Affinity (MTC)

Affinities are the most common and least-draining abilities of the Arisen in Mummy: The Curse, as opposed to the more powerful utterances. Unlike vampiric Disciplines or werewolf Gifts, affinities typically manifest spotaneously in mummies, whether remembered from a previous cycle or refined from the creature's five-fold soul. They only occassionally require spending Willpower, and sometimes do not even require a roll to activate the affinity's effects.

Soul Affinities
Affinities which manifest as a function of the Arisen's soul require a preexisting refinement of the five-fold soul. A mummy must meet the affinity's prerequisites (a minimum rating of one or more Pillars) before manifesting that affinity, meaning that soul affinities are somewhat dependent on the character's Decree.

Ab Affinities

 * · Blessed Soul: The mummy can spend Willpower to reduce the target number of Social Attribute/Skill tests.
 * · Divine Countenance: The mummy can spend Pillar dots to boost Social Attributes for a scene.
 * · Epic Heart: Drawing from inner strength, the mummy can recover Willpower more easily, add Ab rating to meditation rolls, and doesn't suffer untrained penalties on Social Skills.
 * · Glorious Mien: The Arisen gains the four-dot version of the Striking Looks Merit and can spend Willpower to gain a mantle of authority.
 * · Miraculous Benefactor: The mummy spends a Willpower to reduce the target number of a roll for an ally or follower.
 * · Voice of Conscience: The Arisen coerces the target into following their Virtue no matter the cost.
 * · Healing Counsel: Merely by speaking, the mummy can heal Morality loss.
 * · Pharaoh Reigns Anew: Fate provides the Arisen with ample opportunities to increase Social Merits and when dots in Social Merits are lost it does not cost experience to restore them.
 * · Soulsight: The mummy can sense the heart of a target, possibly including emotional state, Virtue, Vice, Pillar rating, Morality, or possession.

Ba Affinities

 * · Auspicious Mastery: The muumy can spend Willpower to reduce the target number of Mental Attribute/Skill tests.
 * · Beast Companion: A link is formed with a chosen animal, chosen during each incarnation and remaining until the creature's death.
 * · Falcon Soul Aloft: Although a mummy with this Affinity cannot fly, he can automatically gauge jumps, addes Ba rating to jumping, lowers the target number for jumping and balancing, ignore environmental penalties for jumps, and suffers less damage from falls.
 * · Wisdom of the Ancients: The mummy gains the Divine Countenance Merit (Mummy: the Curse p. 102) but for Mental Attributes rather than Social.
 * · Living in Now: The mummy focuses her mind and does not take untrained penalties for Mental Skills, can see in the dark, or can spend a Willpower to ignore all penalties for one Skill (only internal penalties for Physical Skills).
 * · Running Like Flight: The Arisen gains the Fleet of Foot Merit and can double her speed when unobserved by living creatures.
 * · Sight Beyond Eyes: The mummy's perception shifts to either see a time and space of Fate's chosing, to view any location known to her, or to glimpse an impending ambush.
 * · Soul Infusion: The Arisen can entwine his soul with another's, allowing them to trade up to 10 points of Willpower per day.

Ka Affinities

 * · Annointed Prowess: The mummy can spend Willpower to reduce the target number of Physical Attribute/Skill tests.
 * · Enduring Flesh: The mummy's body is able to ignore penalties from environmental conditions like heat or cold and can convert some aggravated damage to lethal damage.
 * · Dauntless Explorer: The mummy's Ka rating helps to resist fear effects, carry heavy loads, inspires followers, and explorers new territories.
 * · Guardian Wrath: The Arisen gains a bonus to unarmed close combat, suffers no damage for striking inanimate objects, and (while she has Strength · or greater) can upgrade bashing damage to lethal.
 * · Living Monolith: The mummy ignores wound penalties, does not suffer untrained penalties for Physical Skills, and can pay Willpower to boost lifting capacity for a scene.
 * · Retributive Curse: Those who kill the mummy are cursed: anyone responsible for his death is cursed with bad luck and while he is meditating, unconscious, or dead it's more difficult to steal from the mummy.
 * · Dominating Might: The mummy gains inhuman strength and physical power.
 * · Paragon Shames the Weak: As an instant action or a reflexive action after an exceptional success, the mummy can spend a Willpower and attempt to afflict competitors iwth the Inferiority Complex derangement.
 * · Shrouding Aura: The mummy is difficult to located and can spend Willpower to turn aside physical harm.

Ren Affinities

 * · Familiar Face: The mummy's face seems familiar, allowing her to ingratiate herself into mortal society more easily.
 * · Gift of Truth: By spending a Willpower, the mummy can temporarily make a mortal a Witness. At higher Ren ratings, they can bestow Language Merits or the Common Sense Merit.
 * · Radiant Lifeforce: The Arisen may voluntarily take aggravated damage to lose a derangement, automatically bless living beings with the Quick Healer Merit, and stabilize an Incapacitated character with a Willpower.
 * · Blessed Panoply: The mummy's posessions do not rust, rot, or suffer the passage of time and they can be cleaned or located with a thought.
 * · Charmed Lives: The life of the Arisen is free from small inconveniences, has extraordinary luck, and ignore environmental penalties.
 * · Enlightened Senses: The Arisen can see into Twilight, gains bonuses to certain rolls, can interpret facts more easily, and reduces range penalties.
 * · Godsight: The mummy can sense the supernatural including the Sekhem rating of other Arisen and, with the spending of a Willpower, any supernatural being or phenomenon.
 * · Nihilist Awakening: Spending a Willpower, a mummy can attempt to afflict a target with the Depression derangement.
 * · Words Summoned Forth: The mummy can spend Willpower to attempt to afflict the target with the Vocalization derangement or worse.
 * · Eternal Legend: The mummy's legend is so powerful she can reach out to cultists whether active or in the death sleep, her cult will always grow even while she is in Duat, and the mummy can bless fellow Arisen.

Sheut Affinities

 * · Beast Soul Fury: As a reflexive action and costing one Willpower, the mummy turns into a snarling monster of pure Sheut.
 * · Deathsight: The mummy is able to more easily notice undead creatures and shield themselves from such creatures. They are also able to mystically see a target's Vice, Morality, and Sheut ratings.
 * · Grip of Death: The mummy gains a bonus to grapple, mystically silences grappled opponents, easily rises to her feet, and catch bullets.
 * · Night Creature: Becoming a creature of darkness, the mummy reduces the target number of Stealth rolls, can spend a Willpower to live within the darkness, and can spend a Willpower to gain powers against the Shuankhsen.
 * · Rouse the Khaibit: The mummy transforms internally into a raving monster until he can force himself out of it. Temporarily, his Memory drops to zero, his Virtue disappears, and he regains more Willpower by indulging his Vice and is pushed to do so.
 * · Voice of Temptation: The Arisen coerces the target into indulging their Vice, no matter the cost.
 * · Ancient Horror Unveiling: The target of the affinity develops a phobia derrangement towards the mummy.
 * · By Steps Unseen: The Arisen hides herself with her shadow-soul and can teleport to a location she can see.
 * · Fearsome Soul: The mummy gives into his darker side, gaining Willpower by indulging in his Vice and interrogating subjects easily.

Guild Affinities
Each guild of the Arisen has an affinity that only its members know. Instead of the Pillar prerequisites, these affinities require a Guild Status rating to know their mysteries.

Miscellaneous Affinities
Some affinities have no Pillar prerequisites or otherwise fall outside of the normal categories.


 * Entombed Glory (no prerequisite): The Arisen can spend Willpower to boost Sekhem while in their tomb.
 * God-King's Scepter (Cult 3): When making Attribute or Skill tests solely targeting members of her cult, the mummy lowers the target number by one.