Neng Shou

Neng Shou is in charge of the Media and Mass Marketing Division of Pearl Pardigms; he handles press releases and promotes the various products offered by the company. A member of the Syndicate Convention, Neng Shou joined the Technocratic stronghold just before the turnover. He has an apartment at the Pearl Paradigm building as well as one in Kowloon, where he keeps a direct line to his superiors in Beijing.

Background

Neng Shou was recruited by the Syndicate after the Cultural Revolution and he represents the interests of the Syndicate’s Asian Operations. He demonstrated a prodigious grasp of mass marketing and the policies of indoctrination and the Syndicate nurtured his progress within the PRC and ensured his rise in journalistic circles and protecting him when necessary from the vagaries of China’s purges and sweeping reforms.

With the transfer of power in Hong Kong, the Syndicate has 50 years in which to ensure that their interests are protected and that their policies are integrated into the new China. Neng Shou acts as the liaison between the Chinese government and Pearl Paradigm’s non-Chinese upper management.

Neng Shou despises his superiors in Pearl Paradigm though he appears to be a “team player.”  He believes in the notion that only Asians can truly and adequately represent Asian interests and he wants to replace the upper echelon of Pearl Paradigms with more suitable people. The Syndicate Board of Director’s Asian Vice-President of Operations support Neng and his vision.

Appearance

Neng Shou dresses in business suits and affects Western manners to increase his effectiveness in interacting with his colleagues. When he conducts his unofficial opinion “polls” in the streets, he transforms his appearance and actions by becoming more traditionally Chinese in his behaviour.

Character

Neng Shou, Capable Leader

Nature: Conniver

Demeanour: Gallant

Essence: Dynamic

Convention: Syndicate

Methodology: Media Control

Physical: Strength: 3, Dexterity: 4, Stamina: 3

Social: Charisma: 3, Manipulation: 5, Appearance: 3

Mental: Perception: 3, Intelligence: 4, Wits: 3

Talents: Alertness: 2, Awareness: 3, Brawl: 3, Dodge: 2, Expression (Media Speeches): 4, Instruction: 4, Intimidation: 3, Streetwise: 2, Subterfuge: 3

Skills: Drive: 2, Etiquette: 2, Firearms: 3, Leadership: 3, Melee: 2, Stealth: 4, Technology (Media): 4

Knowledges: Computer: 4, Culture: 3, Enigmas: 2, Investigation: 4, Linguistics: 3, Science (Communications): 5

Spheres: Correspondence: 3, Life: 2, Mind: 4, Prime: 3, Time: 3

Backgrounds: Avatar: 3, Contacts: 5, Mentor: 4, Resources: 5

Arete: 6

Willpower: 8

Quintessence: 7

Paradox: 3