Path (MTAs)

Paths are domains of linear magic, similar in some ways to the Spheres of Awakened magic. A Path, however, is much more narrowly defined than a Sphere: a Path is good for producing one fairly specific type of magical effect, and no matter how far a sorcerer has progressed down on Path, they still must start at the very beginning of any other path they wish to study. So, for instance, whereas a mage may study the Sphere of Spirit and learn a variety of ways to summon, bind, and interact with souls, spirits and other Umbral beings, a sorcerer must separately study the Paths of Spirit Awakening, Calling, Chasing, etc.

The Paths listed below may be known by different names among different groups of sorcerers.

Known paths

 * Alchemy
 * Conjuration
 * Conveyance
 * Daimonis
 * Divination
 * Dowsing
 * Enchantment
 * Ephemera
 * Fascination
 * Fetishism
 * Fortune (also known as Cursing)
 * Gauntlet Manipulation
 * Geomancy
 * Healing/Infliction
 * Hellfire (also known as Fires of Inferno)
 * Herbalism/Brewing (also known as Herbal Ways)
 * Illusion
 * Life Stealing
 * Lust and Torment
 * Mana Manipulation
 * Manifest Nature
 * Mentalis
 * Mindbending
 * Necromancy
 * Oneiromancy
 * Purification
 * Saturnal (Anima and Manes)
 * Shadowcasting (also known as Shadows)
 * Shapeshifting
 * Spirit Awakening
 * Spirit Calling
 * Spirit Chasing
 * Spirit Command
 * Spirit Control
 * Summon Nature
 * Summoning, Binding and Warding (also known as Summoning or Warding)
 * Thaumaturgy
 * Theurgy (Via Geniorum, Via Ignis, Via Medicamenti, Via Necromantiae, Via Oraculi)
 * Totem Link
 * Weather Control (also known as Weathercraft)