Marauder

Mages of pure chaos. Marauders where once normal mages but somehow they started to change. Marauders are the only mages that are immune to paradox and therefore the only alternative of playing an social character that care about what others believe. The marauder is the pure mage, he is awakened, change reality into his paradigm and reality bends over. Due to the themes of mage, the themes that if you don't care what others think then you are insane and the theme that that acceptance of other people matters. Becouse of these themes the Marauders are penalized with total insanity.


 * Marauders live in a bubble changing reality to their perspective and knows nothing of the outside.


 * Marauders brutally brainwipe other people within their bubble.


 * Marauders grow slowly more insane as they ignore paradox.


 * Marauders groups have no mayor impact in the game and are usually encouraged not to be allowed as layable types.


 * Marauders cannot be archmages according to Masters of The Art becouse they lack perspective.

are now usually seen as to chaotic to do anything or have valid philosophies. They are just insane obstacles for the players to scare them away from using vulgar magick.
 * Marauders used to have idealogy and goals like the other factions. I revised they lost those becouse they

The marauders are the fall to the beast or the anathema of mage.
 * There are no other playable mage groups what ignore make-belief part of mage.