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1950s
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Real life: 1950s

Chronicles of Darkness: 1950s

World of Darkness: 1950s

Trinity Universe: 1950s

Events[]

  • In the wake of experiments involving birth defects, a fight breaks out among the Progenitors when the Genegineers declare themselves to be the only true scientists, and that Pharmacopeists are no better than witch doctors or Verbena.[20]
  • Yurikazi Ishiwa comes to America seeking an education.[21]
  • An agent named Karpov performs an assassination outside a subway in Bulgaria. As his target leaves the platform, Karpov bumps into him, drops his newspaper as a distraction, and as he picks it up, presses his umbrella tip into the target's thigh. The umbrella shot a poison-covered pellet into the target. Karpov was later apprehended. The incident is later given as a possible example of "coincidental magick" by the New World Order.[22] These "gadgets" become popular among agents during this decade.[23]
  • John Eaton Simcoe and some of his Syndicate friends form Dominion Gaming Group.[24]
  • Void Engineers stretch beyond the solar system.[25]
  • DSEATC cuts the size of the LERMU construction pool, and test runs begin to be more closely monitored.[26]
  • The FBI Special Affairs Division's investigations of paranormal activities this decade may have uncovered some mage-related information.[27]
  • Arcanum Colonies and Chapter Houses begin springing up throughout Africa.[28]
  • The Medeans experiment with plain-clothes police officers, but find that Concordia's population begins to resent the paranoia this engenders.[29]
  • The Cult of Ecstasy is in sad shape until this decade.[30][31]
  • Etherite Dr. Ward Beaumont, under government grant, invents the Plutonium Pill.[32]
  • Lord Wade Anders founds the Nocturnal Order of the Silver Chalice, a group of English diabolists which provides the foundation for a dozen Hollow One groups in the next decade.[33]
  • The Wan Kuei in Hong Kong and Taiwan are willing to offer temporary sanctuary to various Wu Lung in exchange for favours.[34]
  • Intensive FBI investigations into mob operations in Las Vegas help flush out a lot of gangsters and crooks from the casino and hotel business.[35]
  • Franklin discovers that the DNA molecule has some kind of helix shape.[36]
  • Britons are not prepared to accept that one of their heroes (to whit, Alan Turing) is a homosexual.[37]
  • The Kefauver hearings help bring the Mob into public view.[38]
  • Motorcycle gangs such as the Hell's Angels are on the rise.[39]
  • The Order of St. Michael is founded.[40]
  • With this decade's Beat culture, the Fifth World Tribe begins to come into its own.[41]
  • Umbrood begin to regularly take on the appearance of "Gray" aliens.[42]
  • British astronomer Fred Hoyle theorizes the existence of vast oceans of oil on the surface of Venus, which could create massive drops of oil in the atmosphere, explaining the planet's cloud cover.[43]
  • "Saucer cults" begin to form among the Sleeper populace.[44]
  • Many young Verbena begin to openly recognize and identify with gays, lesbians, bisexuals and transgender people.[45]
  • A married couple claims to have been contacted by tall red-haired humanoids from the Olympia Galaxy. The First Church of the Unidentified Flying Object forms around them.[46]

Early 1950s[]

  • The Electrographic Matter Recombinant Translocator (ELMART) is created in secret government experiments.[49]
  • During this time, Alan Turing is the most elite of Virtual Adepts.[50]
  • Early this decade, the Progenitors diversify, by splitting into three Methodologies.[51]
  • An Iteration X construction team lays the foundations of the prison realm MECHA early this decade.[52]
  • During the colony's revolt against the French government, many tunnels are dug underneath the Vietnamese district of Cu Chi.[53]
  • Area 38's Geostatic Rain Cannon is considered the height of technology.[54]
  • Las Vegas' "Welcome to Las Vegas" sign dates to this period.[55]

Mid 1950s[]

Late 1950s[]

  • By late this decade, the Masses begin to suspect the activities of the Void Engineers.[51]
  • Late in the decade, an entire generation of scientists learn to find unity in the vision of the Computer, fulfilling one of the dreams of Iteration X.[51]
  • The Copa Showroom in Las Vegas' Sands Hotel and Casino plays host to the infamous Rat Pack.[58]
  • With the invention of LSD, the Solificati have a potent new tool as they re-emerge under the name "the Children of Knowledge."[59]


References[]

  1. 1.0 1.1 1.2 VTM: Vampire: The Masquerade - Bloodlines
  2. VTM: Vampire: The Masquerade 20th Anniversary Edition (Grand Masquerade), p. 431
  3. VTM: Vampire: The Masquerade 20th Anniversary Edition, p. 431
  4. WTA: Rage Across New York, p. 42
  5. WTA: Rage Across New York, p. 46
  6. WTA: Rage Across the Amazon, p. 46
  7. WTA: Rage Across New York, p. 51-52
  8. WTA: Dark Alliance: Vancouver, p. 73
  9. WTA: Rage Across New York, p. 53
  10. WTA: Rage Across New York, p. 52-53
  11. WTA: Rage Across New York, p. 54-55
  12. WTA: Tribebook: Glass Walkers, p. 69
  13. WTA: Dark Alliance: Vancouver, p. 61
  14. WTA: Ways of the Wolf, p. 31
  15. WTA: Ways of the Wolf, p. 41
  16. WTA: Bastet (book), p. 39
  17. WTA: Bastet (book), p. 58
  18. WTA: Book of the Weaver, p. 67
  19. WTA: Rage Across New York, p. 97
  20. MTAs: Technocracy: Progenitors, p. 19
  21. MTAs: Technocracy: Progenitors, p. 56
  22. MTAs: Technocracy: New World Order, p. 24
  23. MTAs: Technocracy: New World Order, p. 52
  24. MTAs: Technocracy: Syndicate, p. 61
  25. MTAs: Technocracy: Void Engineers, p. 24
  26. MTAs: Technocracy: Void Engineers, p. 57
  27. MTAs: Mage: The Ascension Second Edition, p. 273
  28. MTAs: Halls of the Arcanum, p. 45
  29. MTAs: Horizon: Stronghold of Hope, p. 63
  30. MTAs: Book of Mirrors: The Mage Storytellers Guide, p. 136
  31. MTAs: Tradition Book: Cult of Ecstasy, p. 30
  32. MTAs: Technomancer's Toybox, p. 36
  33. MTAs: The Orphans Survival Guide, p. 47
  34. MTAs: Dragons of the East, p. 88
  35. MTAs: The Fallen Tower: Las Vegas, p. 101
  36. MTAs: Technocracy: Progenitors, p. 12
  37. MTAs: Digital Web 2.0, p. 18
  38. MTAs: Destiny's Price, p. 36
  39. MTAs: Destiny's Price, p. 47
  40. MTAs: Tradition Book: Celestial Chorus, p. 43
  41. MTAs: Guide to the Traditions, p. 121
  42. MTAs: Mage Storytellers Handbook, p. 62
  43. MTAs: The Infinite Tapestry, p. 121
  44. MTAs: Tradition Book: Sons of Ether, p. 85
  45. MTAs: Tradition Book: Verbena, p. 30
  46. MTAs: Ascension (book), p. 127
  47. WTA: Dark Alliance: Vancouver, p. 45
  48. WTA: Dark Alliance: Vancouver, p. 67
  49. MTAs: Technomancer's Toybox, p. 38
  50. MTAs: Digital Web 2.0, p. 17
  51. 51.0 51.1 51.2 MTAs: Guide to the Technocracy, p. 73
  52. MTAs: Guide to the Technocracy, p. 105
  53. MTAs: Dragons of the East, p. 82
  54. MTAs: Guide to the Traditions, p. 272
  55. MTAs: The Fallen Tower: Las Vegas, p. 35
  56. MTAs: Dragons of the East, p. 15
  57. MTAs: Guide to the Traditions, p. 268
  58. MTAs: The Fallen Tower: Las Vegas, p. 46
  59. MTAs: Mage: The Ascension 20th Anniversary Edition, p. 206 Buy it from DriveThruRPG! Now in Print!
1940s 20th century 1960s