Ability

In the Storyteller System, Abilities are traits that represent a character's acquired capabilities. Typically an ability rating would be combined with an Attribute rating, representing the character's natural prowess and learned skill coming together to perform an action. Like Attributes, Abilities are rated from 0 to 5. Attempting to perform an action that requires an Ability one does not have imposes an additional penalty on that action, as a rating of zero indicates no familiarity with the given Ability.

In the traditional World of Darkness system, Abilities were grouped into three categories:


 * Talents - things for which the character has discovered an intuitive knack (like performance or subterfuge);
 * Skills - things the character has learned to do (like drive a car or fire a gun);
 * Knowledges - areas of scholastic or mental expertise (like science or law).

Each of the main World of Darkness games had slightly different sets of Abilities, reflecting those which were most useful to the character type in question. Garou and Mages, for example, possessed the Knowledge of "Enigmas", as they frequently encountered bizarre puzzles, while Vampires did not. The lists in the core rules for each game and on the character sheet were not considered exhaustive, however, and "Secondary Abilities" were also available to characters. These were usually much more specific and thus of limited utility, and so often carried a lesser experience cost to learn.

In Trinity Universe games, Abilities were grouped under the Attribute with which they were primarily associated. This combination was used for most actions, though it was certainly possible to combine an Ability with other Attributes. It was also possible to learn Abilities not listed in the rules, within reason.

In Exalted, Abilities are grouped according to the Exalt's Caste or Aspect (or equivalent), and they naturally find some Abilities easier to master. For example, Solars have clearly defined roles for each Caste, and so each Caste favours the Abilities that assist them in performing that role, while the Dragon-Blooded Aspects favour Abilities that harmonise with their natural element. There are only 25 Abilities in

In the Storytelling System, Abilities are replaced with a much more streamlined collection of Skills.