Realm (CTD)

Realms in Changeling magic apply directly to who or what you can effect. Without knowing the proper realms a Changeling is unable to effect anything. Realms are a necessary part of casting a Cantrip.

Actor
Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less aquainted you are with a particular being, be it a werewolf, mortal, wraith, vampire, etc.


 * · True Friend - A well known confidant, a buddy.
 * · Personal Contact - You must know this person's name, have had conversations, etc.
 * · Familiar Face - You must recognize his/her face.
 * · Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
 * · Dire Enemy - You must be opposed to someone, hate them, or otherwise be in conflict.

Fae
Fae deals with other beings of the Dreaming. To effect other Changelings, the Noble Sidhe, Denizens, Chimera, or even controlling Changeling magic itself all fall under the realm of Fae.


 * · Hearty Commoner - Commoner Changelings only.
 * · Lofty Noble - Anyone with the Title background.
 * · Manifold Chimera - Chimera & chimerical items of any sort.
 * · Elusive Gallain - All fae beings not covered above - Nunnehi, inanimae, etc.
 * · Dweomer of Glamour - Anything composed of Glamour - Cantrips, treasures, etc.

Prop
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under prop. The more complicated the device the more mastery of the Prop realm is required.


 * · Ornate Garb - Objects commonly worn, including tattoos.
 * · Crafted Tool - An item having no moving parts.
 * · Mechanical Device - Any item with moving parts but that does not require fuel.
 * · Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
 * · Arcane Artifact - Any item not covered, usually with complex components.

Nature
Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.


 * · Raw Material - Unliving, organic materials: wood, rope, paper, etc.
 * · Verdant Forest - Living, organic plant material.
 * · Feral Animal - Living, nonsentient animals.
 * · Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.
 * · Base Element - Natural elements in pure form, or earth, air, water, fire.

Scene
Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can effect.


 * · Closet - Up to 10 square feet.
 * · Bathroom - Up to 20 square feet.
 * · Guest Room - Up to 50 square feet.
 * · Ground Floor - Up to 100 square feet.
 * · House - Up to 500 square feet.

Time
Time is the control of when your cantrips will happen or how long they will last. Mastery of space dictates the length your spells may last or how long you can set a "trigger" upon them.


 * · That Instant - Up to one turn.
 * · Just a Moment - Up to three turns/30 seconds.
 * · One Mighty Minute - Up to 10 turns/1 minute.
 * · Nice Siesta - Up to 1 scene/hour (whichever comes first)
 * · What Was I Saying? - Up to 1 week.