Promethean: The Created Second Edition

Promethean: The Created Second Edition is the second version of Promethean: The Created, updated to use the new rulesets as detailed in the Chronicles of Darkness.

Summary
From the Onyx Path catalogie:
 * Don’t run. 
 * Please. I know what I look like. I know you saw me, with my stitches and punctures and wires. 
 * I know you felt the Fire. 
 * It’s not my fault. 
 * It’s what I have instead of a soul. 
 * It’s how I know I’m alive. 
 * I’m not trying to hurt anyone. 
 * I know it looks like I should. 
 * I know you’re afraid — but so am I!
 * Don’t run! No, don’t scream! Please… I don’t want to run, either. 

You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…


 * …to be human. 

Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.


 * This book contains


 * The complete guide to playing a Promethean in the Chronicles of Darkness
 * Reimagined Lineages and Refinements, and a redesigned system for Transmutation s
 * A more detailed approached to the Pilgrimage that presents players with more control over their characters’ path
 * New challenges on the road to humanity, including deranged, greedy alchemist s

Introduction
A short introduction into the themes of Promethean, as well as inspirational media.

Chapter One: Pieces
Presenting the Lineages, along with the Unfleshed and the Extempore; as well as the Refinements, with a new addition in the form of Phosphorum.

Chapter Two: Steps
Presenting the lifecycle of a Promethean: From their creation by the Divine Fire to the New Dawn.

Chapter Three: Alchemy
Presents the mechanics for Character Creation, including systems for Transmutations, the Pilgrimage and traits inherent to the Promethean condition

Chapter Four: Rules
Presents basic rules for playing a chronicle of Promethean.

Chapter Five: Firestorm
Presents the antagonists of a Promethean game: Pandorans, as well as Alchemists and Qashmallim.

Chapter Six: Journeys
PResents several settings all over the globe where Prometheans gather, from Las Vegas to Tokyo.

Chapter Seven: Storytelling
Presents helpful tips for storytelling the Pilgrimage and Milestones.

Appendix: Conditions and Tilts
A short list of Conditions and Tilts relevant for a Promethean game.