Dur-Abzu

Within the lies of the Abyss reside twisted mockeries of the Watchtowers that call out to mages who have forsaken their path in order to become a Scelestus. They collect the contradictions and taboos of Path mythology instead, and Joined mages use them as the basis for magical ceremonies. To join one of the Dur-Abzu is seen by many Sclesti as the first step to become a true follower of the Void.

Where an Awakening is a series of trials that ends in wisdom and self-actualization, Joining is a journey of confusion and degradation that rips out the roots of identity—indeed, to complete the journey, the mage must defile her own sense of self, opening it to alternatives the way a wound exposes her to infection. One does not climb a Dur-Abzu but rather crawls through its mazy passages. In the end of an Abyssal play, the Joiner betrays something fundamental to their identity and emerges reborn in Paradox. Usually, the Joined takes a new Shadow Name after the events.

Known Dur-Abzu

 * The Burning Iron Spiral: A twisted mockery of the Primal Wilds; an endless city full of pollution and mutated lifeforms in an everchanging environment that bears no comfort


 * Drugaskan: a twisted mockery of Pandemonium; a realm of complete silence and isolation, filled only by mocking whispers


 * Arallu: a twisted mockery of Stygia; a realm of endless decompostion, of rust and defilement


 * Ao Si: a twisted mockery of Arcadia; a land of broken promises, inescapable curses and thorny mazes, inhabited by dark creatures who feast on rot and deceit


 * The Deluge: A twisted mockery of the Aether; an ocean of blood covering devastated temples, inhabited by dark angels who taught huamnity forbidden knowledge