Fortune (cWOD)

The Path of Fortune is a style of linear magic focused on blessing and cursing.

Overview
Fortune, or Fortuna, both good and bad, are the playthings of the sorcerer adept in this path. As he or she wills, probabilities change and events rearrange themselves. Their target's future is altered. Some people call this the Evil Eye and think all magic users can call upon it, which isn't true. Scientists talk about changing probability and chaos theory. The religious minded may call it the Hand of God or Divine Providence. In the end, though, the forces set in motion by this Art are only partly controlled by the Witch or Wizard. Whatever the way, though, those who practice it are lucky and their enemies are cursed.

System
Roll: Cost: 1 Willpower
 * 1) Manipulation + Expression (Magical Blessings)
 * 2) Manipulation + Intimidation (Magical Curses)
 * 3) Manipulation + Mathematics (Technosorcery)

Modifiers: -1 difficulty if the caster has something closely linked to the target

Duration: Varies

Aspects
Usually the target needs to be a specific individual or group of individuals, though they do not need to be specifically named. The effect can unfold over time or act and end quickly. The sorcerer usually can make the blessing or curse as powerful as they are able but the specifics are never entirely up to him or her. One can suggest but ultimately the effect takes its own way
 * Target
 * 1) 1 particular, named target
 * 2) 2 targets or one less specifically designated
 * 3) A group of 4 or less closely linked people, such as a family or in-group
 * 4) A medium sized group of linked individuals, perhaps a team or extended family
 * 5) A large group, 100 or less. Perhaps all members of a small company or patrons at a particular establishment
 * 6) An entire town, Corporation, etc. 100s of people
 * Duration
 * 1) "One Shot" The spell waits for the right moment, does its job, and fades.
 * 2) The curse or blessing lasts a day, affecting the target when possible
 * 3) 1 to 3 weeks, affecting the target when possible
 * 4) Several months
 * 5) Years
 * 6) Generations
 * Severity
 * 1) A brief inconvenience or minor boon
 * 2) A lasting inconvenience, injury, or small advantage
 * 3) A serious, though usually not deadly, injury or setback. A major advantage
 * 4) A permanent, harmful injury or illness.  A Blessing of this level may include winning the lottery. A major turn of events in the target's life socially or financially.
 * 5) Normally a Death Curse or Blessing that staves off imminent death
 * 6) Possibly a fate worse than death or cheating it forever.

Ritual
"Death Curse" (Level 1) The Sorcerer may spend their last breath to lay one final blessing or curse that would normally be beyond their skill. The caster dies soon after.

Price of Failure
Playing with Fate and the Future is never something done lightly. A simple failure means nothing happens. Botching may cause the curse to rebound on the caster. Alternately the curse could end up a blessing in a strange way. This often happens of the sorcerer's hate and anger are hal-hearted. A curse without the full force of emotion behind it is better not cast, especially really powerful ones.

Botched blessing may even be worse. It could twist into a curse, targeting the caster or the target. Purity of intention is, again, important. Most often the blessing works but in a way that makes it a curse. The recipient gets the wealth... but it ends up being an insurance settlement when their beloved dies.

It is important to note that the sorcerer can unweave a curse on a target other than him or herself but is incapable of removing a spell put on themselves.