Risen

Risen is a term used to describe a wraith that has managed to return to its body to walk among the living. For want of a better term, Risen are almost zombies, however without the slow gait, decaying flesh, or need to eat brains. To become a Risen is one of the closest guarded secrets in the Shadowlands; however, with help, it can be done.

What does a Risen Look Like?
Risen are essentially the walking dead, but not in the typical horror vein. Most Risen actually look human. Those who died in a spectacular fashion that resulted in heavy wounding will have heavy scarring where those wounds were, as if they had survived and managed to heal the damage. Risen can talk normally, unless their larynx was damaged before or during their death, and can move normally, unless they are missing limbs. There are a rare few Risen who were decapitated and have since regained their bodies; these generally have the hardest time fitting in.

How a Risen is Made
Before they do anything else, a Risen must have a body. The heart and brain both must be more or less intact and within a few feet of each other (in the case of decapitation victims). If there is no heart or brain, a wraith cannot become Risen. Likewise, those whose bodies have been cremated or rotted away into a skeleton cannot Rise.

Next, a Wraith must have a Conduit; a Conduit is a special item that a wraith uses to hold their Shadow while they rise from the grave. It is usually a Fetter but can also be another beloved object. Animals are also popular choices, although the process of using them as a Conduit creates some disturbing looking creatures. If circumstances are in their favor, a wraith will enter their body while their Shadow enters the Conduit. There have been occasions where misfortune struck and the opposite happened. Whatever the circumstances, if the Risen and Conduit are not reunited within a few days, the wraith's Corpus (and their Shadow's presence) will disintegrate. To reach this end, the wraith and the Shadow must form something of a pact. A wraith with an actively disagreeing Shadow does not stand a chance of becoming a Risen.

Finally, a Risen must first be familiar with several Arcanoi. The first is Puppetry; being able to Skinride a body is absolutely imperative to re-entering their undead flesh. Also important are Lifeweb, Inhabit, and/or Embody, as these allow a wraith to understand the nature of moving across the Shroud.

If all three of these factors go correctly, a wraith who successfully re-enters their body, escapes from their tomb, and reunites with their Conduit will become a Risen.

Advantages and Disadvantages
Risen gain the following advantages over regular wraiths.


 * A body. Risen can roam among the living for as long as they exist and take care of their body, far longer in the Skinlands than even a powerful Proctor.
 * Innate abilities of wraiths. Risen still possess Lifesight, Deathsight, and heightened senses.
 * Conduit tracing. A Risen will always know the general location of the Conduit if it leaves their sight.
 * Sturdier frames. Risen take more damage than a regular human and do not register pain in the same way, unless the injury is done by an object that deals aggravated damage.
 * New Arcanoi. Risen may learn the Risen-specific Arcanoi Fascinate or Serendipity.
 * Vampiric Disciplines. Risen may also learn Celerity, Fortitude, Obfuscate, or Potence, using Pathos to fuel these powers instead of blood points.

Risen have the following Disadvantages:


 * Cold to the touch. A Risen always feels clammy and corpse-like.
 * Cannot eat. A Risen who attempts to eat will regurgitate food after a very uncomfortable period of nausea.
 * Angst doubled. Any Angst gained when using an Arcanos ability is doubled.
 * Conduit damage. Any damage to a Conduit threatens a wraith's existence in their body.  Damaged Conduits keep a wraith from healing their Corpus completely.
 * Conduit separation. A Risen kept from their Conduit for more than a day will have their body start to decay rapidly.  A Risen who loses all of their Corpus falls straight into Oblivion with no Harrowing.