User blog:Saslen/Contracts of Fleeting Solstice

Forged by Sister Solaris during the Solstice Court’s ascension into the Great Courts proper, this set of Contracts focuses on the native emotion to the Solstice: Desperation. Note: Finish descriptions and roll results.

Abilities
In times of desperation, people can fight through intense levels of pain without even noticing it, by way of adrenaline. This clause permits the caster to deliberately bring on that state. Prerequisites: Mantle (Solstice) 1 or Court Goodwill (Solstice) 2 Cost: 1 Glamour Dice Pool: Stamina + Survival Action: Reflexive Catch: Taken at least 4 lethal damage during this combat Roll Results Dramatic Failure: Double the penalties associated with damage until combat's end. Failure: Damage affects the character as normal Success: Ignore the negative effects of damage for successes turns. Exceptional Success: Ignore negative effects of damage until combat’s end.
 * · Adrenaline Rush:

Often, an animal is at its most dangerous when it feels itself incapable of escape. So, too, it is with changelings. Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 3 Cost: 1 Glamour Dice Pool: Resolve + Brawl or Weaponry or Firearms Action: Reflexive Catch: Currently incapable of fleeing from battle Roll Results Dramatic Failure: Failure: Success: Gain two bonus dice to your attack pool on your next attack. Exceptional Success:
 * · Cornered Rat:

Description Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 4 Cost: 2 Glamour Dice Pool: Wyrd + Resolve Action: Instant Catch: No allies remain alive or conscious Roll Results Dramatic Failure: Failure: Success: Gain an additional health box for the duration of a fight; if it is filled with damage at the battle’s end, immediately fall unconscious. Exceptional Success: Also gain two points of General Armor.
 * · Back to the Wall:

Description. Usable once per scene. Prerequisites: Mantle (Solstice) 3 or Court Goodwill (Solstice) 4 Cost: 2 Glamour Dice Pool: Resolve + Composure Action: Reflexive Catch: Giving in would place members of one’s motley in imminent danger Roll Results Dramatic Failure: Failure: Face relevant rolls as usual. Success: Increase Resolve by successes in pools to resist blackmail or supernatural manipulation, up to a maximum of +5. Exceptional Success: In addition to the usual bonus, take on the Steadfast condition.
 * · Frenzied Will:

Desperation can drive a person to do unthinkable things. This clause weaponizes that ability to rationalize one's actions to avoid losing Clarity. Usable once per session. Prerequisites: Mantle (Solstice) 4 Cost: 4 Glamour + 2 Willpower Dice Pool: Clarity + Composure Action: Instant Catch: Breaking point is passed for the sake of one’s survival. Roll Results Dramatic Failure: For one scene, breaking points one level above the caster's current Clarity level also incur a Clarity loss roll. Failure: Roll for Clarity breaking points as normal. Success: Ignore Clarity breaking points at the character’s current Clarity for one scene. Exceptional Success: Ignored breaking points can be one level below the caster's current Clarity.
 * · What I Had to Do: