Ardan Lane

Ardan of Golden Lane, currently known as Ardan Lane, is a 7th generation Tremere born in Prague during the Dark Ages, who became the regent of the Ceoris chantry after the Gargoyle Revolt.

Biography
Combining personal ambition with a desire for responsibility, Ardan has risen through the ranks of the Tremere over the centuries of his unlife. Given charge of a secret chantry in Prague in the 12th century, Ardan now serves the Tremere well as an infiltrator, providing safety and financial support for the clan’s efforts in Transylvania.

Rewarded with the command of Ceoris after the relocation of Tremere’s slumbering body to Vienna, Ardan holds that chantry until summoned to Vienna in the 1900’s to assume the position of Tremere primogen. In Vienna, Ardan proves a capable primogen, demonstrating his skill at the political and social games and earning the respect of his fellow Tremere. His ability to plan for the unexpected as well as his willingness to undertake the search for the Incunabulum Kupalam draws the attention of his superiors in the clan.

When war breaks out in Austria in 1914, Ardan once again moves to Ceoris at the behest of the Council of Seven, who feel his subtlety serves them best in Eastern Europe. Unlike many kindred, Ardan does not flee Romania during the Nazi occupation. He maintains Ceoris as a haven for Tremere refugees (those who disagree with serving Hitler’s National Socialism) and continues his efforts to hold the chantry inviolate against both mortal enemies and hostile Tzimisce.

Ardan weathers the Communist regime in Romania, seeking alliances with some of the more tolerant (if such is possible) non-Sabbat Tzimisce whenever possible. After the fall of Ceaucescu, Ardan attempts to reassert Tremere power among the kindred of Romania. The recent reappearance of his sire, Celestyn, from his journeys among the Kuei-jin has renewed Ardan’s dormant interest in affairs outside the insular world of Romanian kindred.

Character Sheet
Ardan Lane (Ardan of Golden Lane)

Sire: Celestyn

Nature: Judge

Demeanor: Director

Generation: 7th

Embrace: 1107

Apparent Age: Late 20′s

Physical: Strength 2, Dexterity 3, Stamina 3

Social: Charisma 4, Manipulation 3, Appearance 3

Mental: Perception 4, Intelligence 5, Wits 4

Talents: Alertness 3, Brawl 1, Dodge 3, Empathy 2, Intimidation 2, Intuition 2, Leadership 3, Subterfuge 5

Skills: Crafts 2, Etiquette 3, Herbalism 3, Melee 3, Performance 2, Ride 1, Security 3, Stealth 3

Knowledges: Academics 4, Enigmas 2, Investigation 3, Law 4, Linguistics 3 (German, Hebrew, Hungarian, Romanian), Medicine 2, Occult 4, Politics 4

Disciplines: Auspex 5, Dominate 3, Necromancy 2, Obfuscate 3, Presence 3, Thaumaturgy 6

Thaumaturgical Paths: Alchemy 5, Path of Blood 5, Focused Mind 4, Elemental Mastery 3, Hearth Path 3, Path of Conjuring 2, Oneiromancy 1

Necromantic Paths: Sepulchre Path 2

Backgrounds: Clan Prestige 3, Contacts 3, Resources 4, Retainers 2

Virtues: Conscience 3, Self-Control 5, Courage 4

Morality: Humanity 6

Willpower: 7