Redemption

Redemption edges are a mix of protective and healing powers that make them a valuable commodity in high-risk Hunter cells. These edges are associated with the Redeemers, but their high utility make them valuable to many of the Imbued.

Standard Edges

 * · Bluster - This edge protects the Redeemer from assaults both supernatural and mundane.
 * · Insinuate - By treating the supernatural as people, rather than monsters the Redeemer can upset and strain their foes, making it harder for the opponents to focus on subsequent attacks. In extreme cases the Redeemer may even touch some forgotten aspect of humanity hidden deeply inside the monster.
 * · Respire - The Hunter can breath life and health into the wounded, and steal strength from the wicked.
 * · Be Calm - The Imbued radiates inner calm inhibiting drastic action and slowing down reaction times, while also stifling anger, relieving fear and lessening senses of urgency.
 * · Suspend - The highest power granted to the Redeemers closes off his immediate surroundings to other worlds preventing others from fleeing magically, entering via non-conventional means, and drawing in hellish magics from other realms.