Knack (Scion)

Strength Knacks
Crushing Grip -- Clinches inflict Lethal damage. ''Source: Scion: Hero pg. 126Holy Bound -- Jump distances for the Scion are doubled. ''Source: Scion: Hero pg. 126Holy Rampage -- Inanimate objects have less defense against the Scion. ''Source: Scion: Hero pg. 126Hurl to the Horizon -- Doubles throwing ranges. ''Source: Scion: Hero pg. 126''Hurl to the Moon -- All objects have the range of a dart. Can make thrown attacks Piercing and Aggravated.'' ''Source: Scion: God pg. 61Uplifting Might -- Doubles the scion's lifting ability. ''Source: Scion: Hero pg. 127 Divine Rampage -- [Requires: Holy Rampage''] The scion can easily break inanimate objects. ''Source: Scion: Demigod pg. 53Divine Wrath -- [Requires: Crushing Grip] Normal unarmed attacks inflict Lethal damage and Clinch inflicts Aggravated damage. ''Source: Scion: Demigod pg. 53Knockback Attack -- The Scion may do an attack the inflicts no damage, but has lots of knockback. ''Source: Scion: Demigod pg. 55Mighty Heave -- [Requires: Hurl to the Horizon] The Scion throws objects even further than Hurl to the Horizon. ''Source: Scion: Demigod pg. 56Shock Wave -- Shockwave can knockdown all within radius or hurls single target into the air. ''Source: Scion: Demigod pg. 56 Disfiguring Attack -- [Requires: Divine Wrath''] Scion can choose to do Aggravated damage with unarmed attack, badly scarring his opponent. ''Source: Scion: God pg. 60Divine Bound -- [Requires: Holy Bound] Scion can make divine leap into the sky, much further than Holy Bound. ''Source: Scion: God pg. 60Hurl to the Moon -- [Requires Mighty Heave] The Scion can hurl massive objects as a normal thrown object and flings normal objects to miraculous distances. ''Source: Scion: God pg. 61Knockback Wave -- [Requires: Knockback Attack] Everyone in radius is thrown backward. ''Source: Scion: God pg. 61Making It Look Easy -- The Scion can perform multiple actions that include feats of strength. ''Source: Scion: God pg. 62'' Hang On -- The Scion greatly extends the amount of time they can perform a feat of strength so long as they remain virtually immobile. ''Source: Scion: Ragnarok pg. 32 Armor Crusher -- [Requires: Holy Rampage''] The Scion's attacks pierce through armor and shields with ease. ''Source: Scion: Companion pg. 51One Inch Punch -- [Requires: Crushing Grip] The Scion can focus all their strength into a small part of their body, such as a finger or elbow. ''Source: Scion: Companion pg. 51Titanium Tools -- Mundane objects the Scion utilizes as weapons do not break due to the Scion's Epic Strength. ''Source: Scion: Companion pg. 52''

Dexterity Knacks
Cat's Grace -- Cannot be knocked down and is unaffected by difficult terrain (except water/mud). Source: Scion: Hero pg.127Lightning Sprinter -- Doubles dash speed and allows running on water and mud.'' Source: Scion: Hero pg.127Monkey Climber -- Normal move speed up handholds (instead of half) and able to use multiple actions while climbing.'' Source: Scion: Hero pg.128Trick Shooter -- Doubles bonus of aim action and can perform some special attacks without penalty.'' Source: Scion: Hero pg.128Untouchable Opponent -- Dodge DV (but not Parry) gains double benefit from Epic Dexterity.'' Source: Scion: Hero pg.128 Divine Balance -- [Requires: Cat's Grace] The scion can balance on walk on objects that cannot support his weight (but not water). ''Source: Scion: Demigod pg. 56Escape Artist -- The scion can escape clinches and physical restraints. ''Source: Scion: Demigod pg. 56Ricochet Symphony -- Thrown objects can overcome cover by ricocheting off of the environment. ''Source: Scion: Demigod pg. 56Spider Climber -- [Requires: Monkey Climber] Scion can dash up handholds and even climb featureless surfaces. ''Source: Scion: Demigod pg. 56Whirlwind Shield -- Scion can now parry thrown weapons and bullets. ''Source: Scion: Demigod pg. 57'' And the Crowd Goes Wild -- Normal rolls of Athletics now treat each dot in this ability as automatic successes. ''Source: Scion: God pg. 62Anti-Gravity Climber -- [Requires: Spider Climber] Scion can climb or walk at dash speeds up nearly any surface and can stand in defiance of gravity. ''Source: Scion: God pg. 63Perfect Partner -- The Scion coordinates perfectly with others and can join any attack without a coordination check. ''Source: Scion: God pg. 63Photographic Penmanship -- Scion can paint or draw as well as a photograph, in addition to becoming a perfect forger. ''Source: Scion: God pg. 63Roll With It -- Scions can bend with any connecting attack and use Epic Dexterity to aid soak. ''Source: Scion: God pg. 64 Fast As Thought -- [Requires: Lightning Sprinter''] Doubles the distance and duration of a Scion's Dash action and allows them to ignore most obstacles. ''Source: Scion: Ragnarok pg. 32'' Microscopic Precision -- The Scion gains extraordinary fine motor control. ''Source: Scion: Companion pg. 52Omnidexterity -- Scions can use their feet and/or mouth to control objects as if they were their dominant hand. ''Source: Scion: Companion pg. 52Shot to the Heart -- [Requires: Trick Shooter] Target small weak points in enemies with greater ease. ''Source: Scion: Companion pg. 52''

Stamina Knacks
Damage Conversion -- Scion can convert incoming Lethal damage to Bashing. Source: Scion: Hero pg.129Holy Fortitude -- Doubles time that scion can work and the period between required eatting, drinking, and sleeping.'' Source: Scion: Hero pg.129Inner Furnace -- Any organic matter can be consumed as food, even if poisonous.'' Source: Scion: Hero pg.129Self-Healing -- Can heal self of Lethal or Bashing damage.'' Source: Scion: Hero pg.129Solipsistic Well-Being -- A single surprise attack does no damage at all.'' Source: Scion: Hero pg.129 Body Armor -- Scion can parry unarmed and armor himself with his ichor. ''Source: Scion: Demigod pg. 57Devourer -- [Requires: Inner Furnace] Any liquid can sustain as water and any solid as food. ''Source: Scion: Demigod pg. 58Divine Fortitude -- [Requires: Holy Fortitude''] Doubles time scion can strenuously work and eliminates needs for food, or water, or sleep (but only one of these). May be taken up to three times.'' ''Source: Scion: Demigod pg. 58Regeneration -- [Requires: Self-Healing] Can regenerate even Aggravated damage or regrown body parts. ''Source: Scion: Demigod pg. 58Skin-Shedding -- Scion negates damage when taking knockback, leaving a shed skin behind. ''Source: Scion: Demigod pg. 59 Divine Damage Conversion -- [Requires: Damage Conversion''] Scion can convert incoming Aggravated damage to Lethal. ''Source: Scion: God pg. 65Extended Youth -- The Scion no longer ages. ''Source: Scion: God pg. 65Impenetrable -- [Requires Body Armor] Ichor-based armor can now soak Aggravated and ignore Piercing property of weapons. ''Source: Scion: God pg. 66Internal Refinery -- [Requires: Devourer] Immune to any poison and disease and can forge an antidote after exposure. ''Source: Scion: God pg. 66Tireless Worker -- [Requires: Divine Fortitude] Scion can work without stop. ''Source: Scion: God pg. 66'' Raise Your Glass -- Regain Legend points by drinking with style and/or gusto. Epic Stamina can no longer be used to resist intoxication. ''Source: Scion: Ragnarok pg. 32-33Whale's Breath -- Triples the length of time a Scion can hold their breath, makes them immune to pressure changes (AKA the bends) though not the pressure itself, and allows them to speak underwater. ''Source: Scion: Ragnarok pg. 33 Invulnerable Nail -- [Requires: Body Armor''] Makes a tiny point on the Scion's body greatly tougher for a split second. ''Source: Scion: Companion pg. 53Raging Bull -- Wound penalties become bonuses for a scene. ''Source: Scion: Companion pg. 53''Under Pressure -- Makes the Scion immune to atmospheric pressure, such as when deep underwater. Does not protect against bruising or crushing damage, however.'' ''Source: Scion: Companion pg. 53''

Charisma Knacks
Benefit of the Doubt -- Removes penalty from convincing people of improbably things. Source: Scion: Hero pg.130Blessing of Importance -- Replentishes mortal's Willpower points, boosts Scions.'' Source: Scion: Hero pg.130Charmer -- Quells an emotion in a target, allowing them to be convinced without regard to that existing emotion.'' Source: Scion: Hero pg.130Inspirational Figure -- Restores a spent willpower to each person in a crowd of mortals and/or scions.'' Source: Scion: Hero pg.130Never Say Die -- Restores willpower to allies after taking damage.'' Source: Scion: Hero pg.130 BFF -- [Requires: Blessing of Importance] Replentishes an allies Willpower points, boosts mortals further. ''Source: Scion: Demigod pg. 59Crowd Control -- [Requires: Charmer] Calms or delays mobs from immediate action. ''Source: Scion: Demigod pg. 59Pied Piper -- Mortals tend to flock around the scion. ''Source: Scion: Demigod pg. 59Preach On -- [Requires: Inspirational Figure] All mortals and scions hearing preacher have Willpower refilled, and even Titanspawn can gain a bonus. ''Source: Scion: Demigod pg. 60Unimpeachable Reference -- Can grant Benefit of the Doubt to another target. ''Source: Scion: Demigod pg. 60 Borrowed Credibility -- [Requires: Unimpeachable Reference] As Unimpeachable Reference'', but the target also benefits from the scion's dice pool when using the borrowed knack. ''Source: Scion: God pg. 67Boys Will Be Boys -- Parties offended by the scion view slights as minor after this knack is used. ''Source: Scion: God pg. 68Divine Figurehead -- [Requires Pied Piper] Now scions and other creatures of Legend flock around the user of this knack. ''Source: Scion: God pg. 68Engender Love -- [Requires: Charmer''] Target cannot resist requests while enthralled with the scion, even if of higher Legend. Be warned that this effect wears off...'' ''Source: Scion: God pg. 68Hapless Cool -- Any action, no matter how foolish or if it succeeds, looks "cool" to onlookers. ''Source: Scion: God pg. 68 Blame James -- [Requires: Boys Will Be Boys] After using Boys Will Be Boys'', additional Legend can be spent to shift the blame on another party. ''Source: Scion: Companion pg. 54Instant Seminar -- [Requires: Inspirational Figure] After giving a rousing speech, onlookers can temporarily use a Scion's Ability score instead of their own. ''Source: Scion: Companion pg. 54Paragon of Virtue -- [Requires: Inspirational Figure] After giving a rousing speech, onlookers gain one dot of a chosen Virtue the Scion possesses. ''Source: Scion: Companion pg. 54''

Manipulation Knacks
Blurt It Out -- Tricks target into blurting out something when that topic is being discussed. Source: Scion: Hero pg.131God's Honest -- Convinces someone that the scion is telling the absolute truth until someone else proves that the target has been tricked.'' Source: Scion: Hero pg.131Overt Order -- A single action can be commanded of the target.'' Source: Scion: Hero pg.131Stench of Guilt -- When topic comes up in which the target is keeping a secret, the scion is aware that a secret is being kept.'' Source: Scion: Hero pg.131Takes One to Know One -- When target deliberately lies, the scion is aware that the statement is false.'' Source: Scion: Hero pg.131 Advantageous Circumstances -- Making a simple action in a crowd, results in desired effect (see example in book). ''Source: Scion: Demigod pg. 60Hard Sell -- [Requires: Overt Order] Scion can apply Overt Order to groups of people. ''Source: Scion: Demigod pg. 61Instant Hypnosis -- [Requires: Overt Order] Scion can instantly hypnotize victim and implant suggestion. ''Source: Scion: Demigod pg. 61Knowing Glance -- Victim holding a secret can be forced to lose all unspent Willpower. ''Source: Scion: Demigod pg. 61Rumor Mill -- Rumors can be sent that capture the media spotlight over the next month or weeks. ''Source: Scion: Demigod pg. 61 Implant False Memory -- [Requires: Instant Hypnosis''] Memories can be completely fabricated for hypnotized victim. ''Source: Scion: God pg. 69Kill the Messenger -- [Requires: Blurt It Out] Scion can use manipulation dice pool through emissary, possibly for the benefit or harm of the message bearer. ''Source: Scion: God pg. 69Mass Hypnosis -- [Requires Instant Hypnosis] Scion can hypnotize and implant suggestions in groups of people. ''Source: Scion: God pg. 69Secondhand Persuasion -- Manipulation attempt can be made through written message to single target. ''Source: Scion: God pg. 69Trendsetter -- [Requires: Rumor Mill] Infects communities (up to the whole world) with a fad for several weeks. ''Source: Scion: God pg. 70 Deprogramming -- [Requires: Takes One to Know One'', possibly others] The Scion can shatter the effects of Epic Charisma and Epic Manipulation. To counteract specific Knacks, the Scion must know them. ''Source: Scion: Companion pg. 54Not the Face -- The Scion winces, making an aggressor delay their attack for one tick. ''Source: Scion: Companion pg. 54-55Return to Sender -- [Requires: Overt Order] Minions don't dawdle after finishing a task and return directly to the Scion. ''Source: Scion: Companion pg. 55''

Appearance Knacks
Center of Attention -- Attention of crowd stays on scion, usually following entrance into room. Source: Scion: Hero pg.132Come Hither -- Draws target to scion with just a message and a picture. Does not work for divinely ugly scions.'' Source: Scion: Hero pg.132Dreadful Mien -- Causes target to flee. Does not work for divinely beautiful scions.'' Source: Scion: Hero pg.132Lasting Impression -- Grants target extra Willpower point and bonus to skills; or robs a Willpower and causes penalty to skills.'' Source: Scion: Hero pg.133Serpent's Gaze -- Locking eyes causes target to become inactive during combat, although scion is limited to doing second actions.'' Source: Scion: Hero pg.133 Blinding Visage -- Target is blinded and meanders or staggers around. ''Source: Scion: Demigod pg. 62Compelling Presense -- [Requires: Serpent's Gaze] Targets are caught staring and remain inactive in combat, while scion continues to act normally. ''Source: Scion: Demigod pg. 62Inescapable Vision -- [Requires: Lasting Impression] All people of the gender appear to be the scion to the target and target cannot regain Willpower. ''Source: Scion: Demigod pg. 62My Eyes Are Up Here -- Mortals ignore scion's appearance and cannot later describe what the scion looked like. ''Source: Scion: Demigod pg. 63Perfect Actor -- Targets feel emotion that scion actively displays. ''Source: Scion: Demigod pg. 63 Detail Variation -- [Requires: My Eyes Are Up Here''] Scion can vary details of appearance. ''Source: Scion: God pg. 71Doin' Fine -- Scion does not display any signs of damage during combat. ''Source: Scion: God pg. 71Tailor Made -- [Requires: Detail Variation] Clothing of any sort can be made from scion's ichor. ''Source: Scion: God pg. 72Undeniable Resemblance -- [Requires: Detail Variation] Scion can perfectly mimic any appearance or gender desired. ''Source: Scion: God pg. 72Unusual Alteration -- [Requires: Undeniable Resemblance] Scion can make unnatural changes, including changing to either divinely beautiful or monstrous. ''Source: Scion: God pg. 72 Game Face -- Identical to Dreadful Mien'', but for beautiful Scions. ''Source: Scion: Ragnarok pg. 33 Do Not Want -- [Requires: Dreadful Mien''] The Scion is so ugly that it is more difficult to even touch them with weapons in battle. ''Source: Scion: Companion pg. 55Meet Me Backstage -- [Requires: Come Hither] The Scion uses their beauty to lure a target to a specific spot. ''Source: Scion: Companion pg. 55-56Visage Great and Terrible -- Shift your Epic Appearance from beautiful to ugly and vice versa. ''Source: Scion: Companion pg. 56''

Perception Knacks
Perfect Pitch -- Scion notes any subtle variations in sound, from keypad keys to single note flaws in a concert. Source: Scion: Hero pg.132Predatory Focus -- Amazing ability to track targets.'' Source: Scion: Hero pg.134Refined Palate -- Perfect sense of smell and taste.'' Source: Scion: Hero pg.132Subliminal Warning -- Scion always gets a roll to detect an ambush as it is triggered.'' Source: Scion: Hero pg.134Unfailing Recognition -- Scion recognizes the faces of people she is fatebound, regardless of disguise or concealment. Others can be remembered with effort.'' Source: Scion: Hero pg.132 Broad-Spectrum Reception -- When deliberately attuned, scion can sense/see magnetic fields, infrared, radioactivity and other phenomema. ''Source: Scion: Demigod pg. 64Environmental Awareness -- [Requires: Subliminal Warning''] Scion is always aware of ambush and can warn allies. Also can detect minute environmental changes.'' ''Source: Scion: Demigod pg. 64Spatial Attunement -- Scion can perceive without sight, in 360 degrees. ''Source: Scion: Demigod pg. 64Supernal Hunter -- [Requires: Predatory Focus] Scion can follow any trail, even through the air. ''Source: Scion: Demigod pg. 64Telescopic Senses -- Range for all senses is greatly extended, as long as the perceived sensation is not blocked (such as line of sight). ''Source: Scion: Demigod pg. 64 Clairvoyance -- [Requires: Telescopic Senses''] Scion can perceive at any location he has been before, or can extend touch and taste to line of sight distance. ''Source: Scion: God pg. 73Hear Prayers -- [Requires: Legend of 9 or higher] Scion can hear any prayer or message from a mortal anywhere, so long as it is specifically addressed to her. ''Source: Scion: God pg. 73Parallel Attention -- Multiple senses or inputs are not confusing and the scion notes each one individually. ''Source: Scion: God pg. 73Rarified Electromagnetic Perception -- [Requires: Broad-Spectrum Reception] Scion now always has awareness of broad-spectrum sensations and sights and can decode them (e.g. cell phone calls). ''Source: Scion: God pg. 74Sense Fatebond -- Scion is aware when a fatebonded person is around and can identify them with effort. ''Source: Scion: God pg. 74'' Fool Me Once... -- Allows the Scion to see through illusions. If they have encountered the illusionist before, they are able to sense their signature. ''Source: Scion: Ragnarok pg. 33-34'' In Your Dreams -- [Requires: Subliminal Warning] The Scion recalls everything that happened around her while she was asleep. ''Source: Scion: Companion pg. 56Real McCoy -- The Scion knows when he's dealing with a shapeshifted entity. ''Source: Scion: Companion pg. 56''Scent the Divine -- Detect if someone is a Scion by scent. Different pantheons have different scents.''

Intelligence Knacks
Fast Learner -- Scion learns Academics, Medicine, Occult, Poltics and Science faster than others. Source: Scion: Hero pg.135Know-It-All -- Obscure knowledge abounds for this Scion, which may provide hints when stuck in a story.'' Source: Scion: Hero pg.135Math Genius -- Scion makes instant calculations and estimations.'' Source: Scion: Hero pg.135Perfect Memory -- Scion remembers everything, which is useful if players forget a plot point.'' Source: Scion: Hero pg.135Teaching Prodigy -- When teaching any of your abilities, students benefit from the Fast Learner knack, but you are limited to teaching up to your dots max.'' Source: Scion: Hero pg.135 Cypher -- Can mentally decode any message and devise unbreakable codes for his own messages. ''Source: Scion: Demigod pg. 65Language Mastery -- Scion undstands any spoken langauge immediately and learns to speak or write in that language very quickly. ''Source: Scion: Demigod pg. 65Multitasking -- Mental acions are never distractions and are not penalties on multiple actions. ''Source: Scion: Demigod pg. 65Star Pupil -- [Requires: Fast Learner] You also learn these abilities faster: Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmenship, Melee, Survival, and Thrown. ''Source: Scion: Demigod pg. 65''Wireless Interface -- Scion can mentally interface with any computer he can see. This may be distracting without Multitasking knack.'' ''Source: Scion: Demigod pg. 65'' Blockade of Reason -- Scion always gets Intelligence-based resistance to supernatural persuasion attempts. ''Source: Scion: God pg. 74Instant Translation -- [Requires: Language Mastery] Scion automatically understands any spoken or written word. ''Source: Scion: God pg. 74Speed Reader -- Pages are read as fast as the scion can blink. ''Source: Scion: God pg. 75Telepathy -- Scion can "speak" thoughts directly into the minds of others she can see. ''Source: Scion: God pg. 75Well-Read Virgin -- [Requires: Know-It-All] Any Intelligence-based roll for information can be done without penalty if lacking dots in the appropriate Ability. ''Source: Scion: God pg. 75'' Fight with Your Head -- Reduces opponents' benefits from Knacks and Boons by learning their strategies. ''Source: Scion: Ragnarok pg. 34'' Axiom -- The Scion's player states a logical deduction and the Storyteller must tell them if the the statement is true or false. ''Source: Scion: Companion pg. 57-58Concept to Execution -- [Requires: Star Pupil] Temporarily fix a mundane item with limited resources, temporarily replace a lost Relic or build a whole new device with incredible implications. ''Source: Scion: Companion pg. 58-59Tactical Planning -- The Scion can substitute her Intelligence score for Wits when rolling Join Battle, counting the bonus successes derived from Epic Intelligence. ''Source: Scion: Companion pg. 59''

Wits Knacks
Instant Investigator -- The scion can instantly tell what crimes were commited in a location, sequence of events, numbers involved, and other details. Source: Scion: Hero pg.135Meditative Focus -- Environmental distractons barely affect the scion.'' Source: Scion: Hero pg.135Opening Gambit -- Scion may choose to automatically go first in combat.'' Source: Scion: Hero pg.135Rabbit Reflexes -- When surprise attacked, the Scion gets double defenses against that attack instead of no defense.'' Source: Scion: Hero pg.135Social Chameleon -- Aside from language and clothes, the scion always looks like he fits into any group of people.'' Source: Scion: Hero pg.135 Cobra Reflexes -- You may counter-attack when surprised, even if you did not notice the ambush. ''Source: Scion: Demigod pg. 66Eternal Vigilance -- The Scion is never surprised at all, and may roll for noticing a surprise attack when fully asleep. ''Source: Scion: Demigod pg. 66Instant Assessment -- At the start of battle, the scion may assess combat ability of foes. ''Source: Scion: Demigod pg. 67Monkey in the Middle -- Multiple attacks cannot apply coordinated attack or onslaught penalties on the scion. ''Source: Scion: Demigod pg. 67Perfect Imposter -- [Requires: Social Chameleon] The scion can always anticipate the expected responses when impersonating someone, even from the target's closest associates. ''Source: Scion: Demigod pg. 67'' Jack of All Trades -- Instead of getting no Epic Attribute successes for rolls with a zero-dot ability, the scion gets a partial benefit. ''Source: Scion: God pg. 76Opening Salvo -- Target loses a Willpower point if the player can come up with a jibe on-the-spot. ''Source: Scion: God pg. 76''Psychic Profiler -- The Scion can size-up others easily. Conversation can reveal Nature, calling and primary Viture. Fatebound individuals reveal their role.'' ''Source: Scion: God pg. 76Scathing Retort -- [Requires: Opening Salvo] If the player can make a comeback to an assault, the victim is stripped of Willpower points and cannot regain any for the rest of the day. ''Source: Scion: God pg. 76Talent Mirror -- [Requires: Instant Assessment''] You can substitute the target's dice pool (plus your Epic Attributes bonuses) when repeating an action you saw the target perform. Same for DV.'' ''Source: Scion: God pg. 76'' Adaptive Fighting -- After failing to connect with an opponent, the Scion can add their Epic Wits rating in dice to their next attack. ''Source: Scion: Companion pg. 59Between the Ticks -- [Requires: Opening Gambit] The Scion can interrupt any action, even in the heat of battle, once per scene. ''Source: Scion: Companion pg. 59Don't Read the Manual -- The Scion can use an item they have no training with as if they had one dot in the requisite ability. ''Source: Scion: Companion pg. 59''