Marrow

Marrow is the final of the eight Orpheus Shades to be revealed. The abilities of Marrow revolve around the reshaping of ghostly gauze and the summoning of ghostly animals. As in all Shades, there are four tiers of Horrors a Marrow can use.

Marrows tend to be flexible personalities, always adapting to change. Someone good at blending in in unusual situations, warming quickly to cultures unfamiliar to them, or who constantly follows the newest fads or trends a few personalities that tend to work best with Marrow. Conformist, Follower, and Survivor are examples of three natures that Marrows tend to come from.

The Shade of Marrow closely emulates the Arcanos of Moliate from Wraith: The Oblivion.

Horrors
First-Tier – Flesh-Flux: The Marrow can reshape their gauze cosmetically and appear as another person, can manifest Stains using Vitality instead of Spite, and can give themselves Stains they do not normally possess.

Second-Tier – Familiar: Using this ability, a Marrow can summon ghostly creatures to do their bidding.

Third-Tier – Legion-Born: With this ability, a Marrow can turn themselves into a ghostly swarm of small creatures that act of one mind.

Fourth-Tier – Nightmarish Gestalt: With this Horror, a Marrow can absorb organic matter into themselves and take advantage of the mass and abilities the creature, plant, or person possesses.

Crucible – Clay Jars: When two or more Marrows combine their powers, they can raise dead bodies as mindless zombies to do their bidding.

Manifestation Forms
Zero Vitality: Manifests as a small animal (no bigger than a rat).

One Vitality: Manifests as a larger animal or a swarm of smaller animals (as in Legion-Born).

Two Vitality: Fully human, with subtly shifting and rolling skin.