User blog:Saslen/Contracts of Day

This set of Contracts, focused on dealing with criminals and Night-associated beings, was forged by a Queen of the Sun Court, Helia Elis.

Note: Finish descriptions and roll results.

Abilities
Just as the eagle hones in on its prey from a great distance, the members of the Sun Court readily seek out their own immoral prey. Prerequisites: Mantle (Sun) 1 or Court Goodwill (Sun) 2 Cost: 1 Glamour Dice Pool: Wits + Wyrd Action: Instant Catch: The caster is hunting a criminal. Roll Results Dramatic Failure: On her next Perception roll made to find a target, the changeling becomes incorrectly convinced that said target has fled in a different direction. Failure: The caster rolls Perception as normal. Success: The caster gains a dice bonus of half of her successes, rounded down, to Perception rolls. Exceptional Success:
 * · Eagle in Sun’s Sky:

Those using this clause may bring the light of the sun down on those who would attempt to hide in the shadows. Prerequisites: Mantle (Sun) 2 or Court Goodwill (Sun) 3 Cost: 2 Glamour Dice Pool: Wyrd + Mantle (Sun) vs Target Subterfuge + Power Stat Action: Instant and contested Catch: The primary target is within melee range. Roll Results Dramatic Failure: Failure: Others' use of Subterfuge, Stealth, and Larceny face no penalty. Success: Inflicts a -2 dice penalty to others’ use of Subterfuge, Stealth, and Larceny within 3 × Wyrd yards. Exceptional Success:
 * · Drag Into the Light:

Drawing from her connection to the sun, the changeling may empower her weapons to strike with its blazing heat. Prerequisites: Mantle (Sun) 2 or Court Goodwill (Sun) 4 Cost: 3 Glamour Dice Pool: Mantle (Sun) + Weaponry Action: Instant Catch: The opponent bears a strong association with night (Vampires, Werewolves, Moon Changelings) Roll Results Dramatic Failure: Failure: Success: The changeling’s weapon burns with the Sun’s heat, dealing an additional lethal damage per 2 successes on the next hit. This damage induces a persistent -1 to Finesse Attributes until it is healed. Exceptional Success:
 * · Flamestrike:

Description Prerequisites: Mantle (Sun) 3 or Court Goodwill (Sun) 4 Cost: 3 Glamour Dice Pool: Mantle (Sun) + Clarity vs Target Resolve + Power Stat Action: Catch: Target is committing a crime. Roll Results Dramatic Failure: Failure: Success: Cap target’s attributes as though they were 1 Power Stat lower. Effect lasts one scene. Exceptional Success:
 * · Constraint:

Description Prerequisites: Mantle (Sun) 4 Cost: 4 Glamour Dice Pool: Resolve + Wyrd – (Subject’s Resolve + Powerstat) (Roll; targets, as they first enter range, roll. Result is the number of turns they are affected.)  Action: Instant Catch: Clause is enacted at sunset or sunrise. Roll Results Dramatic Failure: Failure: Success: -5 malus to the actions of Moon-Mantled Changelings or other Night-aligned targets within Wyrd yards for successes turns. Exceptional Success:
 * · Man on His Throne: