Innocence

Innocence edges are primarily a mix between stealth and defensive powers granted to the Imbued. They are typically associated with Innocent, though Hunters of other creeds may sometimes learn them.

Standard Edges

 * · Hide - This edge makes supernaturals overlook the Innocent. He is there but he's not worth the time, effort or attention, and sometimes he doesn't even seem to exist in the eyes of supernaturals.
 * · Illuminate - Illuminate makes it possible for the Innocent and other hunters to identify supernaturals. But be careful, monsters are able perceive it's use and can even tell which human generates the effect.
 * · Radiate - Once activated, the hunter radiates a white light that impedes supernatural attacks. Humans and hunters in the presence of the aura go unaffected.
 * · Confront - The Innocent must meet a creature's gaze for this power to work but once activated that supernatural sees the Innocent as an embodiment of all that is pure. This makes it next to impossible for the monster to cause any harm to the hunter.
 * · Blaze - The Innocent makes a source of light into a deadly weapon. The power is instantaneous: by using a nearby lightsource the Innocent creates a beam of blazing energy that cause pain to his foe. A match is irritating, a powerful flashlight is dangerous and (on a clear day) the sun is destructive. The Innocents like to describe it as “Sharing the true light”.


 * HTR: Hunter: The Reckoning Rulebook