Randel

Randel is a former shovelhead who hates being a vampire and is very bad at doing vampiric things. He has formed his own Anarch gang in Austria but it is ineffectual and not even a nuisance to the rulers, the Tremere.

Background

Randel was an ordinary guy with an ordinary life. He always took the easy road, no fuss no muss. He was safe, comfortable and pleased with what he had achieved. That is until the Sabbat came to town and made Randel a foot soldier in their war against the Camarilla. Randel should have died that first night but luck was on his side and he survived.

He rose from the grave a monster but didn’t stay that way. He was revolted by his initial pack’s actions and when Anarch’s cut them down, Randel switched allegiances and became an Anarch. And when that Anarch coterie’s leadership was destroyed, Randel started a new group with him as it’s leader.

Randel is a good planner and can formulate a plan for anything - if he has time. He is, however, not a good vampire. He is still able to eat food but blood makes him squeamish. He feeds from the weak and the helpless as he once used to be beaten up by those he fed. He has no stomach for violence and though he could easily overpower any mortal, he doesn’t like to use his powers. He was once on a Path of Enlightenment but he is slowly creeping his way back into being Human again.

Appearance

Randel is a middle-aged, pudgy man with thinning, hair. His clothes are simple and unimaginative. He looks like hundreds of other ordinary men who live out there lives in middle management.

Character

Randel, The Cowardly Leader

Sire: Salondra

Clan: Ventrue Antitribu

Nature: Architect

Demeanour: Judge

Generation: 10th

Embrace: 1935

Apparent Age: Early 40s

Physical: Strength: 2, Dexterity: 1, Stamina: 3

Social: Charisma: 2, Manipulation: 3, Appearance: 2

Mental: Perception: 4, Intelligence: 5, Wits: 3

Talents: Alertness: 2, Brawl: 1, Dodge: 2, Leadership: 3, Masquerade: 3, Subterfuge: 1

Skills: Drive: 2, Etiquette: 2, Firearms: 2, Melee: 2, Repair: 2, Security: 1, Stealth: 1

Knowledges: Bureaucracy: 2, Computer: 3, Finance: 2, Investigation: 3, Law: 2, Lore (Camarilla): 2, Military Science: 3, Politics: 2

Disciplines: Auspex: 2, Dominate: 2, Fortitude: 3, Obtenebration: 2, Potence: 1, Presence: 1

Backgrounds: Allies: 3, Resources: 2, Status: 1

Virtues: Conscience: 5, Self Control: 4, Courage: 2

Humanity: 1

Willpower: 5