Rogue Sister

The Rogue Sister, also called Tanglewoman, Lady Treachery, the Fourth Goddess, and Hecate, is a Morphean associated with the breaking of fate, including pledges.

Overview
"I will free you."

Traveling from places beyond Wyrd’s sight, Hecate’s steps snarl its threads, opening possibilities, both good and bad. Once, she warred with the True Fae, twisting their Wyrd-born Arcadia, sending forth monsters infused with the chaos of her own home. Only when the Gentry reforged their promises and pacts with conditions and redundancies could she no longer break their internal logic. Body fixed with an iron spear, she negotiated her own imprisonment: Lady Treachery was trapped in dreams, where she could no longer damage their oaths. Even now, however, she makes promises that break promises, a loophole in her oath. She wages a secret war on Fate, appointing emissaries to gnaw apart Creation's pattern and free herself.

Appearance
The Rogue Sister usually manifests as a disheveled woman of indeterminate age. Her hair is long and snarled. She carries witches’ charms like dolls, roughly carved wands and amulets. She normally appears to come from a culture that’s foreign to the dreamer, conforming to the dreamer’s expectation of what is exotic and strange. Usually alone, she sometimes take the form of three sisters, or members of a coven. This guise is a deception: an attempt to usurp the Fate’s symbolism. Changelings will sometimes see more to Lady Treachery: a shifting, churning shadow, bands of convoluted runes, compound eyes, scales.

Fate-Tangling Quests
Eager to recruit changelings, the Tanglewoman’s quests involve the breaking of oaths and destruction of Fate’s patterns. Generally, Lost society frown on dealing with her and, as such, individuals are more likely to seek her than groups. The most common of her quests is known as the Dark Huntress Pact, as is the boon that acts as the reward. Hecate’s emissary must kill one of the Moirae (specifically, one whose Wyrd is at least as high as the killing changeling), cutting off part of it as a trophy. In exchange, the killing changeling is freed from Fate-enforced obligation — he can choose Fate-related traits to keep and discard, and the sanctions of active pledges cannot strike him; similarly, sanctions currently affecting the changeling are dropped.