Samuel Haight

Samuel Haight, former Kinfolk, former ghoul, former Skin Dancer, former Mage, currently an ashtray somewhere in the ruins of Stygia.

Samuel Haight was an early World of Darkness character. Kin to the Children of Gaia, he was haunted by his failure to Change. Setting out on his own, Haight learned about the power of Kindred blood and became an independent ghoul. After some time, he advanced from piddling ghoul to piddling sorcerer, mastering enough hedge magic to create a ritual that, with the aid of five Garou skins, would turn him into a werewolf.

After becoming a powerfully Wyrm-tainted kinfolk-werewolf-independent-ghoul-hybrid, Haight acquired a magical artifact that provided him with an Arete rating.

Haight became, for all intents and purposes, a Mage. He attacked the farm of the Crombeys, a coven of Verbena, and stole a magic pumpkin branch, and then proceeded to Mexico City to take on the Baali Antediluvian.

Although, it wasn't an Antediluvian, but only a Methuselah, Haight did not survive the encounter.

Haight found himself in the Shadowlands, and according to the, was soulforged into an ornamental ashtray on a minor Hierarchy functionary's desk, never to be seen again.

At least until Mage: Judgment Day, by Bruce Baugh. In one small scene in the book, one of the characters is buffeted by detritus from the Underworld. One of the items is &mdash; you guessed it &mdash; an ashtray.

Note
Samuel Haight appears in a short story in the When Will You Rage? anthology. When Garou kidnap the son of his love interest from college days, Sam starts to hunt. He happens to be in San Francisco because he was selling info about the make-up of the Garou Nation to DNA (a company listed as antagonist in Werewolf 2nd Edition Core Rulebook). The price he demanded was a clone of himself.

Gratuitousness
Haight's character sheet, courtesy MrGone (requires Adobe Acrobat)