User blog:Saslen/Contracts of Lucid Dreams

This set of Contracts, which count as affinity to all changelings, focuses on Oneiromancy.

Note: Finish descriptions and roll results.

Abilities
Description Cost: 2 Glamour Dice Pool: Intelligence + Wyrd Action: Instant Catch: The caster wishes to harvest Glamour from the target. Roll Results Dramatic Failure: The changeling faces a backlash, losing two points of Willpower. If there is no Willpower to lose, take levels of Lethal damage to make it up. Failure: The caster cannot enter the dream. Success: Enter others’ dreams without binding them to a pledge. Exceptional Success:
 * · Open Door:

Description Cost: 2 Glamour Dice Pool: Intelligence + Occult – Dream Intensity Action: Reflexive Catch: The changeling does not enter REM sleep for the next night and wakes unrested. Roll Results Dramatic Failure: Failure: Success: Gain successes in leeway to avoid disrupting a dream (i.e. if rolling 4, when manipulating an Intensity 2 dream, the caster can roll up to 6 to manipulate the dream without it falling apart). Exceptional Success:
 * · Light Touch:

Description Cost: 2 Glamour Dice Pool: Presence + Wyrd – Target’s Power Stat Action: Instant Catch: The target is a changeling of an opposing Court. Roll Results Dramatic Failure: Failure: Success: Bind together the dreams of the caster and his target(s) for successes days. Exceptional Success:
 * · Winding Threads:

Description Cost: 3 Glamour Dice Pool: Stamina + Wyrd Action: Instant Catch: The caster is using this contract within his own home. Roll Results Dramatic Failure: Failure: Success: The caster’s physical body vanishes for the duration of his dream-riding, only reappearing when he leaves the dream. Exceptional Success:
 * · Sink Deep:

Description Cost: 4 Glamour + 1 Willpower Dice Pool: Survival + Occult + Wyrd Action: Extended (roll interval one night of work; one dot of Hollow or Hollow merits per five successes). Catch: All dream invaders are immediately aware of the Changeling and his Hollow. Roll Results Dramatic Failure: Failure: Success: Creates a Hollow within the target’s mind. Assumed to have Easy Access ●●● when the caster dreams. Changes to the Hollow can have changes on the dreamer, with effects often changing based on the nature of the caster. Exceptional Success:
 * · Dreaming Hollow: