List of Merits (Storytelling System)


 * This is a list of Merits for the Storytelling System. For Merits in the Storyteller System, see Merits and Flaws (Storyteller System).

The following are the Merits so far published in World of Darkness books, divided by category:

Mental Merits

 * Carthian Lawyer (VTR: Carthians, p. 184)
 * Common Sense (WOD: World of Darkness: Storytelling System Rulebook, p. 108)
 * Danger Sense (WOD: World of Darkness: Storytelling System Rulebook, p. 108)
 * Debate Style: Reason (VTR: Requiem for Rome Rulebook, p. 108)
 * Doubting Thomas (
 * Eidetic Memory (WOD: World of Darkness: Storytelling System Rulebook, p. 108)
 * EOD (WOD: World of Darkness: Armory, p. 208)
 * Encyclopedic Knowledge (WOD: World of Darkness: Storytelling System Rulebook, p. 109)
 * Gesture Lore (MTAw: Tome of the Mysteries, p. 94)
 * Glyph Lore (MTAw: Tome of the Mysteries, p. 97)
 * Good Brain (PTC: Strange Alchemies)
 * Higher Calling (MTAw: Tome of the Watchtowers)
 * Holistic Awareness (WOD: World of Darkness: Storytelling System Rulebook, p. 109)
 * Hypnosis (VTR: VII, p. 149)
 * Language (WOD: World of Darkness: Storytelling System Rulebook, p. 109)
 * Meditative Mind (WOD: World of Darkness: Storytelling System Rulebook, p. 109)
 * Night Doctor Surgery (VTR: Carthians, p. 183)
 * Technophile (WOD: World of Darkness: Armory)
 * Trained Memory (MTAw: Guardians of the Veil, p. 208)
 * Unseen Sense (WOD: World of Darkness: Storytelling System Rulebook, p. 109)

Physical Merits

 * Ambidextrous (WOD: World of Darkness: Storytelling System Rulebook)
 * Brawling Dodge (WOD: World of Darkness: Storytelling System Rulebook)
 * Direction Sense (WOD: World of Darkness: Storytelling System Rulebook)
 * Disarm (WOD: World of Darkness: Storytelling System Rulebook)
 * Fast Reflexes (WOD: World of Darkness: Storytelling System Rulebook)
 * Fighting Finesse (WOD: World of Darkness: Storytelling System Rulebook)
 * Fighting Style: Archery (WOD: World of Darkness: Armory)
 * Fighting Style: Boxing (WOD: World of Darkness: Storytelling System Rulebook)
 * Fighting Style: Brute Force (PTC: Strange Alchemies)
 * Fighting Style: Chain Weapons (WOD: World of Darkness: Armory)
 * Fighting Style: Combat Marksmanship (WOD: World of Darkness: Armory)
 * Fighting Style: Fencing (WOD: World of Darkness: Armory)
 * Fighting Style: Filipino Martial Arts (WOD: World of Darkness: Armory)
 * Fighting Style: Formation Tactics (VTR: Requiem for Rome Rulebook)
 * Fighting Style: Gladiatorial (VTR: Requiem for Rome Rulebook)
 * Fighting Style: Kung Fu (WOD: World of Darkness: Storytelling System Rulebook)
 * Fighting Style: Sniping (WOD: World of Darkness: Armory)
 * Fighting Style: Spetsnaz Knife Fighting (WOD: World of Darkness: Armory)
 * Fighting Style: Staff Fighting (WOD: World of Darkness: Armory)
 * Fighting Style: Swarm Tactics (VTR: Carthians)
 * Fighting Style: Two Weapons (WOD: World of Darkness: Storytelling System Rulebook)
 * Fleet of Foot (WOD: World of Darkness: Storytelling System Rulebook)
 * Fresh Corpse (PTC: Strange Alchemies)
 * Giant (WOD: World of Darkness: Storytelling System Rulebook)
 * Gunslinger (WOD: World of Darkness: Storytelling System Rulebook)
 * Iron Stamina ((WOD: World of Darkness: Storytelling System Rulebook)
 * Iron Stomach (WOD: World of Darkness: Storytelling System Rulebook)
 * Natural Immunity (WOD: World of Darkness: Storytelling System Rulebook)
 * Parkour (PTC: Strange Alchemies)
 * Quick Draw (WOD: World of Darkness: Storytelling System Rulebook)
 * Quick Healer (WOD: World of Darkness: Storytelling System Rulebook)
 * Strong Back (WOD: World of Darkness: Storytelling System Rulebook)
 * Strong Lungs (WOD: World of Darkness: Storytelling System Rulebook)
 * Stunt Driver (WOD: World of Darkness: Storytelling System Rulebook)
 * Stunt Rider (VTR: Requiem for Rome Rulebook)
 * Toxin Resistance (WOD: World of Darkness: Storytelling System Rulebook)
 * Tunnel Rat (WOD: World of Darkness: Chicago)
 * Weaponry Dodge (WOD: World of Darkness: Storytelling System Rulebook)

Social Merits

 * Alchemical Lab (MTAw: Tome of the Mysteries)
 * Allies (WOD: World of Darkness: Storytelling System Rulebook)
 * Anonymity (WTF: Blood of the Wolf)
 * Barfly (WOD: World of Darkness: Storytelling System Rulebook)
 * Believers (
 * Carthian Pull (VTR: Carthians)
 * Coder Clique (VTR: Carthians)
 * Contacts (WOD: World of Darkness: Storytelling System Rulebook)
 * Court Goodwill (CTL: Changeling: The Lost Rulebook)
 * Current Events Circle (VTR: Carthians)
 * Debate Club (VTR: Carthians)
 * Debate Style: Rhetoric (VTR: Requiem for Rome Rulebook)
 * Encounter Group (VTR: Carthians)
 * Fame (WOD: World of Darkness: Storytelling System Rulebook)
 * Famous Face (PTC: Strange Alchemies)
 * Ghost Ally (
 * Guardian Retainer (MTAw: Sanctum and Sigil)
 * Harvest (CTL: Changeling: The Lost Rulebook)
 * Herd (VTR: Vampire: The Requiem Rulebook)
 * Hideous Anyway (PTC: Strange Alchemies)
 * House Membership (VTR: The Invictus)
 * Inspiring (WOD: World of Darkness: Storytelling System Rulebook)
 * Lab Section (VTR: Carthians)
 * Lair (PTC: Promethean: The Created Rulebook, p. 96)
 * Library (MTAw: Mage: The Awakening Rulebook;
 * Mentor (WOD: World of Darkness: Storytelling System Rulebook)
 * Noble Heritage (VTR: Requiem for Rome Rulebook)
 * Resources (WOD: World of Darkness: Storytelling System Rulebook)
 * Retainer (WOD: World of Darkness: Storytelling System Rulebook)
 * The Right Bar (VTR: Carthians)
 * Sanctum (MTAw: Mage: The Awakening Rulebook)
 * Sanctum Materials (MTAw: Sanctum and Sigil)
 * Sexualized (VTR: Ghouls)
 * Staff (VTR: Ghouls)
 * Status (WOD: World of Darkness: Storytelling System Rulebook)
 * Striking Looks (WOD: World of Darkness: Storytelling System Rulebook)
 * Study Group (VTR: Carthians)
 * Temple (VTR: Circle of the Crone)
 * Territorial Familiarity (WTF: Blood of the Wolf)
 * Theater Society (VTR: Carthians)
 * Unobtrusive (VTR: Ghouls)
 * Watched (WTF: Blood of the Wolf)

Supernatural Merits

 * Alchemy (External) (
 * Alchemy (Internal) (
 * Animal Empathy (
 * Animal Possession (
 * Animal Rapport (
 * Anti-Psi (
 * Astral Projection (
 * Aura Reading (
 * Automatic Writing (
 * Biokinesis (
 * Channeling (
 * Clairvoyance (
 * Communion (
 * Countermagic (
 * Curse of Ill Fortune (
 * Cryokinesis (
 * Death Sight (
 * Divination (
 * Dowsing (
 * Dream (
 * Dream Travel (
 * Enchantment (
 * Evocation (
 * Familiar (MTAw: Mage: The Awakening Rulebook;
 * Favorable Fortune (
 * Geomancy (
 * Ghost-Calling (
 * Ghoul (VTR: Ghouls)
 * Healing (
 * Hypnotic Voice (
 * Invocation (
 * Longevity (
 * Lucid Dreamer (
 * Luck Magic (
 * Magical Nexus (
 * Mental Blast (
 * Mind Breaker (
 * Mind Control (
 * Mind Reading (
 * Plant Empathy (
 * Postcognition (
 * Precognition (
 * Psychic Empathy (
 * Psychic Healing (
 * Psychic Illusions (
 * Psychic Invisibility (
 * Psychic Projection (
 * Psychic Resistance (
 * Psychic Vampirism (
 * Psychometry (
 * Pyrokinesis (
 * Pyrokinetic Immunity (
 * Pyrokinetic Shaping (
 * Regnant (VTR: Ghouls)
 * Sacrifice (
 * Scrying (
 * Second Sight (
 * See Auras (
 * See Spirits (
 * Soul Jar (
 * Source Sympathy (VTR: Ghouls)
 * Telekinesis (
 * Telepathic Communication (
 * Telepathic Rapport (
 * Thermokinesis (
 * Thought Projection (
 * Visionary Trances (
 * Warding (}
 * Weather Control (
 * Wolf-Blooded (WTF: Werewolf: The Forsaken Rulebook)

Kindred specific

 * Altar (VTR: Circle of the Crone)
 * Crucible Ritual (VTR: Ordo Dracul)
 * Fontal Ritual (VTR: Ordo Dracul)
 * Geomantic Nexus (VTR: Ordo Dracul)
 * Haven (VTR: Vampire: The Requiem Rulebook)
 * Herd (VTR: Vampire: The Requiem Rulebook)
 * Inherited Ghoul (VTR: Ghouls, p. 71)
 * Kindred Medium (VTR: City of the Damned: New Orleans)
 * Mind of the Devouring Worm (VTR: Ordo Dracul)
 * Mind of the Unburning Serpent (VTR: Ordo Dracul)
 * Mind of the Inscrutable Hydra (VTR: Ordo Dracul)
 * Speaker for the Eclipsed (VTR: The Invictus)
 * Tap the Torpid Mind (VTR: The Invictus)
 * Torpor Connection (VTR: The Invictus)
 * Virtue's Twin (VTR: The Invictus)
 * Will of the Dynasty (VTR: The Invictus)

Uratha specific

 * Ancestral Vessel (WTF: Lodges: The Faithful)
 * Animal Magnetism (WTF: The Rage: Forsaken Player's Guide)
 * Auspice Blessing (WTF: The Rage: Forsaken Player's Guide)
 * Chain-Breaker (WTF: Lodges: The Faithful)
 * Demolisher (WTF: Blood of the Wolf)
 * Ephemeral Reckoning (WTF: The Rage: Forsaken Player's Guide)
 * Fetish (WTF: Werewolf: The Forsaken Rulebook)
 * Fighting Style: Tooth and Claw (WTF: The Rage: Forsaken Player's Guide)
 * Flayed Lune (WTF: Blasphemies)
 * Heal Like Stone (WTF: Blood of the Wolf)
 * Lunatic Glare (WTF: Blood of the Wolf)
 * Metabolic Control (WTF: The Rage: Forsaken Player's Guide)
 * Moon Centered (WTF: The Rage: Forsaken Player's Guide)
 * Predator's Gaze (WTF: The Rage: Forsaken Player's Guide)
 * Prophet's Voice (WTF: Lodges: The Faithful)
 * Totem (WTF: Werewolf: The Forsaken Rulebook)

Mage specific

 * Additional Familiars (MTAw: Tome of the Watchtowers, p. 154)
 * Ancient Signs (MTAw: Guardians of the Veil)
 * Artifact (MTAw: Mage: The Awakening Rulebook)
 * Celestial Name (MTAw: Legacies: The Ancient)
 * Daimon (MTAw: Tome of the Watchtowers, p. 66)
 * Destiny (MTAw: Mage: The Awakening Rulebook)
 * Dream (MTAw: Mage: The Awakening Rulebook)
 * Dreamland (MTAw: Legacies: The Ancient)
 * Enhanced Item (MTAw: Mage: The Awakening Rulebook)
 * Feral Mien (MTAw: Tome of the Watchtowers, p. 154)
 * Friend of Beasts (MTAw: Tome of the Watchtowers, p. 154)
 * Geomancer (MTAw: Sanctum and Sigil)
 * Guardian Ghost (MTAw: Sanctum and Sigil)
 * Guardian Spirit (MTAw: Sanctum and Sigil)
 * Hallow (MTAw: Mage: The Awakening Rulebook)
 * High Speech (MTAw: Mage: The Awakening Rulebook)
 * Identity Anchor (MTAw: Tome of the Watchtowers, p. 153)
 * Imbued Item (MTAw: Mage: The Awakening Rulebook)
 * Law of Embodiment (MTAw: Tome of the Mysteries)
 * Long Shifting (MTAw: Tome of the Watchtowers, p. 154)
 * Masque (MTAw: Guardians of the Veil)
 * Master Exorcist (MTAw: Tome of the Watchtowers, p. 153)
 * Occultation (MTAw: Mage: The Awakening Rulebook)
 * Otherworldly Eyes (MTAw: Tome of the Watchtowers, p. 154)
 * Potent Familiar (MTAw: Tome of the Watchtowers, p. 154)
 * Predator's Innocence (MTAw: Tome of the Watchtowers, p. 154)
 * Ritual Synergy (MTAw: Tome of the Mysteries)
 * Sanctum Gauntlet (MTAw: Sanctum and Sigil)
 * Skald Cant (MTAw: Legacies: The Ancient)
 * Sleepwalker (MTAw: Mage: The Awakening Rulebook)
 * Spirit Status (MTAw: Tome of the Watchtowers, p. 154)
 * Thrall (MTAw: Mage: The Awakening Rulebook)

Promethean specific

 * Acid Stomach (PTC: Strange Alchemies)
 * Azothic Object (PTC: Strange Alchemies)
 * Companion (PTC: Strange Alchemies)
 * Elpis (PTC: Promethean: The Created Rulebook, p. 95)
 * Pilgrim (PTC: Strange Alchemies)
 * Repute (PTC: Promethean: The Created Rulebook, p. 97)
 * Residual Memory (PTC: Promethean: The Created Rulebook, p. 97)
 * Shabti (PTC: Strange Alchemies)
 * Shepherd (PTC: Strange Alchemies)
 * Weatherproof (PTC: Strange Alchemies)
 * Unpalpable Aura (PTC: Promethean: The Created Rulebook, p. 98)

Changeling specific

 * Arcadian Body (CTL: Rites of Spring, p. 87)
 * Arcadian Metabolism (CTL: Rites of Spring, p. 87)
 * Archive (CTL: Rites of Spring, p. 87)
 * Brownie's Boon (CTL: Rites of Spring, p. 88)
 * Charmed Life (CTL: Rites of Spring, p. 88)
 * Devotee (CTL: Equinox Road, p. 14)
 * Dual Kith (CTL: Rites of Spring, p. 88)
 * Enchanting Performance (CTL: Rites of Spring, p. 88)
 * Fae Mount (CTL: Rites of Spring, p. 89)
 * Faerie Favor (CTL: Rites of Spring, p. 90)
 * Faerie Healing (CTL: Rites of Spring, p. 90)
 * Fighting Style: Dream Combat (CTL: Rites of Spring, p. 90)
 * Fighting Style: Hedge Duelist (CTL: Rites of Spring, p. 91)
 * Gentrified Bearing (CTL: Rites of Spring, p. 92)
 * Harvest (CTL: Rites of Spring)
 * Hedge Gate Sense (CTL: Rites of Spring, p. 92)
 * Hidden Life (CTL: Rites of Spring, p. 92)
 * Hob Kin (CTL: Rites of Spring, p. 92)
 * Hobgoblin Trainer (CTL: Rites of Spring, p. 93)
 * Hollow (CTL: Changeling: The Lost Rulebook)
 * Lethal Mien (CTL: Rites of Spring, p. 94)
 * Long Days (CTL: Rites of Spring, p. 94)
 * Mantle (CTL: Changeling: The Lost Rulebook)
 * Manymask (CTL: Equinox Road, p. 14)
 * Market Sense (CTL: Rites of Spring, p. 94)
 * Perfect Stillness (CTL: Rites of Spring, p. 94)
 * Pledgesmith (CTL: Rites of Spring, p. 94)
 * Prophet Circle (CTL: Rites of Spring, p. 94)
 * Rigid Mask (CTL: Rites of Spring, p. 95)
 * Ritual Doorway (CTL: Rites of Spring, p. 95)
 * Siren Song (CTL: Rites of Spring, p. 96)
 * Soul Sense (CTL: Rites of Spring, p. 96)
 * Sublime (CTL: Equinox Road, p.14)
 * Token (CTL: Changeling: The Lost Rulebook)
 * Tokenmaster (CTL: Equinox Road, p. 14)
 * Visionary Dreams (CTL: Rites of Spring, p. 96)
 * Wisdom of Dreams (CTL: Rites of Spring, p. 97)
 * Workshop (CTL: Rites of Spring, p. 97)
 * Wyrdskill (CTL: Equinox Road, p.15)