Storm-Born

Storm-Born are the weirdness of the Savage West manifests in the Storm-Born, the peculiar half-spirit children of the Storm Umbra.

Overview
They have no real home in the material world, nor any in the Umbra, and on some instinctual level they all know it. A Storm-Born is resentful and frequently violent, with a temper like a twister. Because they’re not quite like anything that came before, the Garou find it hard to recognize them for what they are. They’re bogeymen of the frontier, things out of tall tales with a darker aspect. The Storm-Born are said to have perished at the conclusion of the Rite of Still Skies. When the Storm Umbra quieted again, the theory goes, they had trouble adapting to the new environment and slowly died out. Some Theurges think it can’t have been as easy as that, though, and suspect the Storm-Born are still present even into the age of Apocalypse.

Storm-Born share the following traits: • All Storm-Born, even those of human stock, are immune to the Delirium. • Except in a rare few cases, Storm-Born do not smell of Wyrm-taint. • Storm-Born have the equivalent of five dots in the Spirit Heritage Background. • Storm-Born have Gnosis, and can use it to enter or exit the Penumbra. They do not require a reflective surface. • Every Storm-Born has at least one ban, inherited from its spirit half. They must obey the strictures of this ban, or else they’ll suffer some sort of grave penalty. It’s most common for a Storm-Born who violates its ban to sicken (-2 to all dice pools), weaken (Physical Attributes are halved), or even die.