Supernumeraries

A supernumerary is an empty crowd-filler in a dream.

Overview
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Derided as “extras” in dreams by many changelings, the true origin and capabilities of supernumeraries is unknown. They are actors, and they know their stage – the dreamer’s mind – well; patient Skein-travelers may find them useful in gathering information when they are “off duty”. These actors tend to look almost fake in appearance, and grow more so the further they are from the heart of the dream’s action.

Supernumeraries are weaker than other dream-creatures on a number of fronts, including a lack of special oneiromantic powers, being treated as part of the environment in terms of combat, and having significantly lower Willpower.

Dream Combat
Power Attributes: 2 each, or 3 each for dedicated combatants like soldiers or thugs. Finesse Attributes: 2 each. Resistance Attributes: 1 each for standard supernumeraries, or 2 for combatants. Oneiromancy Skill: Empathy 2 Willpower: 1 or 2, depending on the highest of the supernumerary’s Resolve or Composure. Virtue: Same as the dreamer’s. Vice: Same as the dreamer’s. Initiative: 3 for standard supernumeraries or 4 for combatants. Speed: 9 for standard supernumeraries or 10 for combatants. Wyrd: 0 Glamour/per turn: 0

Oneiromachy
Personal: (Highest Power Attribute + Empathy) 3; 4 for combatants. Environmental: N/A Dream Defense: 2 (Highest Finesse Attribute) Dream Armor: 1 or 2 (Highest Resistance Attribute)