Fate (MTAw)

Fate is one of the ten Arcana of Mage: The Awakening. It's purview covers all aspects of destiny and probability. Common uses for Fate are creating good or ill forture, bestowing blessings and curses, mystically sealing an oath, or predicting or influencing random events.

Apprentices of Fate may use this Arcanum for important conjunctional effects. First, a mage may give another spell a "conditional duration", causing it to last slightly longer than normal at the expense of setting a condition under which the spell will cease earlier. The more easily the condition may be met, the greater the boosted duration of the spell. Using such a condition is the only way mages can cast spells of indefinite duration on living creatures. A Fate condition can also be combined with Time magic to set a "conditional trigger", a condition that will cause a spell's effect to start automatically when it is met. A spell delayed only with Time magic must be triggered by the mage. The same mastery of Fate may also be used to define targets to be exempted from an area effect spell.

Mages who become Adepts of Fate are also "Unfettered", gaining a special connection to their own destiny. They are supernaturally aware at any time if they are targeted by certain magical effects which would disrupt their destiny, and may instantly attempt to disrupt them with a counterspell.