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1960s
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Real life: 1960s

Chronicles of Darkness: 1960s

World of Darkness: 1960s

Trinity Universe: 1960s

Events[]

  • Law enforcement organizations begin their attempts to destroy or curb the Mafia, to little effect.[1]
  • Tokyo is one of the most polluted cities in the world.[2]
  • China's Xia dynasty is thought to be a myth until discoveries this decade find evidence of a Bronze Age culture in many cities.[3]
  • The film Ocean's 11 is released. While not the greatest Las Vegas movie ever made, it makes Vegas sparkle like a jewel.[4]
  • Intensive FBI investigations of mob operations in Las Vegas help flush out most of the gangsters and crooks from the casino and hotel business.[5]
  • The humans of British Columbia begin to respond to environmental pressures and arguments Glass Walkers have been (secretly, of course) putting forth.[10]
  • Vietnam War. Nagah kill soldiers on both sides. [11]
  • Career of protest singer Jenny "Songbird" Logan.[12]
  • Inspired by last decade's "Karpov Umbrella Incident," similar "gadgets" become popular among New World Order agents, especially with the defection of a handful of Sons of Ether in the early years of the decade.[15]
  • The Burning Bush Convent is founded when a group of Sisters witness the death of a Celestial Chorister who dies in a Paradox manifestation appearing as a column of fire.[16]
  • Many new Arcanum Colonies and Chapter Houses spring up across Africa. The Chapter House in Lima, Peru is also established at this time.[17] The Arcanum also first takes an interest in the Middle Kingdom at this time.[18]
  • The Fifth World Tribe comes into full bloom.[20]
  • Miriam Dunsany begins her career as a performance artist.[24]
  • A movement to rid Horizon of the segregation of mages and acolytes arises, but older mages who own the buildings where the segregation takes place refuse to concede.[25]
  • Etherite Professor Digby invents the Kaleidoscopic Reconnaissance Environment Mission Suit for the British Secret Service.[30]
  • An occult group dedicated to end-time prophecies, the Deathbird's Cry, is founded.[31]
  • With the proliferation of Eastern mysticism and psychotropic drugs, the Children of Knowledge practise their magic more openly than ever before.[34]
  • The Louisiana Technological Development Zone (or "LouZone") is started.[37]
  • The Verbena begin to blossom with an increase in the general interest in the occult, magic, and "flower power."[38][39]
  • Many young Verbena begin to openly recognize and identify with gays, lesbians, bisexuals and transgender people.[40]
  • Members of the Social Reconstructionists attempt to ally themselves with the Cult of Ecstasy, but fail.[41]

Early 1960s[]

  • The Copa Showroom in Las Vegas' Sands Hotel and Casino plays host to the infamous Rat Pack.[48]

Mid 1960s[]

  • John Keel, witnessing a dark aspect of Pegasus, begins telling tales of the ominous "Mothman."[49]

Late 1960s[]

  • Late this decade, Iteration X calculates that a new programming centre is necessary.[53]
  • Malachai Ben-Yeshua turns to the Ars Potentiae, seeking to subvert by raw force that which finesse would no longer control.[55]

References[]

  1. MTAs: Destiny's Price, p. 36
  2. MTAs: Dragons of the East, p. 20
  3. MTAs: Dragons of the East, p. 10
  4. MTAs: The Fallen Tower: Las Vegas, p. 29
  5. MTAs: The Fallen Tower: Las Vegas, p. 101
  6. WTA: Rage Across the World Volume 3, p. 61
  7. WTA: Rage Across the World Volume 3, p. 49-50
  8. WTA: Tribebook: Silent Striders, p. 96
  9. WTA: Ratkin, p. 136
  10. WTA: Dark Alliance: Vancouver, p. 42
  11. WTA: Nagah, p. 35
  12. MTAs: Book of Shadows: Mage Players Guide, p. 140
  13. MTAs: Technocracy: Iteration X, p. 35
  14. MTAs: Tradition Book: Cult of Ecstasy, p. 30
  15. MTAs: Technocracy: New World Order, p. 52
  16. MTAs: Destiny's Price, p. 80
  17. MTAs: Halls of the Arcanum, p. 45
  18. MTAs: Dragons of the East, p. 100
  19. MTAs: Cult of Ecstasy Tradition Book, p. 35
  20. MTAs: Cult of Ecstasy Tradition Book, p. 36
  21. MTAs: Cult of Ecstasy Tradition Book, p. 57
  22. MTAs: Tradition Book: Cult of Ecstasy, p. 79
  23. MTAs: Mage: The Ascension Second Edition, p. 273
  24. MTAs: Hidden Lore, p. 41
  25. MTAs: Horizon: Stronghold of Hope, p. 61
  26. MTAs: Book of Mirrors: The Mage Storytellers Guide, p. 137
  27. MTAs: World of Darkness: Sorcerer, p. 22
  28. MTAs: World of Darkness: Sorcerer, p. 25
  29. MTAs: World of Darkness: Sorcerer, p. 39
  30. MTAs: Technomancer's Toybox, p. 32
  31. MTAs: The Orphans Survival Guide, p. 47
  32. MTAs: The Orphans Survival Guide, p. 49
  33. MTAs: The Spirit Ways, p. 51
  34. MTAs: Mage Storytellers Companion, p. 22
  35. MTAs: Tradition Book: Celestial Chorus, p. 70
  36. MTAs: The Book of Madness Revised, p. 79
  37. MTAs: Convention Book: Iteration X, p. 30
  38. MTAs: Tradition Book: Verbena, p. 29
  39. MTAs: Tradition Book: Verbena, p. 82
  40. MTAs: Tradition Book: Verbena, p. 30
  41. MTAs: Tradition Book: Virtual Adepts, p. 46
  42. MTAs: Ascension, p. 130
  43. MTAs: Ascension, p. 152
  44. WTA: Dark Alliance: Vancouver, p. 61
  45. WTA: Ratkin, p. 135
  46. MTAs: Sorcerer Revised, p. 40
  47. MTAs: Ascension, p. 146
  48. MTAs: The Fallen Tower: Las Vegas, p. 46
  49. MTAs: The Infinite Tapestry, p. 80
  50. VTM: Vampire: The Masquerade - Bloodlines
  51. WTA: Dark Alliance: Vancouver, p. 60
  52. WTA: Freak Legion: A Players Guide to Fomori, p. 63
  53. MTAs: Technocracy: Iteration X, p. 70
  54. MTAs: The Fallen Tower: Las Vegas, p. 88
  55. MTAs: Tradition Book: Order of Hermes, p. 77


1950s 20th century 1970s
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