Path of Blood (Assamite)

The Path of Blood is a Path of Enlightenment common among the Assamites. Its followers fight the Beast with rigorous devotion to the cause of Haqim.

A follower of the Path is commonly called a Dervish.

Overview
The Path of Blood is founded on the ancient dictates of Haqim. First and foremost, the Clan seeks to convince other Kindred of their flawed, cursed nature, and thus convert them to the service of those on the Path. Kindred as a whole are a blight upon the earth, existing only to fuel the righteous among the Clan, and only by upholding Haqim's righteous code can they redeem themselves. Should vampires resist attempts at conversion, the Assamites kill them. Only those among the Assamites who have shown their devotion to the cause of the Clan are allowed to tread on the Path. More enlightened Kindred on the Path of Blood also seek to uncover lore and knowledge that may lead them to foes possessed of ancient and powerful blood, so that they can diablerize them. As such, vampires who follow the Path of Blood aren't mindless monsters gorging on Kindred vitae, but would-be saviors of the entire world. All Kindred on the Path of Blood strive to attain "Oneness" with the mythical Haqim, though few who have reached this lofty goal deign to explain its nature. most Dervishes believe that Oneness resembles Golconda, or another state wherein vampires can cast off their curse and revel in their Cainite natures. By taking the cursed blood of the Antediluvians and their spawn, the followers of the Path hope to concentrate the curse of Khayyin in the hands of those who will use it responsibly.

Over the years, the Path had to restructured several times. With the advent of Islam and Zoroastrism, many theistic elements were incorporated into the Path, such as the element of divine grace that forgave the Assamites their own cursed existence if they would dedicate themselves to fight against Caine's get. When the Baali cursed the Warrior Caste, the Assamites incorporated the Diablerie as a means to rise in Haqims favour. Under the blood curse of the Tremere, the Clan instead collected blood from vampires as payment, using that to follow Haqim's directives until the night when the curse upon them would be lifted. When Ur-Shulgi rose and purged the curse, he also restored the original Path of Blood, although many subtle influences of middle eastern religions are tolerated.

Ethics

 * Follow the teachings of Haquim


 * Do not concern yourself with Mortals, for they are not yours to be judged


 * Lose no opportunity to sate the Beast with the vitae of other Kindred


 * Fight against the rage of the Beast- let it never gain the upper hand


 * Seek knowledge that may aid the Clan in its war on the cursed spawn of Khayyin


 * Extend the glory of Haqim's cause to other Kindred. Should they refuse, use them to further your own journey back to Khayyin's grace.

Hierarchy of Sins
10 - Killing a mortal for blood

9 - Breaking your word of honor to a fellow on the Path

8 - Not teaching others about Haqim and his teachings

7 - Failing to destroy an unbeliever

6 - Frenzying

5 - Not trying to learn everything you can about an enemy and his tactics

4 - Failing to slay and gain substance from a foe

3 - Refusing to answer the summons of another Path follower

2 - Failing to diablerize an enemy

1 - Acting against another follower of the Path