Lore of Paths

This Lore manipulates spatial relationships. It was first used to create space for matter to exist in, and allows the Fallen to connect different locations in any way they please. The following entries summarise the low-Torment aspects of the Lore of Paths. The high-Torment aspects are included in brackets.


 * Find Path: the Fallen detects a possible path to their destination (the power doesn't work for high-Torment Fallen).
 * Lay Path: the Fallen creates a new path to their destination that may bypass any intervening obstacles (identical, but travellers risk having accidents while on the path).
 * Conceal Path: the Fallen may hide paths from detection by Lay Path (the Fallen riddles a path with traps in order to deter or kill intruders).
 * Seal Path: the Fallen seals up a path, trapping anyone inside, and may set up a password so that anybody who knows it can open the path (the path collapses, trapping everybody on it outside reality).
 * Alter Path: the Fallen alters an existing path's parameters, like destination, gravity, size, or the even the flow of time inside the path (identical, but travelling along the path causes psychological distress, up to and including insanity).

Antu, the Visage of Paths

The Visage of Paths is very subtle, and looks quite human in daylight. Antu can move their bodies and hands quickly, have an unerring sense of direction, and extremely sharp senses. When consumed by their Torment, Antu become erratic and physically unstable, with fluctuating proportions and a blurred outline.

Source: Demon: the Fallen core rulebook