Gwendolyn Fleming

The closer the countdown came to the handover to Chinese authorities, other Toreadors packed up and left. Gwendolyn Fleming stayed on and even now during Chinese rule she considers herself a bastion of Western culture.

History
Gwendolyn pursued music at a time when such acts were considered flippant for woman. She would attend concerts and cultural events with her parents while living in Edinburgh, Scotland. She was ambitious enough to want to be a performer and a composer.

She soon came to the attention of one Malcolm McCluan, Lord Blackloch. She was magnetically drawn to him and demonstrated her great talent in the harpsichord and piano. Then one final evening, Lord Blackloch offered the gift of eternal life and Gwendolyn accepted and was opened to the world of the Kindred and Toreador society.

They traveled together extensively though England and Europe and then at the beginning of the 20thcentury, they had made their way to Hong Kong where Malcolm had connections.

While Malcolm hated the city and in fact the whole barbaric far east, Gwendolyn found herself enraptured. When Malcolm announced he would be leaving she informed him she was going to stay. He returned to Europe and she made her way up the social ladder to become one of the lionesses of the City.

''Gwendolyn is a slender, breathtakingly beautiful young woman apparently in her early 20s. She dresses in the latest fashions from Europe, though she has developed a taste for Asian jewelry (particularly jade) and often wears jade earrings or bangles. Lustrous curls and chestnut coloured hair frame her heart shaped face and draw attention to her pale green eyes. Her presence in a room always commands attention. (World of Darkness: Hong Kong, p83) . ''

Character
Sire: Malcolm McClure

Nature: Architect

Demeanour: Visionary

Generation: 9th

Embrace: 1758 (born 1735)

Apparent Age: 23

Physical: Strength: 2, Dexterity: 5, Stamina: 3

Social: Charisma: 5, Manipulation: 4, Appearance: 5

Mental: Perception: 4, Intelligence: 3, Wits: 2

Abilities: Acting: 2, Alertness: 2, Brawl: 1, Bureaucracy: 2, Computer: 1, Dodge: 4, Drive: 2, Empathy: 3, Etiquette: 5, Finance: 3, Firearms: 1, Intimidation: 1, Linguistics: 3, Melee: 2, Music (piano): 5, Occult: 2

Disciplines: Auspex: 4, Celerity: 3, Fortitude: 3, Presence: 4, Protean: 3

Backgrounds: Allies: 3, Contacts: 3, Resources: 5, Retainers: 3, Status: 3

Virtues: Conscience: 4, Self-Control: 4, Courage: 5

Humanity: 8

Willpower: 8