Hound Tribunal

The Hound Tribunal is an order dedicated to hunting down enemies of the Summer Court.

Background
"Write a name on this slip of paper, my liege. Then worry no more. This, I swear to you."

Haunting the freehold during the dog days of summer, this entitlement makes targets of those who stand against the interests of the Summer Court. What fate these enemies meet depends on the bloodthirst of the chapter in question, but the end in question ranges from banishment (see the Turncoat’s Assurance, below) to murder. When the dog days (traditionally from July 3rd to August 11th) end, the Tribunal ends its attacks, returning to a state of paranoid information gathering.

Organization
When “off the job”, members of this order tend to act as ideal, if zealous, Summer Court members, while also keeping an eye on the antics of the other Courts. Once a month, the Hounds gather to share this information, preparing for the days of judgment. Whether the Summer Sovereign is in on the activities of the entitlement depends on whether the Hound Tribunal judges them as likely to accept the Tribunal’s actions. If so, a group of Hounds approaches the Sovereign to inform him; otherwise, he may remain entirely unaware.

Joining and Membership
Prerequisites: Mantle (Summer) 2, Wyrd 2, Subterfuge 2, Stealth 2, and one martial Skill (Brawl, Firearms, Weaponry) at 3 Title: Hound (though many prefer to put “The Honorable” before their names as a title of courtesy, such as “The Honorable Black Myrtle” or “The Honorable Hound, Valmont Torchiere”)

The Tribunal seeks out those with an intense devotion to the ideals of Summer. As a secret order, they tend to choose their members, rather than the other way around. The order keeps track of those who perform exemplary service for the Court. A strong Summer Mantle, obviously, is rather common. Justice and Wrath are similarly common as a Virtue and Vice. Members’ skillsets run across the board, with some being prized for their ability to read people, others for stealth or blade-work, and others still for a facility for deception.

Privileges
''I vow on my treacherous heart that I shall go beyond the borders of this domain and shall never again let my iniquitous flesh cross the threshold now denied. Should I betray this pledge, my watcher shall become my hunter and all my fortunes are forfeit.'' Type: Corporal, Nemesis Pledge Task: Forbiddance, Greater (-3, the turncoat promises to never return to city from which he was banished); Alliance, Lesser (+0, the two parties agree to a “peace pact”) Boons: Blessing, Medial (+2, the turncoat is allowed to increase Resources by one dot to pay for moving expenses); Blessing, Lesser (+1, the turncoat gains one dot in Fleet of Foot to leave town as fast as possible) Sanction: Curse, Greater (-3) Duration: Lifelong (+3) Invocation: 1 Willpower point, 1 Willpower dot
 * Turncoat’s Assurance Pledge: This pledge, manifesting as a document of some sort, details the banishment of the “turncoat” in question.