Mad Al

Mad Al, who escaped Bedlam alongside his double, is the fetch of Sir Alistair.

Overview
"Well, now, this is a fine pickle. My dear brother and all his friends come crawling to the hollow man for aid. Charming."

This fetch despises his “brother” for having created him imperfectly and abandoned him to the madhouse. Killing Alistair is not enough for him — instead, the double wishes to toy with his changeling counterpart. As the name implies, the fetch is utterly mad, though it is the refined madness of the aristocracy, rather than the shrieking insanity of the common lunatic.

Character Sheet
Virtue: Charity Vice: Lust Mental Attributes: Intelligence 2, Wits 4, Resolve 2 Physical Attributes: Strength 1, Dexterity 4, Stamina 2 Social Attributes: Presence 3, Manipulation 4, Composure 2 Mental Skills: Academics 2 (Literature), Occult (the Hedge) 4, Politics 2 Physical Skills: Brawl 1, Stealth (Hiding From Jealous Spouses) 3, Survival (the Hedge) 5, Weaponry (Cane) 2 Social Skills: Animal Ken 2, Intimidation 2, Socialize (Seduction) 3, Subterfuge 3 Merits: Fame 2, Resources 4, Status (Aristocracy) 1 Health: 7 Willpower: 4 Morality: 4 Wyrd: 1 Echoes: Attuned to the Wyrd, Enter Hedge Pledges: None Glamour/per Turn: 10/1 Size: 5 Speed: 10 Defense: 4 Initiative: 6 Armor: 0 Notes: Equipment – Walking Stick (1B)