Inquisitor (WTA)

Inquisitors No one knows where the Inquisitors come from or what they’re after. That they have an agenda is clear; they’re no-nonsense creatures, clearly acting with purpose. Inquisitors appear in search of particular bits of information, and are willing to do whatever it takes to acquire it. Nor are they unreasonable beings, or so they insist. They give subjects the opportunity to talk freely, and those victims who answer an Inquisitor’s questions openly and honestly are left puzzled but otherwise unmolested. Those who try to impede the Inquisitors die painfully. The Inquisitors reek of the Wyrm, but seem as interested in gathering information on the Corrupter as they are in finding patterns within the madness of the Wyld or plotting out the works of the Weaver. Those few who have compared notes on the Inquisitors suspect they are taking some sort of survey of the strength and deployment of the various forces involved in the Apocalypse, but for what reason? If they are agents of some higher power, then why does that being want the information the Inquisitors gather?

Character Sheet
Attributes: Strength 6, Dexterity 6, Stamina 6, Charisma 3, Manipulation 3, Appearance 2, Perception 6, Intelligence 6, Wits 6 Abilities: All save Primal-Urge and Rituals at 4. Rage: 5; Gnosis: 5; Willpower: 10 Powers: Armor (as the spirit Charm; cost: 1 Gnosis), Control Electrical Systems (as the spirit Charm; cost: 1 Gnosis), Cyber-Senses (as the Glass Walker Gift), Mind Probe*
 * Mind Probe: Inquisitors may extend a series of thin metallic filaments from their fingertips. They use these probes to pierce the skull of a restrained victim and literally to drain away his knowledge. The Inquisitor spends 1 Gnosis and rolls Wits + Enigmas against a difficulty of the target’s Willpower. Each success removes one year of memories the Inquisitor suspects may contain useful information. This process also lowers the victim’s Intelligence by one dot. The Inquisitor may repeat this process until the results satisfy him, or until he runs out of Gnosis. For humans, all damage done by Mind Probe is permanent; the brain of a person fully drained appears smooth and unwrinkled — a clearly unnatural state. Garou are able to regenerate most of the damage of this Charm, restoring Intelligence and memories at a rate of one dot and one year’s worth of memories per day of rest and recovery. Even for the Garou, a few minor details are unrecoverable: a childhood friend’s phone number, what the character got for her tenth birthday, that sort of thing.

Biography
The Inquisitors are an enigma. Everything about their behavior suggests they are creatures of the Weaver, but they positively reek of Wyrm-taint. Pentex has become especially interested in them after the Inquisitors reduced a number of their agents in Dallas, Boston, and London to drooling husks. Whatever their agenda might be, they’ve yet to reveal it to anyone, and they don’t answer questions. Storytelling Notes: The Inquisitors are meant as an unknown threat, and an opportunity for Storytellers to come up with a dire conspiracy of their own choosing.

Appearence
Inquisitors are flat, matte black humanoid shapes. They have no distinguishing features. They have no faces at all, only vague suggestions of where facial features might be. They come in two varieties — roughly male and almost female — but all have identical cold, inflectionless voices. They tend towards nondescript, conservative clothing. They drive black rental cars when they use any sort of transportation at all.

Reference
W20 Book of the Wyrm p.175, 176