Aggravated damage

In Storyteller System games, Aggravated Damage is a type of wound which requires special effort to heal. The causes of the damage vary from system to system, and the type of healing also varies. However, as a rule of thumb, aggravated damage is vastly more expensive to heal and may also have a limit on how much damage can be healed at one time. Depending on the system, aggravated damage may also trigger special forms of death.

For example, in Vampire: The Masquerade, aggravated damage is healed at the rate of 1 level for five blood points. In Wraith: The Oblivion, aggravated damage requires Slumbering and the expenditure of three Pathos to heal one level.

{template:pna-incomplete}