White Wolf Wiki
White Wolf Wiki
Advertisement
1970s
This Decade In
Other Timelines

Real life: 1970s

Chronicles of Darkness: 1970s

World of Darkness: 1970s

Trinity Universe: 1970s

Events[]

  • Recycling begins. Recycling spirits eventually appear in the Umbra. [8]
  • According Dr. Reid, Progenitors only started allowing non-Progenitors into positions of prominence in the fields of biology and chemistry sometime in this decade.[12]
  • Pike's Place Market is almost destroyed until the community comes to its aid to save it.[16]
  • Colombian drug cartels first become a power in the underworld when they eliminate their Cuban rivals.[17]
  • Law enforcement officials believe the Organizatsiya, or Russian Mafia, first come to America mid-decade.[18]
  • The world seems to be in a "UFO heyday," with interest in extraterrestrials at a peak.[19]
  • Writers like Harlan Ellison, Philip K. Dick and Anthony Burgess lay the groundwork for the cyberpunk revolution.[21]
  • A band called Strange Therapy, fronted by a man named Strange, arises which fuses the best of glam and punk.[24][25]
  • The "ancient Sumerian revival" takes place within the Order of Hermes, an examination of their own shamanistic roots.[26]
  • A "new physics" — quantum physics — starts to make its way through the Sleeper scientific community. The Sons of Ether are to blame.[28]
  • China's Xia dynasty is thought to be a myth until discoveries this decade find evidence of a Bronze Age culture in many cities.[29]
  • The Toc Faan becomes involved with the Angkar in Cambodia.[30]
  • The Hagalaz begin to make a comeback, but in their desire for new blood, they open themselves up to neo-Nazis and other misanthropes.[31]
  • Steve Wynn acquires the Golden Nugget Hotel and Casino in Las Vegas.[32]
  • Dr. Diana Holmes returns to duty as a plastic surgeon.[33]
  • During the decade's energy crisis, George Carreau leaves college to rake in six-digit commissions on oil futures.[34]
  • Cocaine is the drug of choice among hookers, dealers, players and partygoers.[35]
  • Punk mages begin trickling into the Social Reconstructionist faction, turning it from hopeful awareness to nihilistic depression. They gradually become known as the Cyberpunks.[37]
  • Demonseed Elite, whatever it is, isn't up to much more than scratching little girls at this point.[38]

Early 1970s[]

  • A Virtual Adept named Trekkie creates the Electrical/Electronic Signal Inhibiting Pulse Generator.[40]
  • By this time, the average Virtual Adept could project into the Digital Web and find something more than blackspace, glowing lines and strings of code.[42]

Mid-1970s[]

  • A glam boy named Harold fronts a band called The Blessed. Harold eventually Awakens and founds Blessed House.[45]
  • Winston Stephens is working for the infamous Irish mobster "Whitey" Bulger.[46]

Late 1970s[]

  • Black Tooth, a Simba Bastet from Zululand, South Africa, puts together a pride of Simba, successfully lashing out at all European interlopers, supernatural and mundane. Most African Bastet support him. The Ajaba do not, and fight him.[47]
  • Chorister Oliver Hodge Awakens during the beginnings of the American Fundamentalist revolution.[49]
  • The first rider of the Hollow Railroad appears on the scene, a British goth by the name of Telegram Sam.[53]

References[]

  1. 1.0 1.1 VTM: Vampire: The Masquerade - Bloodlines
  2. WTA: Rage Across the World Vol. 3, p. 46
  3. WTA: Rage Across the World Vol. 3, p. 48
  4. WTA: Rage Across the World Vol. 3, p. 55
  5. WTA: Rage Across the World Vol. 3, p. 61
  6. Valkenberg Foundation, p.16-17
  7. 7.0 7.1 WTA: Rage Across Australia, p. 59-60
  8. WTA: Book of the City, p. 85
  9. VTM: Vampire: The Masquerade 20th Anniversary Edition (Grand Masquerade), p. 432
  10. VTM: Vampire: The Masquerade 20th Anniversary Edition, p. 432
  11. MTAs: Book of Chantries, p. 168
  12. MTAs: Technocracy: Progenitors, p. 13
  13. MTAs: Technocracy: Iteration X, p. 35
  14. MTAs: Mage: The Ascension Second Edition, p. 276
  15. MTAs: Hidden Lore, p. 26
  16. MTAs: Hidden Lore, p. 32
  17. MTAs: Destiny's Price, p. 44
  18. MTAs: Destiny's Price, p. 46
  19. MTAs: Halls of the Arcanum, p. 33
  20. MTAs: Halls of the Arcanum, p. 81
  21. MTAs: Book of Mirrors: The Mage Storytellers Guide, p. 137
  22. MTAs: World of Darkness: Sorcerer, p. 22
  23. MTAs: World of Darkness: Sorcerer, p. 46
  24. MTAs: The Orphans Survival Guide, p. 67
  25. MTAs: The Orphans Survival Guide, p. 68
  26. MTAs: The Spirit Ways, p. 51
  27. MTAs: Guide to the Technocracy, p. 73
  28. MTAs: The Bitter Road, p. 58
  29. MTAs: Dragons of the East, p. 10
  30. MTAs: Dragons of the East, p. 80
  31. MTAs: Guide to the Traditions, p. 104
  32. MTAs: The Fallen Tower: Las Vegas, p. 47
  33. MTAs: The Fallen Tower: Las Vegas, p. 61
  34. MTAs: The Fallen Tower: Las Vegas, p. 62
  35. MTAs: The Fallen Tower: Las Vegas, p. 101
  36. MTAs: Tradition Book: Virtual Adepts, p. 26
  37. MTAs: Tradition Book: Virtual Adepts, p. 46
  38. MTAs: Tradition Book: Virtual Adepts, p. 84
  39. MTAs: Beyond the Barriers: The Book of Worlds, p. 116
  40. MTAs: Technomancer's Toybox, p. 14
  41. MTAs: Technomancer's Toybox, p. 53
  42. MTAs: Digital Web 2.0, p. 44
  43. MTAs: Tradition Book: Order of Hermes, p. 77
  44. MTAs: Ascension (book), p. 130
  45. MTAs: The Orphans Survival Guide, p. 50
  46. MTAs: The Fallen Tower: Las Vegas, p. 64
  47. WTA: A World of Rage Buy it from DriveThruRPG! Now in Print!
  48. WTA:Freak Legion: A Players Guide to Fomori, p. 57
  49. MTAs: Beyond the Barriers: The Book of Worlds, p. 34
  50. MTAs: Technomancer's Toybox, p. 77
  51. MTAs: Dragons of the East, p. 104
  52. MTAs: Convention Book: Iteration X, p. 71
  53. MTAs: Tradition Book: Hollow Ones, p. 52
  54. MTAs: Tradition Book: Sons of Ether, p. 68
1960s 1900s 1980s
Advertisement