End Game

End Game is the last book in the six-part Orpheus game series. It details the final battles and struggles of a group of projectors and spirits hoping to stop the malevolent force known as Grandmother from devouring the world of the living.

Chapters
Prologue: Dancing in the Ruins details one of the last stands of the Orpheus signature characters against an army of Spectres in the Shadowlands.

The Introduction, as in all of the other Orpheus books, explains this book’s part in the metaplot using movie structure analogies, and has recommended movies for the reader to watch to help them feel the atmosphere of the book.

Chapter One: Breach details Grandmother’s plan to destroy her largest hive to make a permanent breach in the Stormwall in order for her invading Spectre forces to battle the Malfeans one last time.

Chapter Two: Dead Cosmologies deals with the current status of the Shadowlands, most notably the thick Stormwall and the effects of travel through the Wastelands.

Chapter Three: The Unearthed Players Guide adds three very important pieces of game play to the game. The first is the Shade Marrow, the shapeshifters of Orpheus, the second is the Fourth-Tier Horrors available to all Shades, and the final are the protective Emblems that manifest in the Shadowlands.

Chapter Four: Storytelling the Dead portrays many of the events leading up to the final battles in the Spectral War, as well as details two key locations in the story: the Nameless City (formerly Stygia (oWOD)) and the Necropolis of New York City. It also gives details on the Malfeans involved in the war and the kinds of forces they and Grandmother are capable of commanding.

Chapter Five: Sturm und Drang presents the ending scenarios for Orpheus, most notably the “God’s Arrow” campaign, and how Grandmother can (or can’t) be vanquished.