Lady Bolevile

Lady Bolevile is a True Fae who manifests alternately as the lady of the manor in which she lives and the manor itself.

Overview
"Find the key, and you may leave."

Hers is an interesting fiefdom. Bolevile’s manor is host to a number of True Fae “renters” who house their captives there. Additionally, the Lady plans a myriad of social gatherings for her peers. Bolevile knows all that goes on in her home… with the exception of the Claviger, or Keykeeper, who may or may not be just another part of the lady’s persona. The Claviger offers games (word games, races, and the like) to the changelings who find him, with those who beat him being granted a key for their escape.

Appearance
Lady Bolevile’s features within the mask are highly angular, and her skin is shaded in various colors of wood. As the manor, she is made up of a dizzying array of rooms, in seemingly infinite varieties (one, say, filled with snowglobes, while another is a five-minute long walk down a hallway). In a more humanoid shape, the form of her mask will bear additions such as a keyhole eye, keys for fingers, and hair like curtains.

Her Changelings
Unsurprisingly, Chatelaines are a common kith to come from her durance, though any other Wizened is also possible. Those who entertain the Lady’s guests may become Dancers or Minstrels. Among the less obvious kiths are those that fill more specific roles: Caretakers of her mortal artifacts may become Manikins; stable-boys may turn to Broadbacks.

Character Sheet
Mental Attributes:  Intelligence 6, Wits 3, Resolve 6 Physical Attributes: Strength 2, Dexterity 3, Stamina 6 Social Attributes: Presence 5, Manipulation 3, Composure 4 Mental Skills: Academics (Architecture) 5, Crafts (Simple Machines) 4, Investigation 6 Physical Skills: Brawl 1, Larceny (Plain Sight) 4, Stealth 4 Social Skills: Empathy 1, Expression 1, Intimidation 2, Persuasion 2, Socialize 4 Merits: Direction Sense, Eidetic Memory, Fair Haven (Abandoned Victorian Asylum), Meditative Mind, Retainer (Servant Staff) 5 Willpower: 10 Virtue: Prudence Vice: Envy Initiative: 7 Defense: 3 Size: 5 Speed: 10 Health: 11 Wyrd: 7 Contracts: Artifice ••••, Hearth •••••, Goblin (Fair Entrance) ••, Stone ••, Vainglory ••• Glamour/per Turn: 20/7 Frailties: Cannot cross a line of ants (minor taboo); fire (major bane) Mien Blessings: Nightmare Aura, Perfect Protocol (Chatelaine), Impeccable Craftsmanship (Artist)