Aura (DAV)

The morality of a vampire influences his him in more aspects than just his behaviour. Followers of Roads or Paths, who are advanced followers of their chosen code of conduct begin to project their alienness as a vague impression on those around them, resembling their progress in their philosophy. Exceptional well-versed adherents can use their Aura to coax others into their biding, according to the projected impression.

In the Dark Ages, when the various vampiric philosophies were much more organized into their own Ashen Priesthoods, Auras were relativly common. In the Final Nights, thanks to the restructuring of the old Roads into Paths of Enlightenment in the Black Monastery, only exceptional devoted followers (Ratings of 8 or higher) of a Path project their aura.

Bearing

 * Humanity/Road of Humanity: Mundane. Vampires who retain much of their Humanity seem normal, without any indication that they are anything else than a especially nice human. High Humany ratings can affect rolls for winning sympathy and appearing unusual.
 * Path of the Beast/Road of the Beast: Menace. Onlookers know they are witnessing a predator, like the sheep when they see the wolf. Advanced rating bonuses apply to rolls aimed at terrifying or cowing an enemy.