Laws of Judgment

Laws of Judgment is the Time of Judgment sourcebook for Mind's Eye Theatre. It adapts abbreviated material from the various Time of Judgment sourcebooks (Gehenna, Apocalypse, Ascension, and World of Darkness: Time of Judgment), plus new material for use with Laws of the Hunt and general guidelines for ending any live-action World of Darkness game.

Summary
From the White Wolf catalog:


 * Prophecies Ancient and Terrible
 * It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable &mdash; the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness?


 * The End Is Here
 * Laws of Judgment is a comprehensive guide to presenting the Time of Judgment for all of the mind's Eye Theatre games. Everything players and Storytellers need is contained within, from new rules and systems born of the End Times to ready-made doomsday scenarios to storytelling advice on how to give a chronicle the end it deserves. Only one question remains: How will your troupe face the end?

Introduction: The Signs Are On Fire
Author's notes and summary of the book's contents.

Chapter One: Judgment Day
Summaries on how the Laws of the Night organizations (the Inquisition, Twilight Agencies, Arcanum, Dauntain, Benandanti and Orphic Circle) might interact with the relevant Time of Judgment scenarios.

Chapter Two: Gehenna
Laws of the Night adaptations of the scenarios and rules in Gehenna.

Chapter Three: Apocalypse
Laws of the Wild adaptations of the scenarios and rules in Apocalypse.

Chapter Four: Ascension
Laws of Ascension adaptations of the scenarios and rules in Ascension.

Chapter Five: Endless Winter
The Shining Host adaptations of the scenarios and rules in World of Darkness: Time of Judgment.

Chapter Six: Reckoning
Laws of the Reckoning adaptations of the scenarios and rules in World of Darkness: Time of Judgment.

Chapter Seven: The Sixth Age
Laws of the East adaptations of the scenarios and rules in World of Darkness: Time of Judgment.

Chapter Eight: Armageddon
Laws of the Resurrection adaptations of the scenarios and rules in World of Darkness: Time of Judgment.

Chapter Nine: Doomsday
Oblivion adaptation of the scenario and rules in Ends of Empire.

Chapter Ten: Revelations
A guide to storytelling, stagecrafting and troubleshooting the End Times, and suggestions on how to end a long-running chronicle.