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Real life: 1999

Chronicles of Darkness: 1999

World of Darkness: 1999

Trinity Universe: 1999


  • The Progenitor Wolf manifests in Australia, stopping Mamu from slaying several Mokolé and Peter Ward, the Glass Walker accompanying them. This causes Mamu to flee in shame and Rage, and he has not definitively been seen since; sighting and rumors persist, though, suggesting he roams Australia's wilderness, wreaking havoc.[12]
  • Horizon realms of Mages in the Umbra begin to become more disparate from reality, some losing their connection to and from reality, others being attacked, and one may have had asteroids thrown at it by Rorg. This is likely connected to the arrival of Anthelios.[13]
  • The Perfect Metis is born.[14]
  • The Dark Umbra becomes less and less hospitable to werewolves, as a terrible storm starts to tear through it. Some Garou speculate that this is linked to the appearance of Anthelios, which is present in the Dark Umbra as well. Wilderness areas tend to be the worst, whereas cities are more stable against the storm. More Wraiths become Risen than ever before.[15]
  • Snake Person Hysteria. The Patriarch begins to send out spirits to increase its influence.[16]
  • Metis Ratkin Johnny Y2K instigates public hysteria over Y2K bug.[17][18]
  • The Sabbat conquers the city of Dublin, after a tactical withdraw of the Camarilla.[19]
  • The Apocalypse Forecast. Technocracy projections calculate a 75.367% chance of some form of global catastrophe in the next five years. Projections also favour some kind of internal war in the same time period.[20][21]
  • M. Rachel Richards transcribes and annotates Chas A. Marketwell's Mastery and Teaching.[22]
  • The Chou yan of the Wu-Keng go missing.[23]
  • A unified effort keeps the Elemental Dragons from bankruptcy in the wake of the collapse of the Asian economy.[24]
  • This year marks the 5100th anniversary of the current Kali Yuga.[29]
  • Headmistress of the Straussen Academy, Alessandra Wincott bani Fortunae, retires and passes the position to Hatshepsut Tabitha Kashaf bani Shaea.[32]
  • Paradigma Volume 92, Issue 3 contains a note from the Ad Hoc Restructuring Committee regarding the Chairs which remain vacant in the Tradition's management.[33] Issue 4 contains a letter from Zhang Zhouyen advising against the brainwashing of failed Etherite students.[34]
  • With the release of a science fiction film from a pair of un-Awakened siblings, a leather-clad Oakley-wearing cast, and vertical streaming code, Awakenings increase across the board but triple recruitment rates among Virtual Adepts.[35]
  • An unknown supernatural hacks into Hunter-net and closes it down.[37]
  • Hunter-net is mysteriously restored and is protected directly by the Messengers.[37]


  • February 8: One of Dr. Winston Brown's students, Bryan, has a report due on the Mesoamerican concept of time and the end of the world. It's handed in very late.[39]
  • February 13: Enrique Macias tells Shannon Labour during a visit to her residence to get rid of all her incense, crystals, and any other "meditation aids"; the only mediation aid she needs is her mind and, perhaps, her body. He suggests she go outside and meet people as a first step to enlightenment.[40]
  • February 16: At Enrique Macias' residence, Macias admonishes Shannon Labour for walking into the Blue Unicorn and asking the cashier if he knows any real witches. He repeats that she should just go out, mingle, and meet people.[40]
  • February 24: During a phone conversation, Enrique Macias confirms that Shannon Labour appears to have found a good group... a little floofy for his tastes, but he hears good things and they aren't going to brainwash her or anything.[40]


  • The Nagah plan to kill Blacktooth, only to find him already dead at the hands of persons unknown.[41]
  • March 3: Enrique Macias is glad Shannon Labour came over. He mentions she doesn't have to try smoking up if she doesn't want to, but suggests that sometimes people learn things they wouldn't have otherwise.[43]
  • March 6: Shannon Labour decides she wants to try smoking up. Enrique Macias demonstrates how it's done. He tells her she can't fight anything, she should just let life carry her as it will. He encourages her to zone out and relax.[43]
  • March 29: Xadreque Machado proposes the idea of "free spirits," a type of Umbrood which has a great deal of latitude in where and how far it may travel.[44]




  • Fighting over Calcutta continues between the Ravnos and the Kuei-jin. The Ravnos begin employing Sabbat mass-Embracing techniques, resulting in the deaths of large numbers of thin-blooded vampires, thereby hastening the awakening of the Ravnos Antediluvian.[citation needed]
  • In the first week of June, sensitives around the world begin having horrific and prophetic nightmares. The period becomes known as the Week of Nightmares.[50] Some demonologists suspect this is a sign of the return of the Prince of Nightmares.[51]
  • Laklebb, the embodiment of the Outer Darkness, manifests for only the second time, in Bangladesh. There are no witnesses.[53]
  • June 18: Jin Kai Wai writes a letter from Beijing to his fellow dhampyrs, telling them the truth of their heritage and the fate of the Golden Children. The Quincunx intercepts the message and begins to persecute any dhampyr who has read a copy of the letter.[54]


  • Starting with the events of this month, the members of House Criamon begin going insane, succumbing to Quiet or dying. One who does recover recalls something about a cannibal king and a typhoon in Asia.[57]
  • Apocalyptic visions of dragons, demons and other creatures infest the dreams of the shen of the Middle Kingdom.[58]
  • The Avatar Storm causes Major Thomas Houston's vessel to crash, and only a fraction of his crew survives.[68]
  • The energies of Kapiti Island straighten out.[69]
  • July 12: Dr. Winston Brown has spoken to Bryan, who has the tablets, but he refuses to return to Brown without knowing what they're for. Brown doesn't want to tell him that he and Grumes are looking for a way, any way, to eliminate Ingrid Brown, Nephandus, and Dr. Brown's paternal grandmother. "A boy can always forgive his grandmother, unless she kills his wife."[73]
  • July 15: Bryan has arrived with the tablets. They're broken, but Dr. Winston Brown can decipher most of the incantation he needs. Hopefully the missing stuff isn't too important.[73]
  • July 18: Dr. Winston Brown speaks with Ea, father of Marduk, today. Ea tells Brown about ancient Babylon. Brown asks to be introduced to Siduri, the barmaid-goddess, but Ea declines.[73]
  • July 30: Dr. Winston Brown has spent the last few days in the hotel bar, chatting with Ea about Babylon. He's transcribed a few of the less-powerful rituals and has sent them off to everyone to whom he owes a favour. The two of them are going back to the States to show Ea the sights, starting with New Orleans, up through the middle of the country, and off to California. As they pass through Kansas, Brown will have a few tricks up his sleeve for Grandma.[73]


  • August 13: Dominic LeTarry talks about sifu's "special class." He was the only one there, and all sifu wanted to do was talk. He asked about imaginary friends and any troubles LeTarry might have had at school, then proceeds to talk about a reality where martial artists can fly through the air without wires. LeTarry thinks sifu's a bit odd, and decides to stay away from class for a while to focus on his real life.[74]
  • August 16: Dominic LeTarry notices strange things happening. His work keeps forgetting to schedule him in, his friends don't call anymore, and he and his girlfriend Janet fight all the time about nothing.[75]
  • August 20: Dominic LeTarry thinks sifu might be right, and he might have to go back and talk to him. After being jumped by four muggers, LeTarry somehow just knew exactly who was going to move and in what order, so instinct took over. He took out three in as many seconds, and then punched the last guy a distance of 20 feet. It was only afterwards he realized he had literally dodged a bullet.[75]
  • August 22: Dominic LeTarry feels like his life is unravelling. His girlfriend Janet left, telling him she doesn't know him anymore. The video store lost his paperwork, corporate says he never worked there, and accounting never cut him a check. It took all day to clear that up.[75]


  • September 6: Dominic LeTarry thinks his sifu might be right. LeTarry's quit his job, since he had to fight to get his paycheck every week. He realizes now he has been sleeping and is just starting to Awaken. He's been teaching at the studio with sifu. He doesn't know for how long, but knows he's got a lot more to learn.[77]
  • September 9: Dominic LeTarry had a horrible dream about flame and fire, and the screams of people dying. He can't remember anything clearly, but he knows something was just lost. Something very important.[77]
  • September 10: Dominic LeTarry writes about something strange... he tried taking the bus, but as he was looking for change, he felt like something hit him in the gut, so he hurled all over the front of the bus. The driver yelled at him to get off, and for the rest of the day everyone stared at him as though he were a street person or a criminal.[77]
  • September 20: Dominic LeTarry realizes that sifu probably isn't coming back. He can feel and almost control his power now, but still feels he has a lot to learn. His fellow tenants no longer acknowledge him, his landlord has stopped asking for rent, and he spent ages trying to close down his bank account. Apparently the IRS was looking into it. Someone left a note in his gym bag after class one day, and he followed the instructions to meet several others like him. Something has happened, the rules have changed, and no one bothered to tell the players. They're all alone.[77]


  • Stanislaus Wojciehowicz meets Dr. Bernhardt Mueller, and find a startling correspondence between the demise of Scientifically advanced civilizations and previous passes of the hyperdimensional supercomet Mirzaba.[79]
  • October 10: In his final entry in his normal diary, Dominic LeTarry and his new friends realize they're on their own: all their Masters are missing, and the half-trained are all that's left. All they know is that they can do things others can't, and the rules everyone takes for granted can be bent or broken. There seems to be some sort of conspiracy trying to prevent that. "I'm going to try to find out what's going on. Wish me — and us — luck."[81]
  • Witness1 calls for a roll call. It is confirmed that 1/4 of the 120 registered hunters are dead.[37]
  • Doctor119 is confronted in his home by a wraith, but manages to keep it in place. He calls Builder50, who comes to his house and uses his Death Fog to chase it away. Jared's brother Jarvis comes to Doctor's house and tells him Jared is going to attempt to escape from prison. Builder and Doctor agree to assist.[37]
  • October 26: Witness1's account is hacked into by an unknown creature who bans several members off hunter-net, including Hunter9, Bookworm55, and Doctor119. Doctor is accused of experimenting on corpses and being a back-alley abortionist. Bookworm starts his own site, which Witness joins.[37]


  • November 1: The annual revel of the Ceilican in Scotland ends in disaster when they are attacked by Black Spiral Dancers. Most are slain, some are dragged off to be corrupted, and perhaps a handful escape.[83]
  • The Camarilla goes on the offensive against the Sabbat and takes New York from them.[84]


  • Elizabeth Genereader reveals that the Cyber Dogs had been experimenting on unwilling lupus; within a day the Glass Walkers have begun to hunt down and kill most of the Cyber Dogs. This event drives the Random Interrupts to replace the Corporate Wolves as the dominant camp of the Glass Walkers.[85]
  • Silent Striders from the Eaters of the Dead camp find a Setite vampire called Consuela in the streets of Mexico City, ambush her and perform the Rite of Dormant Wisdom on her. The Theurge Kameel Thoughtrunner eats her brains, and learns huge amounts of information, most importantly the final line of Set's curse in the original tongue. The Eaters of the Dead use this to create the Rite of Mocking the Serpent, and use both to help them try and lift Set's curse from the Silent Striders. [86]
  • A lot of Iteration X is drinking pretty heavily, seeing the year's rollover as a symbolic change ushering in a New Era. Virtual Adept Willy Pete spends the night babysitting servers at a small office.[88]


  1. VTM: Children of the Night, p. 92
  2. VTM: Clan Novel: Ventrue
  3. VTM: Encyclopaedia Vampirica, p. 42, 194
  4. VTM: Clan Novel Saga Volume 3: Bloody September
  5. VTM: Guide to the Camarilla, p. 20
  6. VTM: Clanbook: Gangrel Revised, p. 38
  7. VTM: Encyclopaedia Vampirica, p. 12
  8. WTA: A World of Rage, p. 20 Buy it from DriveThruRPG!
  9. WTA: Silver Record, p. 71
  10. 10.0 10.1 10.2 WTA: Werewolf Storytellers Companion, p. 59
  11. WTA: A World of Rage, p. 54-55, 61-62, 64 Buy it from DriveThruRPG!
  12. WTA: A World of Rage, p. 152 Buy it from DriveThruRPG! Now in Print!
  13. WTA: Umbra: The Velvet Shadow, p. 26
  14. WTA: Werewolf Storytellers Companion, p. 59
  15. WTA: Umbra: The Velvet Shadow, p. 31
  16. WTA: Book of the Weaver, p. 33
  17. WTA: Ratkin, p. xx
  18. MTAs: Ascension, p. 21
  19. VTM: Midnight Siege, p. 20
  20. MTAs: Guide to the Technocracy, p. 19
  21. MTAs: Guide to the Technocracy, p. 104
  22. MTAs: Initiates of the Art, p. 26
  23. MTAs: Dragons of the East, p. 63
  24. MTAs: Dragons of the East, p. 111
  25. 25.0 25.1 MTAs: Tradition Book: Celestial Chorus, p. 42
  26. MTAs: Guide to the Traditions, p. 68
  27. MTAs: Guide to the Traditions, p. 137
  28. MTAs: Convention Book: Iteration X, p. 70
  29. MTAs: Tradition Book: Euthanatos, p. 76
  30. MTAs: The Infinite Tapestry, p. 155
  31. 31.0 31.1 MTAs: Tradition Book: Order of Hermes, p. 35
  32. MTAs: Tradition Book: Order of Hermes, p. 79
  33. MTAs: Tradition Book: Sons of Ether, p. 38
  34. MTAs: Tradition Book: Sons of Ether, p. 37
  35. MTAs: Tradition Book: Virtual Adepts, p. 27
  36. HTR: Hunter Storytellers Companion, p. xx
  37. 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 37.12 37.13 37.14 37.15 37.16 37.17 HTR: Hunter: The Reckoning Rulebook, p. xx
  38. WTA: Rage Across Egypt, p. 109
  39. MTAs: Dead Magic, p. 71
  40. 40.0 40.1 40.2 40.3 40.4 MTAs: Initiates of the Art, p. 74
  41. WTA: Nagah, p. 35-36
  42. MTAs: The Fallen Tower: Las Vegas, p. 37
  43. 43.0 43.1 MTAs: Initiates of the Art, p. 75
  44. 44.0 44.1 44.2 44.3 MTAs: The Book of Madness Revised, p. 123
  45. WTA: A World of Rage, p. xx Buy it from DriveThruRPG! Now in Print!
  46. WTO: Wraith: The Oblivion - Afterlife
  47. MTAs: The Book of Madness Revised, p. 124
  48. MTAs: The Fallen Tower: Las Vegas, p. 46
  49. MTAs: Guide to the Traditions, p. 141
  50. MTAs: Guide to the Traditions, p. 142
  51. MTAs: The Book of Madness Revised, p. 91
  52. MTAs: Tradition Book: Dreamspeakers, p. 98
  53. MTAs: The Infinite Tapestry, p. 142
  54. KOTE: Half-Damned: Dhampyr, p. 36
  55. VTM: Clan Novel Saga Volume 1: The Fall of Atlanta, p. 272, etc
  56. MTAs: Ascension, p. 100
  57. MTAs: Blood Treachery, p. 19
  58. MTAs: Dragons of the East, p. 97
  59. 59.0 59.1 MTAs: Tradition Book: Akashic Brotherhood, p. 23
  60. 60.0 60.1 60.2 60.3 60.4 MTAs: Dead Magic, p. 38
  61. MTAs: Ascension, p. 192
  62. MTAs: Mage Storytellers Companion, p. 14-5
  63. MTAs: Dead Magic, p. 91
  64. MTAs: Dragons of the East, p. 109
  65. MTAs: Tradition Book: Euthanatos, p. 34-35
  66. MTAs: The Infinite Tapestry, p. 143
  67. MTAs: Ascension, p. 97
  68. MTAs: The Fallen Tower: Las Vegas, p. 68
  69. MTAs: Dead Magic II: Secrets and Survivors, p. 24
  70. MTAs: The Infinite Tapestry, p. 148
  71. MTAs: Dead Magic, p. 37
  72. MTAs: The Bitter Road, p. 35
  73. 73.0 73.1 73.2 73.3 MTAs: Dead Magic, p. 39
  74. 74.0 74.1 MTAs: Mage: The Ascension Revised Edition, p. 303
  75. 75.0 75.1 75.2 MTAs: Mage: The Ascension Revised Edition, p. 304
  76. MTAs: The Fallen Tower: Las Vegas, p. 44
  77. 77.0 77.1 77.2 77.3 77.4 MTAs: Mage: The Ascension Revised Edition, p. 305
  78. MTAs: Guide to the Traditions, p. 5
  79. MTAs: Tradition Book: Sons of Ether, p. 82
  80. VTM: Vampire: The Masquerade - Bloodlines
  81. MTAs: Mage: The Ascension Revised Edition, p. 306
  82. MTAs: The Bitter Road, p. 13
  83. WTA: A World of Rage, p. 65 Buy it from DriveThruRPG!
  84. VTM: Clan Novel Saga Volume 4: End Games
  85. WTA: Tribebook: Glass Walkers, p. 31, 57
  86. WTA: Rage Across Egypt, p. 107-108
  87. MTAs: Sorcerer Revised, p. 36
  88. MTAs: Convention Book: Iteration X, p. 37
  89. MTAs: The Infinite Tapestry, p. 129
1998 20th century