Adjudicators of the Wheel

The Adjudicators of the Wheel are an entitlement devoted to evening out disparity in the world.

Background
"I stand at the Wheel, and my actions will bring it to turn. For every one that rises, another must fall. For every blessing, a curse must be levelled. For every judgement, there must be a reparation. The innocent must be guarded, and the guilty must be punished." In a world where the wicked find success and the worthy suffer, the Judges of this entitlement work on a personal level to even the scales somewhat. Acting as silent observers, these changelings bring good fortune to one individual, before balancing it out with an equal misfortune to another.

Organization
Though few in number, Judges often form tribunals (five are common, though there may be as few as three or as many as seven) in a particular area so as to pool their efforts. Should the numbers become too low, judgments are suspended until more are brought in; with too many, some Judges are shipped off to new freeholds. Within the entitlement, all are technically equal, though elders’ words have more weight by dint of social clout. Judges will gather information, then discuss how to move forward with others in the tribunal.

Joining and Membership
Prerequisites: Contract of Hearth 2, Investigation 3, Wyrd 3 Title: Judges

This entitlement is very careful about who is let into its ranks, carefully examining the entire life of each applicant before entry is permitted. Those who are overly partial or insufficiently subtle are denied entry. Those who go further are subjected to a series of tests, wherein the reasoning for their decisions are dissected. A two-thirds majority of available Judges must then decide to accept the applicant.

Those who join tend to have two core beliefs: that life is not fair, and that it should be. Judges are often, but not always, from Winter due to the combination of the entitlement’s ethos and methods. Social traits are common, as are Mental ones, in order to manipulate and observe potential targets. Of physical traits, only Stealth is commonly used.

Mien
Adjudicators of the Wheel tend to dress simply, so as to avoid undue notice in their work. The mien itself shifts somewhat, with the Judge’s eyes rarely matching and one hand appearing far more worn than the other — a change that also affects garments and jewelry worn on each hand.

Privileges

 * Fortune’s Wheel: On activation, this privilege splits a Hearth contract effect, hitting the target with the opposite effect and “storing” the contract proper for use later in the day. If the stored effect is not released in time, it simply hits the target of the initial strike. This privilege can only be used once a day.