Suzaro

Suzaro, also known as the Fishmonger, is a hobgoblin information broker who peddles his trade in a Thorn-town harboring a constant Goblin Market.

Overview
"Of course the fish are fresh. Is that really what you wanted to ask?"

Suzaro does business in a small wooden building that acts as an inn. The hob enforces neutrality in his den, even from the Gentry. He is known in the area for having information of all sorts, drawn from a variety of sources, including True Fae, privateers, loyalists, and other hobs. This makes him a veritable gold-mine for changelings who would otherwise have to risk life and limb for this information.

Character Sheet
Mental Attributes: Intelligence 4, Wits 4, Resolve 2 Physical Attributes: Strength 2, Dexterity 2, Stamina 2 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics 2, Crafts (Cooking) 4, Investigation (Rumors) 5, Occult 5 Physical Skills: Athletics 2, Larceny 4, Stealth 3, Survival (Fishing) 4, Weaponry (Knife) 4 Social Skills: Empathy 5, Persuasion (Wheedle) 5, Socialize 3, Subterfuge 4 Merits: Allies (Hob merchants) 5, Allies (Privateers) 2, Contacts (True Fae, hobs, privateers, Loyalists, changeling Courts) 5 Willpower: 5 Virtue: Charity Vice: Pride Initiative: 5 Defense: 2 Speed: 9 Health: 7 Wyrd: 4 Contracts: Fang and Talon (Fish) •••, Mirror •••, Vainglory • Glamour/per Turn: 13/4 Armor: None Weapons/Attacks:

Fae Aspects
• Loose Lips: Even the dourest of customers become amazingly chatty around the wily hob. Faced with a tight-lipped customer, Suzaro activates the Aspect by spending a point of Glamour. Roll Manipulation + Persuasion + Wyrd versus the target’s Resolve + Composure + Wyrd. If Suzaro wins the roll, the character feels inclined to discuss whatever happens to be on his mind for the next hour. If the target wins the roll, the magic has no effect.