Angst

In Wraith: The Oblivion, Angst is a measure of an individual Wraith's despair, self-destructiveness and symapthy with Oblivion. It is the fuel of the Shadow, which uses Angst much like a wraith uses Pathos.

As with many other concepts in the Underworld, angst has a spiritual component and a manipulable physical component. Angst manifests as an inky blank substance, which stains the hands of Pardoners and is collected in their iron lanterns. Concentrated angst is a form of toxic waste, the stuff of Oblivion, and left to its own devices can be dangerous.

In Play
Wraiths have an Angst attribute, which is measured from 1-10. The Angst attribute is actually two attributes - all wraiths have a permanent angst defined at creation, and a temporary Angst score which fluctuates during play. Angst is largely controlled by the Shadowguide and the Storyteller, and under most circumstances, a wraith's player knows his Angst score only in vague terms.

Angst is increased several ways - botching a roll using shadow dice, by using certain arcanoi, and by fulfilling a shadow's dark passions. When a character's Angst is too high (exceeding his willpower), the shadow can attempt catharsis to take over the wraith and cause even more damage. In addition, a shadow can trade in 10 temporary angst points for a permanent angst point - if a wraith's permanent angst reaches 10, then he becomes a spectre under GM control.

Angst is generally harder to decrease than it is to increase - the Underworld as written in Wraith is stacked in Oblivion's favor (and has been growing worse as time passes), that said, the standard wraithly tool for managing the shadow is the Castigate arcanos. The Dark Kingdom of Jade uses a similar, but more limited art called the Way of the Soul.