Fascination

The Path of Fascination is a type linear magic used to create emotional attraction.

Overview
Fascination is the Art of Manipulating another being's emotions. It makes the user more attractive, more engaging, more trustworthy, etc... You can speak of love potions or charisma or magnetic personality. Any way you look at it, though, it's artificial and compulsory. A Master of this path can instill or command almost any emotion of attachment in his or her subject, possibly to such an extent that the subject will kill for that to which they are attracted.

Uses and Modifications
Of course complete fascination may not be what the Glamorous one is seeking. There are many stories that tell of sorcerers who play with hearts and affections only to be caught up in such a net of conflicting loyalties and loves that tragedy is the only possible ending. It can even be worse when a third party comes to the practitioner to win the heart of their desired one.

The stories don't all have to end tragically, though. Wise Bewitchers use only enough force to get what they want and make comfortable livings in the public eye or as salesmen.

Fascination is based around the sorcerer's Charisma, Manipulation, and Appearance attributes; whichever is the most relevant due to the circumstances. While many make their best attribute even better, some will enhance themselves where they lack.

While simple attraction is the basic goal of this Art, other positive, connecting emotions (friendship, loyalty, trust, etc...) can also be created, though they are more difficult.

A subject has no real ability to resist this type of magic. High Willpower makes it more difficult to be affected, though, and some are simply immune to the effects of this Art depending on the mental merits they may possess. Any attempt to make a person do something they would normally be opposed to doing allows the subject to make a Willpower check to resist. Any subject with similar mind-altering abilities, wether that be a Vampiric Discipline or something else, can usually simply ignore the effects of this Path. Other supernatural creature without such abilities may counter with abilities of their own. It should also be noted that Blood bound individuals may be affected but the bond still exists. A command that would be against the bond get a chance to resist with Willpower as well.

Practitioners of this Path can sometimes recognize others using its tricks, or similar abilities, on them. Often they are somewhat resistant to its effects as well.

When the glamour ends, it may slowly fade and allow the fake emotions to take hold and become more real, or it may end abruptly, leaving the subject discombobulated. The person will wonder what came over them. If they figure it out, they may even seek revenge.

System
Roll: Cost:  None
 * 1) (Social Attribute) + Occult (Mystical traditions)
 * 2) (Social Attribute) + Science, Psychology, or other appropriate skill (Advanced sciences)

Modifiers: Time:  One turn per level of effect
 * 1) +1 difficulty for emotions other than attraction or interest
 * 2) +1 difficulty if target's Willpower is 5 or higher

Duration: Varies

Aspects
Level of Influence Number Duration
 * 1) Minor: You stand out in a crowd. A Person will find you interesting. Add 1 die to Social dice pools
 * 2) Stirring: While not the center of attention, you are listened to. A person will want to be around you. Add 2 dice to Social dice pools
 * 3) Life of the party: An individual will go out of their way for you. Add 3 dice to Social dice pools
 * 4) Major: Whatever you do, people pay attention. Individuals will make significant sacrifices to get your goodwill and approval. Add 4 dice to your Social dice pools
 * 5) Trendsetter: If you do it, there will be others who do the same. Your influence is great. A person will do almost anything you ask... even to the point of killing or dying for you. 5 extra dice to Social pools
 * 6) Your influence is the stuff of legends if you want it to be. A person is absolutely infatuated with you, even to the point of being a slave and would do anything you ask. 6 dice.
 * 1) 1 person
 * 2) 2 people
 * 3) A small group of less than 10 people
 * 4) A group of up to 50 persons
 * 5) A large crowd. Hundreds of people
 * 6) A sporting arena full of thousands of people
 * 1) A little while. A few minutes
 * 2) 1 scene
 * 3) A couple of days
 * 4) 2 weeks or so
 * 5) Several months
 * 6) You haven't seen it end on its own yet

Price of Failure
A simple failure means you end up looking a little foolish or embarrassed. Botches are big trouble which tends to happen for any sorcery. The casting could backfire, reducing your Social traits by as much as it was supposed to improve them. Over use of this power can result in something like an emotional lobotomy, terrible jealousy, or unrelenting protectiveness. In some very extreme cases your target may do anything to keep you protected or to prevent others from getting you instead. (If I can't have you... no one can...)