Sefekhi

Overview
Those chosen by Khaibit Tem-Akh were people with weak shadow-souls: people who were timid, restrained, or unassertive, often due to a lack of drive, aggressive tendencies or strong will, or extreme pacifism or rigid self-discipline. The first steps of an Unbandaged One down the path of Ma'at are shaky, and often bloody. The dark urges of the khaibit are never completely under control, and they always threaten to surge back to the surface. Only through the excision of the sexual organs and ritualised scarification, can the Sefekhi mitigate the dark instincts that drive her being. At every turn, the Sefekhi seeks to redirect seething, excess energy into constructive endeavours. Thus, the Sefekhi is a soldier of Ma'at. Sefekhi perform the most violent and dangerous tasks that Osiris and Ma'at require. They do so, in part, as their sacred duty, but also as a way of releasing and reveling in their feral nature.

Once an Unbandaged One gains control of their primitive side, they seek to make peace with their savage urges, seeing humanity's bestial side as both natural and necessary. Those further along the path of Ma'at feel the rightness of their actions without question. Those advanced far along the path of Ma'at may actually abandon their beastial demeanor, channeling all of the passion of their khaibits instead into tireless and unrelenting action in the service of Ma'at. Where other mummies may lose conviction, become distracted, or yield to the urge to rest, the Sefekhi learn to harness their bestial drive to the goals of their higher minds.

Purpose and Liability
Purpose: The Shadow or instinctive Self: A Sefekhi can tamp into the primal strength of her tem-akh to overcome otherwise debilitating injuries. Each day, the Sefekhi has a dice pool equal to her Balance rating that her player may use to re-roll any Stamina-based test or resistance dice pool. The new result is applied whether it is better or worse than the original roll. The player can use each die in this pool only once per (in-game) day, but he may choose how many dice to apply to a given re-roll, until he uses up the pool for that day. The dice pool replenishes just as midnight passes each night.

Liability: The release of oneself to the primal depths of the soul is not without cost. The khaibit desires immediate gratification, which is a terrifying thing, given that the Sefekhi is violence and hunger incarnate. The Sefekhi radiates a palpable sense of ferocity and menace that is reinforced by the eerie scars covering her body. The discomfort that they engender results in a +2 difficulty penalty to all Social rolls, except for those that involve Intimidation. At the Storyteller's discretion, this penalty may not apply to interactions with certain others, such as priests of Osiris, other mummies, or extremely disturbed individuals.

Organization
Sefekhi prefer to work solo. This fact is well known, and this preference doesn'tbother the other Amenti one bit. Supernatural though they might be, other Reborn are still not immune to either the aura of fear that the Unbdandaged Ones generate, or their explosive tempers. Relationships between Sefekhi are always set up on an individual basis. Two Unbandaged Ones meet, and what follows is a quasi-formal dance as dominance is determined. Trophies of the hunt are discussed, mutual acquaintances (and the relationship thereof) are hauled out for examination, and a pecking order is ultimately created. Further interaction flows from this power dynamic, with a minimum of jockeying for status or position. Sefekhi who get uppity about not getting respect that they haven't earned tend to get put in their place sharply by their elders and betters, and repeat lessons of this sort are almost never necessary.

Many Unbandaged Ones are independent and belong to no Faction among the Amenti. Others are most often drawn to the Children of Osiris, the Eset-a, and the Shemsu-Heru. (There are no official rules barring them from joining other factions.)
 * The Children of Osiris Those Unbandaged Ones within the Children of Osiris generally consider themselves to be the physical embodiment of Osiris' will, and they do their best to enact his design as they see it. Some Sefekhi attend to those among their brethren who are yet unable to reach a balance between their raging khaibit and modern soul, and so they remain cloistered in the tombs of Abydos. The Mesektet also watch over these mummies, creating tension between the two Dynasties among the Children of Osiris.
 * The Eset-a A few Sefekhi have pledged themselves to this faction, although they are hunters and seekers rather than guardians of known sites. Often an Unbandaged One will be assigned as a bodyguard to another member of the sect, one who might be on the trail of something potentially dangerous. Whether the other Eset-a knows about his protector is another matter. On more than one occasion, an Unbandaged One has swooped to the rescue of a very surprised, and possibly resentful, ally.
 * The Shemsu-heru Horus the Avenger is near and dear to the hearts of the Sefekhi. His pursuit of Set to avenge his father's death is something that they admire. Many of them devote themselves to his cause. They spend little time at the camp at Edfu, preferring to work toward Horus' s ends in the fields, but there are always several lurking throughout the encampment to ensure its safety.