User blog:Saslen/Contracts of Starvation

Forged by an unknown member of the Solstice Court’s following its ascension, this set of Contracts focuses on a particular flavour of the desperation native to the Solstice: Hunger, both in causing it and emulating its effects.

Note: Finish descriptions and roll results.

Abilities
Description Prerequisites: Mantle (Solstice) 1 or Court Goodwill (Solstice) 2 Cost: 1 Glamour Dice Pool: Mantle (Solstice) + Manipulation + Survival vs target Composure + Resolve Action: Instant Catch: Food is within sight of the target. Roll Results Dramatic Failure: Failure: Success: The caster induces an artificial feeling of hunger in the subject; the subject must roll Composure + Resolve to continue their current non-combat action. If they fail, the action is interrupted. Exceptional Success:
 * · Hungry Grass:

Description Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 3 Cost: 2 Glamour Dice Pool: Presence + Wyrd  – target Stamina + Power Stat Action: Instant Catch: Target has made a Strength, Stamina, or Survival roll this scene. If this catch has already been used, another such roll must be made before reusing it. Roll Results Dramatic Failure: Failure: Success: For one scene, the target’s Stamina is reduced an amount equal to half of successes, rounded up. Exceptional Success:
 * · Fading Strength:

Description Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 4 Cost: 2 Glamour Dice Pool: Survival + Stamina vs target Stamina + Power Stat Action: Instant Catch: Target has not partaken of their spending resource within the past twelve hours. Use of this catch induces in the target a flat loss of three of the spending resource. Roll Results Dramatic Failure: Failure: Success: The target loses half of his spending resource. The changeling loses the same amount (as the target, not half of his own). If the caster lacks an adequate supply of Glamour, he takes bashing damage to make up the difference. Exceptional Success:
 * · Emaciation:

Description Prerequisites: Mantle (Solstice) 3 or Court Goodwill (Solstice) 4 Cost: 3 Glamour Dice Pool: Mantle (Solstice) + Wyrd vs  Target Survival + Power Stat Action: Instant Catch: User has not harvested Glamour for the past two days. Roll Results Dramatic Failure: Failure: Success: This clause caps the target’s maximum spending resource as though their Power Stat were one lower. Lasts for successes days. Exceptional Success: The cap is as though the target’s Power Stat were two lower, instead.
 * · Small Stomach:

Description Prerequisites: Mantle (Solstice) 4 Cost: 4 Glamour Dice Pool: Mantle (Solstice) + Wyrd + Stamina (X) vs Target Health (current) + Power Stat Action: Instant Catch: User’s Glamour reserves have been at the bare minimum for one week. Roll Results Dramatic Failure: Failure: Dietary requirements are unchanged. Success: This clause doubles the amount of spending resource needed to sustain life1. If there is no such requirement (as for mortals), double food and water requirements2. Lasts for days equal to successes garnered. Exceptional Success: Triple the requirements instead. 1Vampires, for instance, ordinarily require one Vitae expenditure to wake each night. Under the effects of this clause, that rises to two. A changeling with high enough Wyrd (6+) to face Glamour addiction will find the (11 – Wyrd) day period before the next fix is halved and rounded down.
 * · Gnawing Hunger:

2Assume 1L taken/10 hrs without water, 1L/7 days without food is the normal rate (taken from the top answer to this forum question). Assuming rounded down, when doubled, it is 1L/5 hrs without water, 1L/3 days without food; when tripled, 1L/3 hrs without water, 1L/2 days.