Brewer (CTL)

Brewer

— Changelings  who  spent  their  durance  in  Faerie

learning how  to  create  mind-bendingly  potent  drinks  or  pecu-

liar alchemies. Due to  long  exposure  and  gradual  immunity,  a

Brewer gains four bonus dice to any Stamina roll made to resist

poisons or intoxication. In addition, the Brewers know the recipe

for

The Inebriating Elixir:

once per scene, the changeling can

instantly ferment  one  pint  of  any  drink  with  Glamour,  turning

it into a powerfully intoxicating brew. The changeling needs to

be able to touch the container holding the drink to do this. The

changeling’s player  rolls  Wits  +  Crafts. If the  roll  is  successful,

the player may spend one Glamour point to invest the drink with

a Potency rating equal to the changeling’s Wyrd rating, plus the

number of successes the player rolled. If the Potency of the brew

is higher than the Health of the person drinking the brew, the

person gets very drunk, and in five turns falls unconscious. If the

Potency doesn’t  exceed  the  drinker’s  Health,  the  drinker  must

roll Stamina + Resolve, or suffer the effects of having drunk one

more drink than her Stamina (see the

World of Darkness Rule-

book,

p. 177). The brew’s effects last for the rest of the scene.