User blog comment:SensibleCenobite/Numina: Innocence/@comment-38456962-20190421081337

StrangerThings,

I'm burnt out on doing Kindred of the East, so I'm going to back up for a week or two and focus on Battletech, Mouse Guard, Shadowrun, and Big Eyes Small Mouth. I'll come back to Shadow War and Killing Streets when I feel a little more energized.

Battletech : Strike Force Zero has recently prototyped a Locust style mech that won't hit the "open" markets for a few hundred years. Anything less than Aggravated Damage, magic damage, or heavy weapons won't hurt the mech. Strike Force Zero with The Guilds financial backing is planning on terraforming the stars and starting something called the "Inner Sphere."

The Daughters of Ether in Hong Kong have designed Elementals which is are private battle suits similar to Terminator armor equipped with jump jets. This is a reaction to Strike Force Zero's plans for stellar travel and their supposed "peace keeping mech" that's supposed to lead the way into a new "Utopian" age.

Big Eyes Small Mouth/Shadowrun: Mecha Pilots, Hot Rods, and Gun Bunnies will help tone down the serious side of high tech usage. Strike Force Zero, The Technocracy, The Guild, and global AAA corporations decide open warfare is bad for business and decide to fight battles in the future with robotics and industrial sabotage. The battle fields of Gaia's future will be pock marked desert wastelands far from civilization fought between thirty foot tall mechs, entire squads of mechanics/hot rods, and mercenary gun bunny companies on combat bikes, cycles, and buggies. In Babylon's shadows the corporate wars will start to heat up and social terrorism will increase exponentially. The corp's logic is that taking down systems electronically or directly at the facility will help with diplomatic relations, reduce needless deaths, all the while keeping the Wyrm's cycle intact. If your Coterie gets way too aggressive, send them to the front lines to blow off some steam and some limbs.

Mouse Guard: Based off of the "Red Wall" novels by Brian Jacques, would be a perfect animal campaign mixed with a Changing Breeds and Changeling hooks. The sentient "good" mice from "Red Wall" are located in a sub pocket of the Wyld which is under attack by the Weaver's locusts and the Wyrm's evil rats and in an act of desperation they open a portal into Hong Kong 2012 to summon one Changing Breed and one Fae creature to help them against the ravenous onslaught. Ananasi would be perfect since they already have Chronicle hooks for running Spiderling campaigns that focus on ecological stability in garden/nature locations. The Changeling Character might have a contract for a year and a day they must honor or forgot to honor [Oh no!]. The rest of the Coterie is shrunk down to their relative size in rat form and sold as slaves to the "evil" rats to be shipped to the South pole and sold as slaves to Rakshas.

Dragon Totem Spirit Quest: You're the new kid in town your dreams are invaded by visions of lush pre historic jungle canopies with leaves that cloud the sky. You wake up to your dog Red barking madly toward the corner of the room and you're shocked as you spot the vague outline of two kids who tell you "leave us alone or he'll put us in time out!". A cackling laugh followed by screams every morning wakes you up at 3am until you snap and have had enough, so you decide to use these dreams gifted to you by Bahamut and finally uncover the reason for all the disappearances in your neighborhood.

Spider Totem Spirit Quest:  You've been summoned to balance an ancient Triat. You and your crew are street prostitutes that were addicted to heroine, your innocence destroyed a long time ago until you started seeing spiders in your dreams, the periphery of your vision, and in various videos. One day you and your fellow slaves didn't feel the effects of the "medicine" given to you by your "family" to keep you docile and dependent on them. In a fit a rebellion your Coterie upsets your master and you "see" his fingers curl backwards, his smile becomes wide and psychotic, he roars like a Panther and springs toward you. A desperate battle ensues and you barley manage to overcome your adopted "family" and escape to the streets around you. You all vow to honor your pact with someone called Ananasa and help her escape some black egg.

Wolf Totem Spirit Quest: The Coterie is assaulted daily by bullies with red in their eyes. You overheard some older kids at school saying they got into drugs, but you've never seen this in any YouTube videos before. At first they are playful, but start to escalate toward home invasions and one of the Coterie's families is killed when you're in the middle of a sleep over. For some odd reason the invaders don't even seem to notice your room as you hear them scream "check for any witnesses!", as if someone was watching out for you. That night in the police station your Coterie shares a vision of you engaged in lethal combat with your bullies, snarls wild on your face, foaming at the mouth. Not one of you took a karate class and the phrase "lovers not fighters" definitely applied before the incident, but some bestial rage was summoned in you and in the morning it's like you're all born again predators.

Shark Totem Spirit Quest: Most of your friends are concerned about what new cell phone they'll get for the holidays, but you're more concerned with the three locals that were eaten by a "killer" shark last week. You've been a beach bum all your life and this isn't a natural occurrence, but what's at the heart of this? While on the hunt for clues along the beaches and coves in the area you see two Men In Black walk from a barrel left opened for the tides to set adrift. You skulk up to the bright yellow barrel and there is a ominous green bio-hazard sign on the side as the smell of piss, burnt electronics, and toxins fly into your nose. Peek a Boo! You instinctively dash toward the waves as a green tentacled slime covered monster slithers out toward you with the worst of intentions on it's faces. The taste of salty freedom fills your mouth and lungs as you dive deeper to meet your new friends, two over-sized great white sharks. They promises you the "time of your life" if you could help them out with a few errands }:).

Raven: You've lived a life of misery in an orphanage and you're dying for adventure. You talk to the ravens that hang out in the window sill, squawking at you to give them more bird seeds. One day you hand a plump knight blue raven a handful of seeds and it drops a gold coin in your hand. When you hold the coin at night you get a tingling sensation in your body that always "points" South right past the barbed wire gates frequented by your local neighborhood friendly guards. You finally "believe" you came up with a fool proof plan with that well placed bribe to the 2nd shift last night and you smile spreads from cheek to cheek as you lay in bed waiting for the 2nd shit to take an extended smoke break...

Coyote: The local crime syndicates use fear to keep your people in line, but you use humor to build them up. While out in the desert with your Coterie hear the the wind howl and you turn to catch a glimpse of a coyote casually walk behind a boulder and walk away on two human legs! Your curiosity gets the best of you all and you follow the coyote man out to an oasis, where he teaches you the finer points of voice acting and costume design. With your new talents you become a mobile troupe of fools and make it your Spirit Quest to give Gaia as many treats as possible unless her sons and daughters need a tricks instead.

Bear: You failed your master and you're given one more chance by reading one word which has been inscribed on an ancient gauntlet infinite times. You pour over the gauntlet eyes filled with tears and finally find the word in your language which says "Protect". You wake up on the battlefield in the finest suit of barbarian's armor and the most ridiculous two handed sword ever crafted, your cyber hand magnetically wrapped around the handle. As you suffer grievous injuries that would fell a normal human your body starts to reassemble and repair the injuries with barb wire and rose stems. In time you are determined to meet your new charges and protect them on their Spirit Quest.

Rat: Your master was a famous shadowrunner and you witness her being assaulted by a rival clan. In a blind rage you attack the agent's face and she attacks you with her ninja-to, both scared in the exchange. From that night on you started to experience something new when you closed your eyes for the night, vivid visions like you were awake. A giant rat contacts you and says it needs your help and you can't help but feel a little curious, so you decide to run the tunnels for your new master and make sure the messages he entrusts to you go where the are supposed to. On your many missions you notice the abuse and neglect of children and recently asked to be reassigned in your duties to help rescue these poor souls. Your master laughed heart fully and said you have a big heart and gave you his blessings and introduced you to your new partner from Hungary, a lovely mouse named Miss Bianca.

Snake: Snake is tired of violence and he wants you and your group of friends to help the community come together. Everyone knows that snake has a silver tongue and he imparted it on to your Coterie to help get the job done. Snake understands this is no easy feat since they'll be up against creatures of the night, but from the mouths of children entire mountains will be moved.

Tiger: You met your Coterie back in detention when you took the heat for them and got away with it! Since then you've been the groups leader and are a child prodigy stock investor who also dabbles in local real estate. With your know how of the markets and your ability to convince the devil to set it's robotic ass on fire you know nothing can hold your Spirit Quest back. Tiger requests you act with honor, courage, and donate generously with the money he gave the pride or he'll be quick to remind where your success come from.

TheBeardedDragon