Kinesis

Kinesis was one of the primary thirteen Arcanoi from Wraith: The Oblivion used until the advent of modern technology; it was eventually replaced with Inhabit. Artificers who existed around this time may still know the arts, but they not taught to newer generations of wraiths.

Basic Abilities

 * Sense Kinesis: An Artificer may determine if Kinesis has been used on an object
 * Straddle: An Artificer may hide themselves in a Skinlands object without a means to control it.

Standard Powers

 * • Bind: An Artificer may cause the parts of an object to seize up.
 * •• Reliquary: An Artificer can strengthen a relic with Pathos.
 * ••• Haywire: An Artificer can possess and control a machine. This art is essentially the same as Inhabit's Gremlinize.
 * •••• Claim: An Artificer may use a machine or object as a temporary body. This art is essentially the same as the modern Inhabit art of the same name.
 * ••••• Ludd's Grip: An Artificer can cause a device to run backwards and tear itself apart.

Alternate Powers
None known, other than what might be listed as Ancient Abilities in Guildbook: Artificers.