Spectre (WTO)

Spectres are ghosts that have, in so many words, given into their dark side. When a spirit accumulates too much Spite, it becomes a Spectre; its humanity and former identity are is replaced with a truly evil, sadistic personality tied into a massive hive-mind. In the process, the ghost forgets about its old tethers, friends, and ideals, which keeps it from transcending. Spectres roam the world of the dead, minions for Oblivion.

Spectres in Orpheus have actually become split between two factions, those who serve the Malfeans and those who serve Grandmother. The two groups use the Spectres to build Spectral hives, breech the Stormwall, and fight out a war that has repercussions in the world of the living as well as the world of the dead.

It is possible under the right circumstances, for a Spectre to remember something from its old life that triggers it to disconnect from the hive-mind and return to being a ghost. Spirits who manage to do this become Orphan-Grinders.

Orpheus Spectre Types (arranged by book)
Orpheus
 * Doppelgangers
 * Frighteners
 * Fetches
 * Jasons
 * Lost Boys
 * Reapers

Crusade of Ashes
 * Chupacabra
 * E-Demons
 * Friendly Angels

Shades of Gray
 * Chitters
 * Clappers
 * Hawgs
 * Spectre Hounds
 * Spreaders

Shadow Games
 * Collectors
 * Gatherers
 * Leeches
 * Ribbon Cutters

Orphan-Grinders
 * Carpet Crawlers
 * Dog-Spiders
 * Gemini
 * Lawgivers
 * Outflyers
 * Shepherds
 * Spite Rats
 * Swarm Globes
 * Syrenes

End Game
 * Hekatonkhire
 * Irrumo
 * Mortwights
 * Nephwracks
 * Omophagia
 * Sparagmoi