Condition

In the second edition World of Darkness rules, Conditions are states which affect a character either over the short term or long term. Many Conditions can be resolved, others expire on their own, while still others may be permanent states.

They replace mechanics such as Derangements and Flaws in the previous edition of the Storytelling System.

While Storytellers and players are encouraged to make up their own, standard Conditions are provided.

Temporary Conditions

 * *Bestial*:
 * *Bonded*:
 * *Competitive*:
 * *Confused*:
 * *Deprived*:
 * *Distracted*:
 * *Dominated*:
 * *Drained*:
 * *Ecstatic*:
 * *Embarrassing Secret*:
 * *Frightened*:
 * *Guilty*:
 * *Humbled*:
 * *Informed*:
 * *Inspired*:
 * *Intoxicated*:
 * *Jaded*:
 * *Languid*:
 * *Lethargic*:
 * *Leveraged*:
 * *Lost*:
 * *Mesmerized*:
 * *Notoriety*:
 * *Raptured*:
 * *Sated*:
 * *Scarred*:
 * *Shaken*:
 * *Spooked*:
 * *Steadfast*:
 * *Stumbled*:
 * *Swooning*:
 * *Tainted*:
 * *Tasked*:
 * *Tempted*:
 * *Wanton*:

Persistent Conditions

 * *Addicted* (Persistent):
 * *Amnesia* (Persistent):
 * *Blind* (Persistent):
 * *Broken* (Persistent):
 * *Blind* (Persistent):
 * *Charmed* (Persistent):
 * *Connected* (Persistent):
 * *Delusional* (Persistent):
 * *Dependent* (Persistent):
 * *Disabled* (Persistent):
 * *Enervated* (Persistent):
 * *Enslaved* (Persistent):
 * *Enthralled* (Persistent):
 * *False Memories* (Persistent):
 * *Fugue* (Persistent):
 * *Madness* (Persistent):
 * *Mute* (Persistent):
 * *Obsession* (Persistent):
 * *Soulless* (Persistent):
 * *Subservient* (Persistent):
 * *Thrall* (Persistent):