Alex Swift

Alex Swift is a Military Mastermind, a high ranking member of the Sabbat, and a member of the Red List.

Biography
Born in Virginia into a prominent Southern family, Alex Swift grew up eventually enlisted in the Confederate Army. He was extremly proud of the southeren virtues, and he inspired his fellow comrades, through his frequent passionate speeches.

Swift’s magnetic personality led him to enlist a high number of recruits for the southeren army, and become friends with historic figures like Stonewall Jackson.

Swift's mind for Stretegy and battle led him to the frontlines, where he on the battle of Fisher’s Hill, encountered his sire.

Swift spent the next decade with his sire, exploring the forests and Camarilla domains all along the Eastern seaboard.

Eventually, they where spotted near New York City by the Sabbat. After a short battle, Swift was staked and his sire disappeared. The Archbishop of New York, Polonia, freed Swift, and started to persuade him to join them, drawing parallels between the Sabbat and his beloved Confederacy.

Swift Joined the Sabbat, and started to teach military tactics to the Polonia’s secret organization of ghouls, the Talons of the Black Rage. In return, Polonia trained Swift in the Lasombra Disciplines.

However, Swift wanted to make a more active difference within the sect. He didn't like the strategy of scheaming and plotting for decades. Swift's idea was to use the Sabbat’s greatest strength, and strike savagely, quickly and fearlessly into Cammarilla territory, before they could react.

Polonia wasn't much for the idea, and explained that his ghouls were a secret force he used to catch anti-loyalists, and he brought Swift up-to-date on the Second Sabbat Civil War.

However, Swift changed Polonia's mind, and the Archbishop sent him to Mexico to serve Melinda Galbraith, and accompanied him with a pack of Lasombra.

Swift arrived to Mexico, and pledged to help Galbraith end the Second Civil War. Swift’s action in the Second Sabbat Civil War, was a close mirror of his actions during the American Civil War. He recruited new members with his passionate speeches, exposed traitors and unbelievers, and made friends with high-ranking and powerfull members, like Galbraith.

After the civil war ended and Galbraith had been named Regent, Swift returned to New York to see his old friend Polonia again, only to discover his mentor had moved his haven, and it was now occupied by the Brujah elder Benedykta Gorski. Gorski told Swift he was from the Cammarilla, and violent fight erupted between the two, in which Swift won and burned the mansion the ground. Gorski’s coterie encountered Swift leaving the burning haven, and soon Swift was hunted all over New York. The Local Cammarilla Kindred sassumed that Swift was hard pressed against a cornor, since couldn't have been prepared to deal with the Prince’s ire. However, Swift did what he knows best, and over the next 10 years he converted Neonates and Anarchs in the area into his allies and started counterattacking. The Justicars started to considering the Swift a hige threat that the local couldn't stop and put him on the Red List.

unfortunetly it was to late, and Pittsburgh, Augusta and South Carolina has already fallen, and he has since gotten closer and closer toward Atlanta.

Alex Swift is considered one of the most dangerous sabbat alive, due to regard of protocol, Kindred society and the Traditions. Swift only wants to see the Sabbat triumph and remain unchallenged and unchecked for all time. And more than one Alastor fear that Swift has the potentiel to enact that dream.

Character Sheet
Alex Swift

Sire: Unknown

Nature: Survivior

Demeanor: Director

Generation: 8th

Embrace: September 21–22, 1864

Apparent Age: Early 20′s

Physical: Strength 3, Dexterity 4, Stamina 3

Social: Charisma 2, Manipulation 4, Appearance 2

Mental: Perception 4, Intelligence 4, Wits 4

Talents: Alertness 3, Athletics 3, Awareness 2, Brawl 4, Empathy 1, Expression 2, Intimidation 4, Leadership 5, Streetwise 3, Subterfuge 3

Skills: Animal ken 3, Crafts 3, Drive 2, Etiquette 2, Firearms 4, Larceny 2, Melee 4, Performance 2, Stealth 3, Survival 4

Knowledges: Academics 3, Computer 1, Finance 1, Investigation 3, Law 3, Medicine 3, Occult 2, Politics 4, Science 2, Technology 2

Disciplines: Animalism 4, Celerity 4, Dominate 2, Fortitude 5, Obfuscate 3, Obtenerbration 2, Potence 2, Protean 5

Backgrounds: Contacts 2, Retainers 2, Rituals 2, Status (Sabbat) 3

Virtues: Conviction 3, Instinct 3, Courage 3

Morality: Path of Power and the Inner Voice 5

Willpower: 8