Shadow Games

Shadow Games is the fourth book in the Orpheus series and the third supplemental sourcebook. A remnant of the old world of ghosts falls into this world, creating havoc. Meanwhile, the pigment cults continue to gain strength and prepare to reveal their true colors.

Chapters
Prologue: Collateral Damage details three Orpheus signature characters experiences with the crash of the tower and resulting ghost-quake.

The Introduction, as in all of the other Orpheus books, explains this book’s part in the metaplot using movie structure analogies, and has recommended movies for the reader to watch to help them feel the atmosphere of the book. It also offers short previews (via Radio Free Death) of things to come in the metaplot.

Chapter One: Ghost-Quake details the events of a massive Stygian watchtower that pierces the Stormwall and causes a catastrophic mishap in both the worlds of the dead and the living.

Chapter Two: Cult of Personality talks about the cultural response to the art of projection, as well as more details on the pigment cults in general, and Uriah Bishop’s Missionary Works of the Holy Ghost specifically. It also reveals the truth about Project Flatline.

Chapter Three: The Unearthed Players Guide demonstrates the benefits and problems of using of Spite to power Horrors rather than Vitality. It also provides a number of new Stains.

Chapter Four: Storytelling the Dead presents the growing prescence of ghosts, the confrontations against the pigment cults, and the new organization known as Lazarus Redux.