Martyrdom

Martyrdom edges are primarily a mix of offensive, defensive, and support powers granted to the Imbued. They are typically associated with Martyrs, though hunters of other creeds may sometimes learn them.

Standard Edges

 * · Demand - Once activate, the Martyr takes damage in exchange for strength, or for added athletics to perform a stunt.
 * · Witness - Witness allows your character to recognize the nature of supernatural creatures in her presence. It also gives her a glimpse of specified creatures' relationships with mankind.
 * · Ravage - No one's quite sure what the hell happens when a hunter cuts loose with this edge. It seems to produce a roiling heat-haze. This gas (for lack of a better term) pours out or from your character and travels where he gestures. Physical matter seems unaffected, but supernatural creatures react violently. It seems to corrupt and decay their very bodies. Not even intangible creatures are safe.
 * · Donate - The Martyr loans their skill in a physical faculty to someone else for a short amount of time, at the cost of being without it themselves for a short time. If they loan their speed, the Martyr gets slower; if they loan strength, the Martyr gets weaker, etc.
 * · Payback - The Martyr can impose a human, mortal limitations and vulnerabilities upon inhuman opponents. He can also rob such beings of their powers. All the Martyr has to do is lock his gaze with a supernatural enemy's and concentrate on the specific way he wants to cut that being down to size. The Martyr imposes a righteous moral punishment upon the creature.