Cadwallop

Cadwallop is a deceptive hob that leads its targets astray.

Overview
"Oh, don’t worry. I know my way around these parts. Follow me."

Much like the Noppera-Bo, the Cadwallop revels in leading its prey astray, exploiting those who aid it, feeding on their fear and desperation. To this end, it takes the appearance of an attractive man or woman with a soft voice and warm eyes in an attempt to appear more endearing and trustworthy. Beneath this façade, however, are reptilian scales slick with gooey fluids.

Character Sheet
Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 2, Dexterity 3, Stamina 2 Social Attributes: Presence 5, Manipulation 4, Composure 3 Mental Skills: Investigation 3, Medicine 1, Occult 1 Physical Skills: Athletics (Leaping) 5, Brawl 1, Larceny 3, Stealth 3, Survival 1 Social Skills: Empathy (Sense Fear) 4, Persuasion 3, Socialize 3, Subterfuge 5 Merits: Fleet of Foot 3, Striking Looks 4 Willpower: 6 Virtue: Charity Vice: Lust Initiative: 6 Defense: 3 Size: 5 Speed: 13 Health: 7 Wyrd: 2 Contracts: Smoke ••, Vainglory •• Glamour/per Turn: 11/2 Armor: None

Fae Aspects
• Buoyant Leap: By spending two points of Glamour, the Cadwallop can triple his jumping distances (as found on pp. 66–67, World of Darkness Rulebook) for the remainder of the scene.

• Feartongue: When the Cadwallop witnesses someone else giving into fear (which means a full-blown measure of fright or dread, not a quiet and quaking apprehension), roll Wits + Empathy + Wyrd — successes gained equal points of Glamour. The Cadwallop may do this once per day.