Hunter: The Reckoning Players Guide

Hunter: The Reckoning Players Guide is a sourcebook for Hunter: The Reckoning.

Summary

 * Do Not Go Gentle...
 * Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
 * Into That Dark Night
 * Now, you as a player can go well armed into your Hunter games.
 * The Hunter Players Guide is an essential resource that offers all kinds of new rules, options, advice and tricks to bring to bear in the struggle against the supernatural. whether your character intends to bring monsters back into the human fold or destroy them with extreme prejudice. It's time to take back the night.

Chapter 1: Bystanders
Guidance and rules for playing bystanders.

Chapter 2: Rules of Engagement
New rules for character creation
 * Customizing Character Creation
 * Gaining Edges: New Roads
 * A Question of Faith

Chapter 3: New Traits

 * Merits & Flaws
 * Background Makes the Hunter

Chapter 4: The Measure of Humanity
Articles on expanding character identity
 * Changing Creeds
 * Hunters' Triggers
 * Normal People in Abnormal Times
 * The Hunter's Life

Chapter 5: Make Your Own Fate
Articles on player contribution to the story
 * Hunting Alone
 * Law and Order
 * Working Together
 * Monsters In Our Lives
 * Children as Hunters

Background
This book contains short introductions to the Hermit and Wayward Creeds, as the corresponding Creed books had not yet been released.

Terminology
Bystander, Hermit, Wayward