Bashing damage

In Storyteller System games, Bashing Damage is a type of wound, of the least severe kind. Unlike Aggravated damage bashing damage generally has a fairly common set of sources regardless of which particular racial system used. However as with most, each system generally has it's own way of allowing the victim to recover.

Bashing damage can be best summarised as brusing or blunt force trauma, as such it is almost always caused by blunt objects. It is generally healed or dealt with far better than other sources of damage, For example, in Vampire: The Masquerade, Only Ghouls and Vampires can soak lethal damage, while even the lowliest mortal can soak bashing damage. On top of this, Vampires automatically halve bashing damage before they get pain penalties or have to heal. Mortals also recover wounds lost from bashing damage much faster.

There are too many sources of Bashing damage to list, but anything that doesn't impale or supernaturally rend the foe almost certainly does Bashing Damage. Because of this, since it is a far lesser source of damage Bashing damage cannot (directly) kill even a mortal, only driving him to Incapacitated, At this point he is completely helpless and his body is a blood pulp, further attempts to harm him with bashing damage instead bludgeon open the already damaged tissues, turning points of bashing damage into Lethal damage. Lethal damage CAN kill mortals, and even many supernaturals suchas Mages and Werewolves.

Sources of Bashing Damage
Common Sources:
 * Bludgeoning (Struck with a Blunt Object)
 * Brawling (Strikes and kicks)
 * Car-Crash (If impaled between something and a car this can become lethal damage).
 * Falling (At height this can become lethal)

Unusual Sources
 * Kindred - Chimerstry attacks(from), Gunfire(to).
 * Mages - Mind magic attacks(from).