Tick (WTA)

Overview
Tick is an ancient jaggling, allied to Gaia, but not well respected among her Courts. Her creed is that you do what you have to in order to survive, no matter how distasteful others might find your actions. To this end, she results to spreading sickness to weaken her enemies instead of confronting them in a real fight. Tick has a particular spirit ban: she dislikes vinegar and kerosene.

In the events of Skinner, Tick conspired with a pack of Skin Dancers to resurrect Samuel Haight, in exchange for replacing Minotaur as the Tribal Totem of the Dancers. There, the pack can track into her spirit realm and either fight or bargain with her. In the event that Tick is supported, she needs the blood of an existing tribal Incarna to become the full patron of the Skin Dancers

As a Totem, Tick offers individuals an additional dice for soaking bashing damage, while she grants packs three dots of Survival and two points of Willpower. As a ban, Tick requires regular tithes of blood. Her pack must offer her a health level’s worth of blood (theirs or someone else’s) per packmate roughly once per week (at the night of the purest new moon, half moon and full moon). She also doesn’t permit her Garou children to kill ticks or remove them once they’re attached and feeding on a host.