken bodies. A meager inheritance got them away from the fighting and to where they could get their educations in peace. Now he’s joined a pack, and is trying to impress them at every turn. It’s hard, since he’s almost a polar opposite to their brash, forceful methods.

Description[]

Aaron is tiny. He’s short and slight, and his angelic baby face makes him barely recognizable as an adult. But he’s smart, and it shows in his eyes. It’s hard to be near him without wondering what he’s thinking, what he’s planning and just how much he knows about your own plans and intentions. He dresses conservatively, with an eye for function. He often carries electronics tools, gadgets and notebooks to sketch schematics on. He also carries a very large military issue pistol, wearing it so it shows against his frail chest as a sign that he’s not to be messed with.

Stats[]

Auspice: Ithaeur
Tribe: Iron Master
Mental Attributes: Intelligence 4, Wits 2, Resolve 2
Physical Attributes: Strength 1 (2/4/3/1), Dexterity 3 (4/5/5/3), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Academics 1, Computer (Programming) 4, Crafts (Repair) 2, Occult (Technology Spirits) 2, Science 2
Physical Skills: Drive 1, Firearms 2, Stealth (Urban) 2, Survival 2
Social Skills: Expression 1, Intimidation 1, Streetwise 1, Subterfuge 1
Merits: Fetish (The Timesaver) 4, Language (Russian, German) 2, Totem 2
Primal Urge: 1
Willpower: 4
Harmony: 7
Max Essence/Per Turn: 10/?
Virtue: Prudence. Aaron has survived by being smart, so if it isn’t broken, don’t try to fix it.
Vice: Sloth. Sometimes his prudence bleeds into laziness, and he’ll use logic and book-smarts to come up with reasons to not do things.
Health: 7
Initiative: 5 (6/7/6/4)
Defense: 2 (2/2/2/4)
Speed: 9 (10/13/16/14)
Renown: Honor 1, Wisdom 2, Cunning 1
Gifts: Two-World Eyes, Left-Handed Spanner, Straighten
Rituals: 3; Rites: Rite of Dedication, Rite of the Spirit Brand, Call Gaffling, Bind Spirit, Call Jaggling, Rite of Healing

References[]

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