Seasons (DAM)

Overview
The seasons are the four pillars of the old faith Sample foci : Blood,chanting,ordeals

Autumn
Powers of wisdom and fruition Despite setting the trees ablaze with shades of red and gold, Autumn is the season that cools the blood, beckoning farmer:; to their harvests and calling beasts to prepare for che coming snows. It is the time of age and wisdom, when that which is planned comes to fruition. Likewise, as the leaf withers on the branch, it is a time for conserving strength and fortifying against coming hardship. The dead grow close to the land of the living during this season, as the Earth itself prepares to die. can detect the presence of maturity and ripeness in a thing, its readiness for harvest. It is possible to sense wisdom in words or in a person (such as the telltale ring of prophecy), or co perceive when a woman will give birth to the child she carries. Likewise, one can see when a thing is ready to begin its twillight time , whether that thing is an animal, an idea or an institution. extant emotions wtth her magic and can make simple life (plants or insects, for example) or simple idea:s (such as the blacksmtth's son's idle thoughts of asking the sh epherd'::. daughter to marry him) mature and, if appropriate, hear fruit. Also, he may gather up her energies and guard herself against mystic assaults directed at her pattern (adding successes to Stamina for the purposes of soaking direct pattern attacks). of the Living Faith can stymie change, slowing time (reducing a subject to one action for a number of turns equal to succe~ses rolled, for example) or the proliferation of ideas. The druid may sculpt the Earth, which draws its energy inward during this Season, controlling its shape and causing it to flow, at will. also, as this is a changing time, a mystic time, a time of crossing over, he can move into the Penumbra at crossroads and other between-places. He can protect living patterns, bolstering their powers to resist (adding one dot of Stamina per success). leaves in a fiery rain (inflicting one Health Level of       aggravated damage per success on a simple spell). Brashness may be transformed into patience and a fool might be made to rethink his plans, forsaking them for a wiser course of action. Also, the witch may evolve nonliving things or concepts into their final form ( tuming ambition into a desire for conquest, a felled tree to dry timber or coal and iron into steel). living being with age (two years per success) and can create wisdom and undersrnnding (adding one dot to Intelligence per success). She can simulatethe land's final sigh as it gives up its life to make way for Winter, creating failure in a venture (subtracting her successes on a simple spell from those scored by another, to a minimum of zero; if the subject's roll is magical, however, she must expend a point of both Willpower and Quintessence to do so). By summoning up the power of contemplation, the witch can contact the minds of others directly or can, with great effort, bring anew place of power into being (creating cray after an extended spell limited  to no more than 10 rolls, one roll per day; every 10 successes equals one level of the new cray) Specialties: Contemplation, Creating Calm, Harvesting, Wisdom Sample Foci: Ashes from a quenched fire, fallen leaves, a lock of newly-ctr red or brown or golden hair, scythe, sheaf of wheat, soil, stones
 * • At this level of knowledge, the witch
 * • • The priestess of the Old Faith can calm
 * • • • With the power of Autumn, the keeper
 * • • • • The witch may now strike at the life of                                                                                                 anorher directly with Autumn magics, just as                                                                                                       the farmer's scythe fells his grain and trees yield up their
 * • • • • • The witch may afflict the hody of a