Roleplaying games

A roleplaying game (or RPG) is a specific type of game, typically involving four to six participants. Participants are referred to in the general sense as "gamers."

One of the participants takes on the role of Game Master, or GM; this title changes depending on the game in question. Other titles include Dungeon Master (DM), used in Dungeons & Dragons; and Storyteller, used in the Storytelling System. The role of Game Master is somewhat akin to the "banker" in games such as Monopoly.

The other players each create a character using predefined rules. The GM presents the players with a scenario, and the players describe the reactions of their characters. The GM describes the results of their actions, and play proceeds back and forth in this manner.

Spectrum
There are multiple different styles of play, but the two most common are the "dungeon crawl" and the "storytelling" approach.

Dungeon Crawl
Also called hack & slash, this approach is most common with younger gamers and with D&D players, particularly where the two groups intersect. That is not to say that all young gamers or D&D players are hack & slashers, but those two groups display the highest occurence of the phenomenon.

The main goal of these games is largely the killing of monsters and the acquiring of their treasure. Sometimes there is a reason (acquire a certain artifact, rescue the princess), but these are mostly MacGuffins.

Examples of this play style include descending into a randomly-generated dungeon, and the killing zombie hordes.

Storytelling
This approach is more common with older gamers and with Storytelling System players, especially where the two groups intersect. Again, not all older gamers or ST System players use this approach, but it is most common with them.

Storytelling enthusiasts see their role as less of a "video game" approach and more of a collaborative novel or play. The actions of the characters are less geared towards gaining levels, money or equipment, and more geared towards creating an interesting story &mdash; even if it's to the detriment of their characters.

Conflict
Storytelling enthusiasts tend to look down on hack & slashers as "immature," while dungeoncrawlers see storytellers as "pretentious." Variations on this theme are the majority of sources of conflict between the two groups.