Mérges Sorcery

The Mérges Sorcery discipline is associated with the Iltani bloodline, a group of Sumerian Mekhet that were a major political force in 6th century Babylon.

"Mérges" means both "angry" and "poisonous"; it is the art of channeling anger away from rage, and into more practical applications, like creating poisons. Mérges Sorcery is a ritual discipline, meaning that it is learned like Crúac or Theban Sorcery, with more than one ritual per dot; it is not a bloodline discipline, so new levels must be purchased at 7x New Dots experience, like all out-of-clan disciplines, but new rituals retain the cost of 2x New Dots.

As it is not a bloodline discipline, it may be taught to Kindred who are not members of the Iltani, but doing so is highly irregular, and non-Iltani with knowledge of Mérges Sorcery have even been hunted down and killed to keep the knowledge in the bloodline.

This discipline is detailed in Ancient Bloodlines, as a section of the Iltani bloodline writeup.

One-Dot Rituals
·Venomous Bite - Distills emotions into a variety of poisons, with effects that vary based on the emotion channeled.

·Control Anger - Puts the user into an anger frenzy, but with a greater than average control over the state.

Two-Dot Rituals
·Plant Venomous Bite - Imbues a fanged or stinging creature with one of the caster's venoms, so that their bite inflicts that venom on the victim.

·Invoke Vice - Causes the victim's Vice to dominate his actions for the scene.

Three-Dot Rituals
·Antidote - Removes all traces of poisons, no matter how dangerous, from a target; can be used post-mortem to mask the cause of death.

Four-Dot Rituals
·Venom Mastery - Allows for the creation of supernaturally powerful poisons, much greater than those available through Venomous Bite.

Five-Dot Rituals
·Master Rage - Sends the user into an anger frenzy significantly more beneficial and controlled than a normal frenzy.

Reference

 * VTR Ancient Bloodlines: page(s) 147-152