Mammoth (WTA)

Mammoth, is a totem.

Overview
Mammoth watched his true children die close to four thousand years ago, and has been dying ever since. Had Griffin sheltered him, he'd no doubt have perished altogether by now, but even Griffin can't stop his slow death. Mammoth, even in his last years, teaches his adopted children to exercise their might wisely and conservatively. Even when punishment is justified, for example, Mammoth frowns upon any more (or less) punishment than necessary. He is most popular among the Get of Fenris, Children of Gaia and especially the Red Talons.

Traits & Ban

 * Background Cost: 5

Traits
Each of Mammoth's children gains Enigmas +2; the pack gains two dice of Strength. Once they had the power to summon a Mammoth from the Umbra, but if there are any left, they do not respond to Garou calls now. However, as the dark eye of the Apocalypse sets its gaze on Mammoth, those Garou who follow him sense his panic and despair gaining 2 Rage and 1 Gnosis.

Ban
Mammoth now asks his charges for one thing only: Attempt to save his descent into destruction, by any means necessary.

Spirit
Great Beast

Physical: Strength 10, Dexterity 5, Stamina 9

Social: Charisma 0, Manipulation 0, Appearance 0

Mental: Perception 3, Intelligence 1, Wits 3

Talents: Alertness 4, Brawl 6, Intimidation 4, Primal-Urge 5

Abilities: Animal Ken 4

Rage 10

Gnosis 10

Willpower 10

Health: OK/OK/OK/OK/-1/-1/-2/-2/-3/-4/-5/Incapacitated

Attacks: Mammoths can attack with tusks (Strength +3). Five or more successes with this attack indicates that the mammoth has impaled its victim and can subsequently hurl it into the air for additional damage upon landing. Mammoths can use their massive feet to trample (Strength +5). Like all Great Beasts, mammoths regenerate two Health Levels per round. If killed, they Reform in the Deep Umbra. Along with other mega-fauna of the Ice Age, mammoths roamed the Southern Appalachians 12,000 years ago. Hunted by the Paleo-Indian peoples who first inhabited the region, mammoths became extinct as the Ice Age ended. When these beasts travel the earth, they tend to favor the territories where their herds once ranged freely. Attempts to summon them outside their natural environs increase the difficulty of the Gift by two unless the summoner is a child of Mammoth. Although mammoths are not naturally aggressive, they are fierce defenders when attacked.