Baroness of Tortured Harmonies

Little is known of this Other, among whose many titles is the Baroness of Tortured Harmonies. What is known is that she eagerly pursues those who attempt to escape from Faerie.

Description
"This is mine now. You are mine now."

The Baroness is the personification of beautiful madness and her actions follow a strict logic known only to her. She is profoundly violent, and descriptions of her blade strikes should contrast the beauty of her features and the grace of her movements with the gore that results. She can be mothering, in a twisted, inhuman manner, possibly cradling the corpse of a fallen enemy while singing quiet, discordant lullabies; she is the most kindly of the Kindly Ones, and the bite of her blade is the softest caress.

She is not terribly interested in speaking to or making a deal with changelings, and if they attempt to do so she will find the fact that they are no longer fleeing profoundly boring (likely resulting in one of them losing a limb as a reminder that they should be running for their lives). However, if the escapees offer her a more tempting target, she may be convinced to let them escape with their lives. The Baroness is unlikely to accept any offer that isn’t utterly perverse and depraved, and any changeling who makes such a deal with her is committing a sin against Clarity 1.

Appearance
The blood-jeweled diadem that rests on her brow projects a coronal crown of shivering light which plays down across her inhumanly perfect features. Her easy smile shames the coquettish come-hither grins that crowd city newsstands. Her lithe frame, draped in gore-spattered silk and diaphanous light, a cold glow that shines through her or from her, shifts and sways with a potent promise. Her blade, which arcs lazily through the air, glints with the dripping ichor of Bramble fruit and hobgoblin alike. The swath she cuts through the Thorns guides her ethereal song, punctuated with every even footstep.

Character Sheet
Baroness of Tortured Harmonies

Seeming: Fairest

Kith: Bright One

Mental Attributes: Intelligence 3, Wits 5, Resolve 4

Physical Attributes: Strength 3, Dexterity 5, Stamina 6

Social Attributes: Presence 6, Manipulation 4, Composure 5

Mental Skills: Academics 3, Investigation 2, Occult (Fae) 4, Politics (Feud) 5

Physical Skills: Athletics 2, Brawl 3, Stealth 4, Survival 3, Weaponry (Swords) 8

Social Skills: Animal Ken 2, Empathy (Sense Motives) 3, Expression 6, Intimidation 3, Persuasion (Cutting Deals) 4, Socialize 4, Subterfuge 3

Merits: Ambidextrous, Danger Sense, Direction Sense, Disarm, Fast Reflexes 2, Fighting Finesse, Inspiring, Iron Stamina 3, Quick Draw (Weaponry), Quick Healer, Striking Looks 6, Token (Hedgespun Armor) 3, Toxin Resistance

Willpower: 9

Virtue: Fortitude

Vice: Wrath

Initiative: 12

Defense: 5

Speed: 13

Health: 11

Wyrd: 10

Contracts: Elements (Fire and Electricity) 1, Fang and Talon (Birds) 5, Stone 4, Vainglory 5, Eternal Summer 5

Glamour/per Turn: 100 / 15

Armor: 2/3 (-1 Defense, Bulletproof)

Weapons/Attacks: Fae Aspects:
 * Avatar of Light: The Baroness is a sublimely beautiful being of light. She may spend Glamour points to add two dice per point spent to Presence, Manipulation, and Persuasion dice pools. All Social rolls by the Baroness benefit from the 8-again rule. Her light shines forth, illuminating a space of 180 cubic feet. She may spend a Glamour to make this light painfully intense, which levies a -3 penalty on rolls to attack the Baroness. She may not, however, hide in most environments. Even in a brightly lit space, the Baroness suffers a -3 dice penalty on all Stealth rolls.
 * Being of Madness: The Baroness does not possess Clarity, but she is an utter sociopath. She possesses as many Derangements as the Storyteller feels appropriate up to six, but which include at least Megalomania, Paranoia, and Vocalization, the last of which manifests as near constant singing. Additionally, encountering the Baroness tends to deeply affect those that survive. Sudden bright lights, such as a car cranking up or even turning on the lights, cause the survivor to fidget or twitch. There is no mechanical rule for this; it is primarily a roleplaying consideration.
 * Unearthly: The Baroness is not truly part of any world save her Arcadian Realm. When outside her Realm, she leaves no trail, can walk across any solid surface (even if it would not normally be able to support her weight), can escape any bonds with the expenditure of a Glamour, can spend a Glamour to pass through a solid barrier, and can spend a point of Glamour to add her Wyrd to her Defense for a turn. With the expenditure of 2 Glamour points and 1 Willpower point, the Baroness can become completely intangible. While intangible she cannot harm others, though she can walk through walls and across water as if it were solid ground. Returning to her solid form is a Reflexive action. (If you have access to Winter Masques, the Baroness has access to the Contracts of Separation •••••.)
 * Ruled by Passion: The True Fae are entities almost embodied by their passions and vices, with higher morality and self-denial little more than a whim to them. For them, passion is virtue, and the denial of passion an affectation. Their supernaturally amoral nature is reflected in an inverted ability to gain Willpower. The Baroness regains one Willpower point from indulging her Virtue, but refreshes her whole pool when satiating her vice.
 * Immortal Flesh: As one of the True Fae manifested in the mortal world, the Baroness can shrug off some of the lesser slings and arrows of the mundane. Bashing damage does not affect her at all, unless delivered by a cold iron bludgeon. Cold-forged iron causes aggravated damage, should someone be skilled enough to strike the creature with such.