Lore of Portals

The Lore of Portals allows the Fallen to travel easily between places and even dimensions.

The following entries show the low-Torment effects of the Lore of Portals. The high-Torment effects are included in brackets.


 * The Fallen may open or close any physical portal, no matter how it is sealed (identical, but the Fallen operate the portal with such vicious force that it may become damaged).
 * The Fallen may seal an area against intrusion by warding all its wall, windows and doors (identical, but rather than preventing entry, the ward will inflict damage upon those who cross it).
 * The Fallen can teleport between two similar portals, e.g. from one window to another window they have seen at least once, or from a car door to another familiar car door (identical, but the Fallen emerge at a random eligible portal).
 * The Fallen can link two similar portals so that others may teleport using them (identical, but the journey becomes terrifying and may cause insanity).
 * The Fallen opens a portal into the void between dimensions (identical, but the void may lash out, scaring observers and possibly damaging their sanity).

Nedu, the Visage of Portals

The angels of portals are distant, winged figures wreathed in darkness, with brightly glowing eyes and a keen sense for supernatural energies. When they become monstrous, the darkness deepens and they seem to turn even more ephemeral, effectively becoming living shadows.

Source:

Demon: The Fallen core rulebook