Extra (Ab)

An extra is a modification of a standard quantum power to include additional effects. (For example: Area of effect added to a firebolt attack makes it a fireball attack). Extras can be permanently purchased for XP / Freebies / Nova Points or temporarily added on by "maxing out" a power. However, the user of a "maxed" power risks gaining temporary taint.

Each extra purchased with a Quantum power, raises its level by one. So for example, a Level One Quantum Power purchased with two extras; will become a Level Three Quantum Power.

Extras

 * Aggravated: Causes Aggravated damage (Has Errata)
 * Area: Affects an Area
 * Armor Piercing: Ignore two levels of soak
 * Burning: Inflicts damage on successive turns
 * Cloud: A lingering area of affect attack
 * Explosion: Affect an area that decreases over distance (larger than Area)
 * Homing: Hit your target no matter where they go
 * Impervious: Converts Aggravated damage to Lethal damage
 * Increased Duration: Double how long a power lasts
 * Increased Range: Double the distance the power is able to go
 * MIRV: Hits multiple targets in one shot
 * Range: Reach out and use a Touch power at a distance
 * Reduced Quantum Cost: Half your Quantum costs
 * Spray/Jet: Strafe your enemies with Quantum energy

Power Specific Extras

 * Absorption: Extended Effect, Energy Magnet
 * Animal/Plant Mastery: Nature Mastery, Micro-life
 * Armor: Superheavy Armor
 * Bioluminescence: Increased Spectrum, Monocromatic, Tunable
 * Boost: Extended Effect, Extra Attribute, Other Person
 * Claws: Kenetic Discharge
 * Clone: Extra Clones, Mental Link
 * Cyberkinesis: Branding, Network Effect
 * Density Control: Full Control, Affects Others
 * Disintegration: Prolonged Effect
 * Disrupt: Extra Power
 * Domination: Telepathic, Parasitic Posession
 * Elemental Anima: Personality Imprint, Selective Anima
 * Elemental Mastery: Extended Range, Personality Imprint, Selective Mastery
 * Entropy Control: Entropic Threshold, Entropic Selectivity
 * ESP: Distant Scan
 * Flight: Underwater
 * Force Field: Wall, Projection
 * Healing: Detox
 * Holo: Extra Sense
 * Homunculus: Detachable Organs
 * Hypermovement: Extra Mode
 * Immobilize: Supertough, Intangable
 * Immolate: Variable, Aggravated
 * Information Manipulation: Extended Duration
 * Invisibility: Enhanced Effect
 * Invulnerability: Broad Category
 * Magnetic Mastery: Paramagnetism
 * Matter Chameleon: Selective Chameleon
 * Matter Creation: Specialization, Template
 * Molecular Manipulation: Combined Manipulation, Template