Ravnos



Nobody in the west understood the Ravnos, and now in the Final Nights, its too late to do so. Misunderstood as a clan of gypsies and tricksters, the western Ravnos are a minor and heretical branch of the undead lords of India. Gifted with the power to manipulate maya, the Ravnos saw themselves as tempters and avengers, replacing the fallen Kuei Jin in the scheme of the universe. All that is irrelevant now, however, as [Ravnos] rose from his slumber in the Week of Nightmares and in his own death throes, wiped out nearly all of his clan.

Early History
Noddists say that in Enoch, Irad embraced a thief named Dracian, to spy on the Third Generation. Dracian immediately betrayed his sire to the other Antediluvians, leading to the end of the Second Generation.

However, the Ravnos claim a richer prehistory, recorded in the Karavalanisha Vrana, The Wounds of the Night's Sword. This epic poem details how angelic beings (probably Kuei Jin) betrayed their original purpose and became blood-drinking demons; to balance them out, the Gods brought back to live a man who had been wronged more by these asuratziyya more than any other. This creature, named Zapathasura was charged by the Gods to exterminate the asuratziyya and restore balance to the world.

In his quest for vengeance, Zapathasura embraced five childer, Marizhavashti Kali a seer, the Rakshasa a shapeshifter, Chandraputra a military leader, Ravana who betrayed Zapathasura and may be the Yama King of the same name, and Ramessu who served as an internal policeman for Zapathasura's war. These five Methuselahs are the ancestors of all other Ravnos. They served Zapathasura for centuries in prehistoric India until the wearied of their sire's endless war and slaughter, abandoning him to his own devices as time passed. Ravnos eventually fell into Torpor and the clan restructured.

The majority of the elders left India for the west, while Chandraputra remained in the subcontinent and reordered the clan along a more caste-oriented society. This culture faced two invasions around the time of Alexander the Great - western vampires following the conqueror, and Kuei Jin on a crusade from China. At this time, Ravnos society diverged. The Ravnos heading towards the west began to deviate from the philosophy of Zapathasura, eventually creating what would become known as the Path of Paradox. Meanwhile, the Indian Ravnos split into castes in a fashion similar to the Assamites, with multiple Jati fulfilling different roles in the war against the Wan Kuei.

Dark Ages


Ravnos society in the Dark Ages was influenced by two phenomena: the continuing degeneration of western Ravnos from the Path of Paradox, and the influx of Indian Ravnos following the Rroma.

The Path of Paradox is a degenerate form of the Mayaparisatya, the classic path as followed in India. Sybaritic Roman Ravnos changed the path into a license for self interest and wanton diableries without following the original tenets. This form eventually became the standard path of the western clan, while the eastern path remained in India. The path of paradox and the associated culture of the clan led to the low reputation that the Ravnos had throughout Europe.

Meanwhile, unknown to the other clans, Ravnos arrived with the Rroma; these Ravnos were chandalas, almost the Ravnos equivalent of Caitiff, but still felt superior to their mongrel cousins. The cultural interchange (with knives) that followed led to a predominance of eastern Ravnos in the western clan. As time passed, the Rroma Ravnos became the stereotypical Ravnos in the minds of western Kindred, and the Path of Paradox became the standard path for western Ravnos.

By the 15th century, western Ravnos were stereotypically Gypsies, degenerate and vermin.

Final Nights
For the Ravnos, the final nights were quite that. The entire history of the clan pivots around the Week of Nightmares.

In the 1990s, the cold war between the Kuei Jin of the Infinite Thunders Court and the Ravnos of India heated up. The Ravnos eventually take a page from the Sabbat playbook and mass embrace candidates, sending armies of neonates to be slaughtered by the Wan Kuei. The psychic backlash from these deaths reverberates up the lineages of the Ravnos, eventually waking Methuselahs who join the fight, only to result in the eventual awakening of Zapathasura himself.

Zapathasura breaks his feast on his own clan, then proceeds to attack everything in sight. What his motivations are is never clear, because by the time the dust settles, three Bodhisattvas, several packs of Garou, uncounted mortals and an awful lot of Technocracy ammunition has barely been able to stop the Antediluvian. With his dying curse, Zapathasura sets off a psychic bomb within his own clan, resulting in the Ravnos devouring each other in a cannibalistic frenzy.

To outsiders, the Ravnos spontaneously develop incredible powers of Chimerstry for about a week, then proceed to attack and devour each other. By the time the Week of Nightmares ends, there are perhaps 100 Ravnos alive, and none of them (except Durga Syn) is of significant generation or power.

Organization
Before the Week of Nightmares, the Ravnos were broken into western and eastern divisions. Western Ravnos are largely individuals without larger clan loyalties outside of perhaps tribal (and Rroma loyalties).

Eastern Ravnos have their own caste system, developed from the lineages that descended from Zapathasura. These jati are effectively bloodlines with the clan:
 * The priests of the Indian Ravnos were the Brahman, who maintain mayaparisatya and advise the other castes. The Brahman replace Fortitude with Auspex.
 * The Kshatriya were the military leaders of the Ravnos and ran the war against the asuratizayya.
 * Vaisyas maintained the equivalent of a Masquerade in India and also managed mortal resources. The Vaisyas were effectively a military manager caste.
 * Chandalas were the Ravnos equivalent of Caitiff; and Caitiff in India were automatically classified as Chandalas. Demotion to Chandala status was a common punishment for heresy.

These jati are directly related to the jati of Hindu society, with the equivalent of the Shudra caste being ghouls.

Since the Week of Nightmares, the Ravnos don't have a clan organization.

Culture
Western Ravnos, historically connected with the oppressed Rroma, maintained a strong sense of clan solidarity for a very long time. The most common manifestation of this solidarity was through a form of retaliation called "The Treatment". The Treatment was a vengeance attack where a mistreated Ravnos would contact fellows in the clan, who would then swarm upon the city where the original Ravnos was victimized. In general, a dozen Ravnos running amok could bring even the most experienced Prince to the brink, and well-placed exaggerations about the impact of the Treatment was the main weapon the Ravnos used to squeeze out what place they did have in Western society.

Past that, Ravnos culture was dominated by its religious role; the greatest division between Indian and Western Ravnos being the differences between mayapisatya and the Path of Paradox. In 1998, Ravnos Elders began to "educate" (with knives) their heretical cousins, setting the clan back on the straight and narrow.

In India, the Ravnos dominated the continent, probably the largest concentration of a single clan in one country. In several ways, the Ravnos paralleled the Assamites - both clans had a caste system invisble to outsiders, and both clans were defined by a military role.

Embraces
As with everything else in the clan, Embraces differed between Indian and Western Ravnos. Western Ravnos generally embraced only Gypsies (with the exception of the Ravnos antitribu who were noted for embracing gorgios) and generally embraced for any reason. Indian Ravnos viewed the Embrace as a means to fulfilling the fledgeling's svadharma. In India, one's jati in also defined one's jati in death.

Weakness
The Ravnos clan are all criminals; each Ravnos has a specific vice ranging from plagiarism to mass murder. When the opportunity to indulge that vice is present, Ravnos must succeed in a self-control check to avoid indugling it.

Version Differences
Clan Ravnos has been extensively rewritten in each appearance in Vampire. Initially, this was because of the inaccurate (and offensive) treatment of Rroma in WoD material (particularly through World of Darkness: Gypsies). Later editions are somewhat more accurate in that the Ravnos are now less of a "Gypsy clan" than an "Indian clan".

The other major weakness of the Ravnos was the original version of the path of Paradox, which was akin to the Path Of What I Was Going To Do Anyway. The result was the Indian path of paradox, which was more rigorous.