Blood Sorcery (Discipline)

Overview
The Tremere maintain that Blood Sorcery, or “Thaumaturgy” as they call it, was their invention. To hear the Banu Haqim give their version,“Quietus” was their blood right long before the Tremere became vampires. Other clans make the same statements. While its origins are murky, the dreaded nature of Blood Sorcery is not. Few Kindred trust the wielders of a power that can manipulate the vitae in their veins and turn Blood into poison. Unlike other disciplines, which could be described as advancing organically through the victims chosen by the vampire, practitioners of Blood Sorcery require teachers. The Tremere once relied on their pyramidic clan hierarchy to arrange tutelage for neonate apprentices, while the Banu Haqim stress the sire-childe relationship as being the best form of mentorship. These nights, many a Child of Haqim washes up in Europe or America far from their sire, and with the Pyramid broken Tremere neonates frantically search through moldy tomes and palimpsests for scraps of true lore. Genuine masters of this Discipline develop their own Rituals, though many guard them from others, revelling in the mystery surrounding their unknown cache of abilities. To practice Blood Sorcery is to twist one’s own Blood into submission. Any form of this power reminds a vampire that they’re far from human, as no mortal could wield magic in this way.

Standard Powers
shooting out through the air in a stream toward the open mouth of the user
 * Corrosive Vitae: Altering the properties of some of their own Blood, the user can make it highly corrosive to dead substances, able to corrode most items down to steaming sludge, given enough time and Blood shed
 * A Taste for Blood: By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs
 * Extinguish Vitae: The user can intentionally remove the unlife-giving properties of some of the Blood in another vampire, stoking their Hunger as the victim’s inner reserves curdle into impotence
 * Blood of Potency: The vampire can concentrate their Blood, increasing its potency temporarily
 * Scorpion’s touch: The vampire can transmute some of their Blood into a paralyzing poison, capable of affecting mortals and vampires alike
 * Theft of Vitae: Through mystical means the vampire opens a wound in a major artery of a mortal victim, blood
 * Blood of Potency: The vampire can concentrate their Blood, increasing its potency temporarily
 * Scorpion’s touch: The vampire can transmute some of their Blood into a paralyzing poison, capable of affecting mortals and vampires alike
 * Theft of Vitae: Through mystical means the vampire opens a wound in a major artery of a mortal victim, blood
 * Theft of Vitae: Through mystical means the vampire opens a wound in a major artery of a mortal victim, blood
 * Baal’s Caress: The vampire can transmute their Blood into an extremely aggressive poison, lethal to mortal and Kindred alike
 * Cauldron of Blood: This gruesome power lets the user boil the blood of a victim in their own veins, causing massive damage and excruciating pain
 * Cauldron of Blood: This gruesome power lets the user boil the blood of a victim in their own veins, causing massive damage and excruciating pain

Special Conditions
Blood Sorcery is a special Discipline in that it both confers powers, like other Disciplines, and also unlocks the ability to perform Rituals up to and including the level the user holds in the Discipline. Its regular powers seem comparatively weak, but the versatility of the Rituals more than compensates, assuming the user can learn them. Learning new Rituals during play requires both experience and time. Expect a Ritual to take at least the square of its rating in weeks to learn.

Its resonance is blood from human occultists, sorcerers, and cult leaders, as well as hemophiles and bibliophiles.