Christopher Barrow

Character Sheet
Christopher Barrow

Trophy Clan: Gangrel

Nature: Perfectionist

Demeanor: Conniver

Apparent Age: Late 50′s

Physical: Strength 2, Dexterity 3, Stamina 3

Social: Charisma 3, Manipulation 4, Appearance 3

Mental: Perception 4, Intelligence 5, Wits 3

Talents: Alertness 3, Athletics 2, Awareness 4, Brawl 2, Empathy 3, Expression 3, Intimidation 3, Leadership 4, Streetwise 2, Subterfuge 4

Skills: Animal ken 1, Crafts 3, Drive 2, Etiquette 4, Firearms 3, Larceny 1, Melee 4, Performance 3, Stealth 3, Survival 2

Knowledges: Academics 5, Computer 2, Finance 3, Investigation 3, Law 3, Medicine 2, Occult 5, Politics 3, Science 3, Technology 3.

Numina: Hedge Magic (Path of alchemy 5, Path of curses 5, Path of Divination 5, Path of Healing 4), Psychic Numina (Astral Projection 4, Pyrokinesis 4, Telekinesis 5)

Backgrounds: Allies 3, Contacts 3, Resources 5, Retainers 4

Virtues: Conviction 1, Self-Control 4, Courage 3

Morality: Humanity 5

Willpower: 9

Notes: Barrow has a rather large collection of magical artifacts at his disposal, and he always has at least two cultists close to him, and a minimum of one supernatural creature (werewolf or vampire) that he has bound to his will. Rumor has it that Barrow has an imp hiding in his shadow, which detects any nearby supernatural and tells its master their location.