Razor

Razor, born as Gary Stapleton, is a crazy violent Malkavian of the 11th generation, and one of the leading Anarchs within Washington D.C.

Biography
Before he attracted the attention of a homicidal Malkavian, Gary was a normal bureaucrat, with a normal life and a normal family, who had the bad luck to have a broken car when the vampire arrived on his motorcycle and offered him to drive him to his destination. Gary accepted and the Malkavian instead drove to a hotel, keeping Gary under the effects of Dominate, and began to skin him. The skinned face of Gary was so hilarious that the Malkavian granted him the Embrace to start the process tomorrow all over again. After several nights of torture, however, Gary managed to break free from the Dominate effects and killed his sire with a razor blade. After that, he vowed to never be helpless or subservient again. Renaming himself Razor, he swore to tear down every institution that reduced others to helplessness. Believing himself to be the only one capable of freeing all vampires (a side effect from the megalomania he suffers), Razor became a devoted Anarch in one of the bastions of Camarilla power in the United States. He managed to fool Vitel for a long time by using ghouled proxies to spread graffiti’s that mock the authority of the prince and never uses the same disguise twice, leading some to speculate that the original Razor doesn’t even exist anymore and the active Razor is his childe or an impersonator.

Razor's real form is horrendous, but he uses Obfuscate to change his appearance, usually into fairly average-looking guy with brown hair and brown eyes.

Character Sheet
Razor Sire: Rolf Trask Nature: Deviant Demeanor: Rebel Generation: 11th Embrace: 1980 Apparent Age: 25 Physical: Strength 2, Dexterity 5, Stamina 5 Social: Charisma 4, Manipulation 3, Appearance 3 Mental: Perception 3, Intelligence 4, Wits 4 Talents: Alertness 4, Athletics 2, Brawl 3, Dodge 4, Empathy 2, Intimidation 3, Leadership 1, Streetwise 3, Subterfuge 4 Skills: Drive 3, Firearms 3, Melee 4, Performance (Acting) 5, Security 3, Stealth 5, Survival 1 Knowledges: Bureaucracy 3, Computer 3, Investigation 4, Law 2, Linguistics 1, Medicine 1, Occult 1 Disciplines: Auspex 3, Celerity 1, Dominate 4, Obfuscate 5 Backgrounds: Allies 1, Contacts 5, Status 2 Virtues: Conscience 3, Self-Control 4, Courage 5 Morality: Humanity 3 Willpower: 10 Derangements: Homicidal, Megalomania, Paranoia