Arcanos (WTO)

Arcanoi
The arts of the dead, Arcanoi are secret spiritual abilities that can either be taught or acquired through experience. Generally, the higher the level of the Arcanoi that you wish to learn, the more powerful it will be, the more difficult it will be to learn, and the higher it's cost to use will be.

Markings
Excessive use of one or more Arcanoi skills will undoubtedly result in the marking of his or her corpus with traces of those powers. Such markings and traces cannot be removed by any sort of cosmetic alteration.

Usage
In order to activate an Arcanos, a wraith must normally spend Pathos, the energy of emotion. To use an arcanos toward a particular end, one must roll dice to acquire the success rating of the Arcanos, and the attribute it is being used in concert with. For usage in the SkinLands, one must also contend with/roll against the rating of the Shroud, usually 9 except on rare occasions such as visits to graveyards, the stroke of midnight, Friday the 13th, Halloween, or other special holidays regarding the decesased.

Accepted Forms

 * Argos
 * Castigate
 * Embody
 * Fatalism
 * Inhabit
 * Keening
 * Lifeweb
 * Moliate
 * Outrage
 * Pandemonium
 * Phantasm
 * Puppetry
 * Usury

The Others

 * Flux
 * Intimation
 * Mnemosyn

Connection with Spheres
Some have speculated as to the connection between the innate abilities of Wraiths to exhibit Arcanoi, and those similar abilities of Mages to manipulate reality through Spheres. Perhaps there is a connection. In a similar vein, some have connected the strength of the Shroud with the idea of Paradox, in that the general concensus of sleeper minds can prevent Spheres and Arcanoi from succeeding. Some have called this Mage-Wraith crossover mechanic; "The Oppositional Aura".

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