Damage

Damage, as part of the health system of White Wolf's games, is a source of potential or actual bodily harm. Weapons and other sources of injury, including poisons, diseases and natural hazards, are rated with a certain number of levels or dice of damage. Depending on the effectiveness of an attack or danger of a source, some or all of these damage levels may cause wounds to an affected character.

Since the introduction of the Revised Storyteller System, damage has been differentiated into types. Bashing damage is the least severe, and represents minor injuries from which humans can naturally recover and rarely causes death. Lethal damage is serious trauma which may cause death, and generally requires medical attention. Most (but not all) White Wolf games also include a third type, Aggravated damage, which represents supernaturally caused injuries.