Allegiance

In Aberrant, many novas bear some degree of allegiance to one faction or another in the setting. Unlike most other White Wolf games, this allegiance is not intended to be definitive or permanent in the way that most splats are, not does one's allegiance typically have much (if any) of a mechanical effect on the character's traits. Instead, one's allegiance reflects one's place in the world, with emphasis on their attitudes towards other novas and their opinions (or lack thereof) regarding the relationship between novas and baseline humans. Nor is having allegiance to any particular faction mandatory; many novas remain independent for the entirety of their careers.

The most prominent factional divide between allegiances lies between the ostensibly benevolent Project Utopia (including Utopia-aligned factions such as Team Tomorrow and Project Proteus) and the challenges to the Utopian status quo presented by the rogue Aberrants and the nova-supremacist Teragen. However, not all novas are caught up in the conflicts surrounding Utopia; others find their allegiance sketched out by the pursuit of money (Elites, the XWF, the criminal underworld), by other forms of ideology (the Church of Michael Archangel, ReignofEvil.com), or a combination of the two (the Directive).

Naturally, one's allegiance can come into flux when tested by conflict; this is illustrated most clearly by the Aberrants, who were nearly all at one point staunchly loyal to the ideals of Project Utopia and were in several cases members of Team Tomorrow. Likewise, as the years wear on and the secret machinations of Proteus are brought to light, many Utopian idealists lose faith in that project and become independent.