Mnemosyne (VTR)

I Know.
Blood is more than the life. Blood is heredity; blood is memory; blood is instinct. The Mnemosyne don’t just know this for a fact: they are the fact. Everything they do is tied to the concept of memory. For most vampires, each slumber makes them a little less human, a little more dead. And yet, the Mnemosyne don’t seem to have that problem. There aren’t so many of them. Their power is simple, potent: they feed on memories.

A Mnemosyne uncovers the truth, shares it, buries it and keeps it secret. The dead value the Mnemosyne for that reason; there are none more efficient at manipulating history. In the hands of a Mnemosyne, history doesn’t stand a chance.

Bloodline Disciplines: Auspex, Celerity, Meminisse, Obfuscate

Nickname: Keepers

Weakness: The Mnemosyne have their clan weakness also. While the unique power of a Mnemosyne depends upon drinking Vitae, it has the side effect of making the Keeper crave it. A Mnemosyne suffers a -2 dice pool penalty to all Resolve + Composure rolls to resist blood addiction, cumulative with the usual penalties to the roll (Vampire:The Requiem, p. 158).

Mnemosyne are prone to derangements; consider taking a derangement as a Mental Flaw when creating a Mnemosyne character.

History and Culture: Ironically, no one remembers where the Mnemosyne came from.

Reputation: The Mnemosyne are, perhaps inevitably, better known by reputation than by acquaintance. The stories are many and fearsome, and Mnemosyne often find that other vampires have made up their minds before ever meeting them.