Goblin Market Thralls

Goblin Market Thralls are the most common work-force employed by Goblins.

Overview
"Ngghhhhgggghhhhhh..."

Bereft of all but the barest amount of free will needed for survival, thralls provide those Goblin Markets that are  willing  to  tolerate  their presence  with  a  cheap,  strong  and  non-mutinous form of labor. Some claim that thralls are akin to the zombies  of  legend  –  corpses  of  hobs,  humans, Lost  or  Hedge  Beasts  that  have  been  reanimated into a complacent state of animation. Others believe that they’re the result of extreme levels of interaction with the Thorns themselves; mindless, soulless creatures whose psyche has been shredded asunder by the trials and tribulations of existing within the ravenous Hedge.

Those who trade in thralls often justify their actions by claiming that neither origin is true – that thralls simply are, and it would be a waste not to make use of this valuable resource. As they are quick to point out, if a thrall is “freed” it shows no particular joy or relief in its lack of indenture. In fact, if released, a thrall is as likely to continue to blunder through its last assigned tasks as to wander off in a seemingly random direction into the Hedge, making it difficult to justify removing these tireless workers from their servitude.

Thralls are intelligent enough to be given simple, mundane tasks – “move all of these rocks over there” or “do not let anyone enter this  room.”  However,  they  are  very  literal, and will mindlessly strive to complete the letter of an order, even if it violates the seemingly obvious intent. They are also limited in their capability to improvise or reason on anything but the simplest level. They cannot  answer  questions  or  provide information – such interactions are simply beyond their capabilities.

Thralls require a single point of Glamour every 24-hour period in order to remain functional. They have a Glamour pool equal to that which a Lost of the same  Wyrd  level  would  possess,  although  they cannot  spend  Glamour  for  anything  other  than  to fuel their existance.

Character Sheet
Average Market Thrall

Mental Attributes: Intelligence 1, Wits 1, Resolve 1

Physical Attributes: Strength 4, Dexterity 1, Stamina 5

Social Attributes: Presence 1, Manipulation 1, Composure 3

Mental Skills: None

Physical Skills: Athletics 1, Brawl 1, Survival 1

Social Skills: None

Merits: Iron Stamina 3, Nat ural Immunit y 1, Strong Back 1, Toxin Resistance 2

Willpower: 4

Initiative: 4

Defense: 1

Speed: 8 (species factor 3)

Health: 10

Wyrd: 2

Glamour/per Turn: 11/na