List of Sidereal Exalted Charms

This is a list of Charms for the Sidereal Exalted.

Note: Due to the change in Abilities between Exalted First Edition and Exalted Second Edition, a number of castes' Abilities (and their associated constellations) were changed. The First Edition Abilities of Endurance (Journeys) and Brawl (Battles) were removed, their functions folded into the Abilities of Resistance (Journeys) and Martial Arts (Endings), respectively. The new Abilities of Integrity (Endings) and War (Battles) were added, and the existing Ability of Athletics was shifted from Endings to Battles. All of the constellations associated with the altered or removed Abilities were also necessarily changed.

Battles
House: The Crimson Panoply of Victory. Constellations: The Banner (Presence in 1e, Athletics in 2e), The Gauntlet (Brawl in 1e, Presence in 2e), The Quiver (Archery), The Shield (Resistance in 1e, War in 2e), The Spear (Melee)

Endings
House: The Violet Bier of Sorrows. Constellations: The Corpse (Medicine), The Crow (Awareness), The Haywain (Bureaucracy), The Rising Smoke (Athletics in 1e, Integrity in 2e), The Sword (Martial Arts)

Journeys
House: The Golden Barque of Voyage. Constellations: The Captain (Sail), The Gull (Thrown), The Mast (Endurance in 1e, Resistance in 2e), The Messenger (Ride), The Ship's Wheel (Survival)

Secrets
House: The Forbidding Manse of Ivy. Constellations: The Guardians (Larceny), The Key (Investigation), The Mask (Stealth), The Sorcerer (Occult), The Treasure Trove (Lore)

Serenity
House: The Cerulean Lute of Harmony. Constellations: The Ewer (Dodge), The Lovers (Socialize), The Musicians (Performance), The Peacock (Craft), The Pillar (Linguistics)