Cohn Rose

On account of his natural talent for capturing attention, some Kindred have said that Cohn Rose would be a member of the Primogen if only he were a Toreador. Suave and debonair, Cohn Rose is the best public relations man of the Tremere clan. He always comes off as if he’s interrupting a busy schedule just to make time to talk to whoever he happens to be meeting with. No matter what problems arise, Cohn’s attitude is nonchalant. In many respects, it seems like the world is a stage for Cohn Rose, and he landed the part of leading man. Rose plays the piano like a virtuoso, and he has a fine appreciation for art. He spends nearly every night in Elysium, with such notables as Gloria Diamond, Angelique Stravinsky and Monica Black hanging on his arm. Word continually flies through the city that the Tremere will send Cohn to take over as prince of a small city or establish him as regent of a chantry. Some say Cohn’s longstanding rivalry with Pieter Van Dorn has kept him in D.C.; he may be the only member of the chantry who wants to see Pieter’s relationship with Angelique Stravinsky fail.

Like most Tremere, Cohn adheres to the D.C. socialite dress codes, preferring expensive suits and tuxedos. Cohn is fond driving around town in a bullet.proof limousine, courtesy of a limo service that he owns as a side business. He gets invited to all the right parties by all the right mortals, who assume that he’s independently wealthy and continually ask him if he’s planning to run for office somewhere. He has dark hair, bright blue eyes and a naturally pale complexion. He always wears a rose in his lapel.

Character Sheet
Clan: Tremere

Sire: Helena Taylor

Nature: Praise-Seeker

Demeanor: Gallant

Generation: 10th Embrace: 1974

Apparent Age: 26

Physical: Strength 2, Dexterity 3, Stamina 2

Social: Charisma 5, Manipulation 3, Appearance 5

Mental: Perception 4, Intelligence 3, Wits 5

Talents: Acting 4, Alertness 3, Athletics 1, Dodge 2, Empathy 2, Intimidation 2, Leadership 5, Subterfuge 4

Skills: Drive 2, Etiquette 4, Melee 1, Music 4

Knowledges: Bureaucracy 2, Finance 1, Investigation 3, Law 1, Linguistics 1, Occult 4, Politics 4

Disciplines: Auspex 2, Dominate 3, Presence 2 , Thaumaturgy 4 (Movement of the Mind 3, Lure of Flames 3, Weather Control 2)

Backgrounds: Allies 3, Fame 1, Herd 3, Influence 1, Resources 4, Retainers 3, Status 3

Virtues: Conscience 5, Self-Control 5, Courage 5

Humanity: 7

Willpower: 6