Lore of the Flesh

The Lore of the Flesh allows the Fallen to reshape their own fleshly bodies, or to do so with others. It is similar to the Vampiric Discipline Vicissitude, but usually aims at physiologically possible creations. The following entries contain the low-Torment effects of the Lore of the Flesh, the high-Torment effects are included in brackets.

The Lore of the Flesh is similar to the Lore of the Beast in its 5-dot effect, but it will work on humans.


 * Manipulate Metabolism: the Fallen may make the body produce any substance it can naturally produce, or can send it into a coma (likewise, but the Fallen risks causing slight damage).
 * Manipulate Nerves: the Fallen may dull or sharpen senses and quicken or slow reflexes (likewise, but the Fallen risks causing lethal damage).
 * Manipulate Flesh: the Fallen may alter physical and mental attributes in any way desired, but risks overtaxing the flesh (likewise, but the Fallen may cause lasting psychological damage).
 * The Fallen can restore a body to full health, regrowing missing organs in a matter of moments and curing all disease or toxins (likewise, but the Fallen risks destroying the target's mind in the process, degrading it to a mindless beast).
 * The Fallen may alter a fleshly creature in any way desired, changing it into a phantastic creature over time (likewise, but the creature is not only horrible to behold but unstable, and will die within a few days if not sustained by supernatural healing).

Aruru, the Visage of the Flesh

Fallen who have the Lore of the Flesh as their primary Lore become idealised versions of their mortals hosts that engender awe because of their stunning perfection. If Aruru become lost to their Torment, they become horrid masses of twitching flesh that constantly grows and regrows, and their jaws unhinge to swallow anything.

Source: Demon: The Fallen core rulebook