User blog:Saslen/Contracts of Eternal Solstice

Forged by Sister Solaris during the Solstice Court’s ascension into the Great Courts proper, this set of Contracts focuses on the passage of seasons and change as a whole. Note: Finish descriptions and roll results.

Abilities
Description Prerequisites: Mantle (Solstice) 1 or Court Goodwill (Solstice) 2 Cost: 2 Glamour Dice Pool: Mantle (Solstice) + Presence Action: Instant Catch: Used during the last month of the season. Roll Results Dramatic Failure: Failure: Success: Caster gains a +1 bonus to use of Contracts of the next season for one scene (e.g. bonus to Spring Contracts during Winter). Exceptional Success:
 * · Drowning Marzanna:

Description Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 3 Cost: 2 Glamour Dice Pool: Mantle (Solstice) + Manipulation Action: Instant Catch: Midnight or midday (within two minutes) Roll Results Dramatic Failure: Failure: The flow of time moves on unimpeded. Success: For 3 × successes minutes, halt the apparent advance of the sun in the eyes of other Contracts (e.g. halt Darkling curse for a time or allow a catch requiring use at mid-day to be fulfilled). ''Note: The sun does not truly stop moving, nor does it seem to do so. Contracts merely read the time as stopping. This time jumps back to where it should after this clause fades. Exceptional Success'': This effect lasts until the end of the scene.
 * · Midnight Sun, Polar Night:

Description Prerequisites: Mantle (Solstice) 2 or Court Goodwill (Solstice) 4 Cost: 3 Glamour Dice Pool: Composure + Clarity Action: Reflexive Catch: The relevant breaking point is more than one level below the user’s current Clarity. Roll Results Dramatic Failure: Failure: Success: Increase the dice with which the changeling rolls when facing a Clarity breaking point due to a sudden life change (1 per success, up to a maximum of 5); effect lasts for one scene. Exceptional Success:
 * · Calm the Storm:

This clause is drawn from the Anjana of Cantabrina myth, who gather on the vernal equinox. These fairy creatures are known enemies of the brutal cyclopean Ojáncanu. Prerequisites: Mantle (Solstice) 3 or Court Goodwill (Solstice) 4 Cost: 4 Glamour Dice Pool: Mantle (Solstice) + Brawl or Weaponry or Firearms Action: Instant Catch: Used against the agents of the user’s Keeper Roll Results Dramatic Failure: The opponent's next attack ignores the caster's Defense. Failure: Combat rolls are unchanged. Success: The caster gains a bonus of +2 on combat rolls against the Gentry and their agents. Lasts for successes turns. Exceptional Success: This clause's effects continue until the end of combat.
 * · Foil the Ojáncanu:

Description Prerequisites: Mantle (Solstice) 4 Cost: 4 Glamour Dice Pool: Mantle (Solstice) + Wyrd vs Target Mantle (Seasonal) + Wyrd Action: Reflexive Catch: Used within a day of a solstice or equinox. Roll Results Dramatic Failure: Failure: Success: Blunt the effects of seasonal Contracts on the user. Such Contracts face a -2 penalty. Exceptional Success:
 * · Doldrums: