Orpheus Rulebook

Orpheus is the first and main book for the Orpheus game line. It contains the basic information on the Orpheus Group, the featured company, as well as character creation, the basic rules of gameplay, and a number of adversaries and scenarios that will come to play largely in the following books.

Chapters
Prologue: Proof of Life details a seemingly easy projector mission that goes horribly wrong, thanks to the henchman of a rogue spirit.

The Introduction, as in all of the other Orpheus books, explains the Orpheus universe and the idea behind the metaplot that will go through all six books. There is also a lexicon, safety rules and recommended movies for the reader to watch to help them feel the atmosphere of the book. It also offers short previews (via Radio Free Death) of things to come in the metaplot.

Chapter One: World of the Dead gives out the basic information on the world and concept of projecting, how Orpheus Group operates, and and what companies like Orpheus and its competitors stand for.

Chapter Two: Shades, Laments and Horrible Things lists the types of Shades, Laments, and Horrors that exist in Orpheus, laying the groundwork down for character creation.

Chapter Three: Character Creation takes you through the process of fixing your transmission. No, actually, it’s character creation. Who’d have thunk?

Chapter Four: Working the System details the mechanics and systems in Orpheus, including combat, feats, the health system and what can affect it, and various other events that involve rolling dice on the table.

Chapter Five: Storytelling the Dead explains the purpose of Orpheus and what kinds of jobs the characters will encounter, as well as outlining their friends and foes, especially the dark spirits known as Spectres.

Appendix: Ghost Stories is a set of outlines detailing potential Orpheus jobs that the storyteller can use a frame to build a campaign on. Each is presented as an Orpheus mission file.