Lore of the Realms

The Lore of the Realms allows Fallen to enter and leave the Shadowlands, or Haven, as they call it. Only Halaku may make good use of this Lore, because only they have the innate ability to navigate and survive in the Shadowlands.

The following entries contain the low-Torment effects of the Lore of the Realms. The high-Torment effects are included in brackets.


 * The Fallen may determine the strength of the barrier between the physical realm and the Shadowlands (the Fallen can only sense the barrier where it is weak).
 * The Fallen can enter the Shadowlands (identical, but a poltergeist effect remains at the point of transition for several days).
 * The Fallen may move between the physical realm and the Shadowlands, becoming visible but intangible on either side unless they will themselves to become substantial (identical, but a poltergeist effect follows the immaterial Fallen around).
 * The Fallen may reach into the Shadowlands from the physical realm without actually entering them, or they may reach into the physical realm without leaving the Shadowlands (identical, but a poltergeist effect will mark the site of transition).
 * The Fallen may create a portal that allows other physical entities - not spirits - to leave and exit the Shadowlands (identical, but the site of the portal is marked with poltergeist effects and draws malevolent Spectres towards it).

Ereshkigal, the Visage of the Realms

The Ereshkigal appear to be garbed in black robes and have long, skeletal fingers. Their faces are always hidden in shadow, and they make no sounds as they pass. They do not have wings, but are masters of moving into and out of the Shadowlands, and their sense of direction is uncanny. Monstrous Ereshkigal become brooding shadows, dark and menacing.

Sources:

Demon: The Fallen core rulebook