Parliament of Victors

The Parliament of Victors is an eldritch order dedicated to winning at all costs.

Background
"It’s good to be the champ. I’ll do what needs doing to stay champ. I’ll win. I’ll kill. I’ll boast. I’ll woo. Whatever it takes to keep succeeding."

This order is composed of the ones who win; not just once, and not just easily, but with style and constantly. These are the ones fighting a Keeper atop the tower in the midst of a thunderstorm; what’s more, the one eagerly taking the spoils of his victories, whose songs are constantly sung. Though they are similar to the Sacred Band of the Golden Standard, the Victors are uninterested in long-term legendry; rather, they see the moment’s glory as important.

Organization
Noble Champions tend not to get along well, and, as such, have no formal organization. One per freehold is the limit; any more, and they start butting heads.

Joining and Membership
Prerequisites: One combat-related Skill (Brawl, Firearms, Weaponry) at 4, Presence 4, Wyrd 6 Title: Noble Champion

One joins the Parliament by being known. Do noteworthy things, and they’ll make the offer. Staying in it is a bit harder; a Champion must maintain the momentum. Failure may not see a member kicked out, but the privileges of the order will be lost until he can prove his mettle once more.

Generally, Champions will have certain Skills they favor, in addition to other supplementary Skills that help play into their reputation. Persuasion, Socialize, Expression, Athletics, and Intimidation are not uncommon. Mental Traits are the most likely to be ignored. In terms of personality, Pride, Lust, and Greed are common Vices, as are the derangements of Narcissism and Megalomania.

Mien
The mien does not significantly change, per se. Rather, whatever it already was grows. In that growth, the mien grants an aura of celebrity to the changeling, becoming awe-inspiring and mythic in the eyes of those witnessing it.

Privileges
Should a Noble Champion lose a challenge or fail at a notable task, he will lose access to these privileges until he can reclaim his “title.” This doesn’t mean just failing a roll; rather, it means falling down at a challenge he swore he could complete.


 * Stacked Odds: All Physical rolls are considered exceptional successes on four successes, rather than five.


 * The Hero’s Veneer: On joining the Parliament of Victors, the character gains the Striking Looks Merit at four dots. If she already possesses the Merit at four dots, she instead gains an additional +1 to all Presence rolls (this is added to the normal benefit gained by the Striking Looks Merit).


 * Mighty Blow: Once per game session, the character can spend a Glamour to add her Wyrd score to a single combat roll (based off of Brawl, Firearms or Weaponry). If successful, the attack is dramatic and showy (even if the damage done isn’t). The player is encouraged to describe the flourish of the mighty blow.