Lethal damage

In Storyteller System games, Lethal Damage is a type of wound, generally the most common kind. Lethal damage is often harder to heal than Bashing Damage, and while life threatening, is not a major source of unhealing wounds like Aggravated damage.

Lethal damage is the most broad of the groups, but is best categorised by the description that it is dangerous enough to be life threatening, but not something your body cannot heal on it's own. Most often it can be described as anything that pierces your body, although examples such as Electricity and Fire defy such an example, if you aren't certain a good rule of thumb is;


 * Bashing Damage - That paint can that just fell on your head hurt like hell, it might have even opened your scalp causing you to bleed(like lethal damage), but it could have probably only driven you unconscious.
 * Lethal Damage - Hey, that looks serious... if even a minor case of this damage is still suggested to see a doctor it's almost certainly lethal. Electricution can cause heart palpatations, that knife or gunshot that seemed only to graze or pass through may have nicked an artery and second degree burns get infected quite easily.
 * Aggravated Damage Hey James, you remember that minor nick i got when that wolf bit me over a week ago? Well it's still there, it doesn't even LOOK like's it's healing man...

Lethal damage is a serious matter, and when you think of all the things capable of seriously damaging the human body it becomes obvious the sources of lethal damage are numerous indeed. While certain creatures in the World of Darkness can take a gutful of lethal damage and get back up eventually, not every creature is so lucky. Mortals, Ghouls, Mages, Sorcerers and Werewolves to name just a few may have a few tricks up there sleeve, but enough of this damage fast enough will kill them as though they were ordinary mortals.

Sources of Bashing Damage

 * Electricty
 * Fire
 * Gunshot
 * Knife-wound
 * Serious Blunt Force (Car-Crash, Falling from height)