User blog:LivesByProxy/Vampire: The Vendetta - Powers, Abilities, Disciplines

This page is concerned with the vampiric powers - known as disciplines in both WoD and CoD.

Auspex:
Advanced perception, aura awareness, sight beyond sight. At extreme levels, Auspex lets the user glimpse the future.


 * Heightened Senses


 * Read Intentions


 * Clairvoyance


 * Precognition

Animalism:
The vampire with animalism has an affinity for animals, often drawing them to his location without conscious effort. Normally, the presence of vampires would spook or alarm animals.


 * Black Cat


 * Hollow Dogs


 * Swarm of Rats


 * Murder of Crows

Celerity:
Supernatural speed and agility. Some vampires' celerity is so powerful that everything else appears to move in slow motion.


 * Acrobatics


 * Flash


 * Lightning Reflexes


 * Bullet Time

Contagion:
Vampires with this power are hosts to terrible viruses and can cause infection in others, kine and kindred alike.


 * Malaise


 * Fester


 * Black Bile


 * Pestilence

Dementation:
The power to drive others to insanity; disorient and create paranoia with those they interact with. It is the premier power of the Malkavians.


 * Babble


 * Wrong & Crosswise


 * Bedlam


 * The Call

Domination:
Mental and physical control over another, against their will. Ranges from trapping another in a dungeon, to giving them irresitible commands, and even outright possessing them.


 * Conditioning


 * Cruel Edict


 * Adamantine Chains


 * Possession

Ferocity:
Vampires with this power display tremendous wrath and aggression, and possess physical strength beyond mortal bounds.


 * Castrate


 * Dismember


 * Eviscerate


 * Decapitate

Lamentation:
Powers of the voice, song, and dance. It is a very rare power, often used in tandem with Presence and / or Seduction for maximum effect.


 * Bemoaned Fate


 * Banshee Wail


 * Dirge of Cerberus


 * The Requiem

Mortification:
The power to terrify, horrify, and induce deathly fear in others, even in aged and powerful kindred.


 * Haunting Guise


 * Paralyze


 * Ghastly Visage


 * Unthinkable Horror

Obfuscation:
Psychic shrouding and clouding the minds of the weak, rendering the user capable of passing by unseen and unheard. It is also related to a vampires natural aptitude for stealth.


 * Lost in the Crowd


 * Cloak the Gathering


 * Fade from Memory


 * Obliviate

Obtenebration:
The vampiric ability to manifest shadows, extinguish light, and control darkness. It is particularly common among the Ventrue.


 * Tendrils of Corruption


 * Arms of the Abyss


 * Snuff Out


 * Eclipse

Presence:
An intangible quality that permenates the space around the vampire, seemingly radiating from him or her. Typically used with Mortification and Seduction to frighten or entrance, respectively.


 * Awe


 * Dread Aura


 * Majesty


 * Pulse of the City

Protean:
Shapeshifting and transmogrification; includes growing talons and fangs, turning skin rough and stone-like, and bursting into a cloud of red mist.


 * Eyeshine


 * Tooth & Nail


 * Chiropteran


 * Dissipate

Seduction:
Having the ability to arouse desire in others; others lose their inhibitions quickly around you. It is the primary trait of the Daeva.


 * Pheromones


 * Quality Time


 * Fatal Attraction


 * The Embrace

Tenacity:
Endurance and physical toughness, including the ability to regeneration, and, with exceptional fortitude, even the ability to withstand sunlight


 * Freak Drive


 * Relentless Pursuit


 * Vigor Mortis


 * Immovable Object

Thaumaturgy:
The powers of ritual, sacrifice, and ceremony to influence others and shape events to come. The Brujah are the primary practitioners of this power almost exclusively.


 * Grim Poppet


 * Water to Wine


 * Spontaneous Combustion


 * The Coming Storm

Vicissitude:
The vampiric ability to manipulate and shape blood, bone, and flesh. The Xzimisci are masters of this discipline.


 * Transfusion


 * Bone Spurs


 * Flay


 * Exsanguinate