Attainment

When a Mage shapes his soul following a Legacy, he gains unique abilities that reflect this spiritual development. Every Legacy can grant up to three attainments.

An attainment resembles a spell, but it is more of a supernal ability. Attainments do not cost Mana or draw power from the chosen Watchtower of the mage, but instead utilize the power of the Awakened soul. Mages do not need to check for Paradox when using a Legacy attainment, no matter how improbable its use, and attainments do not invoke Disbelief in Sleeper witnesses. In fact, attainments do not read as magical under the gaze of Mage Sight. They appear to be mundane abilities, as inherent like venom for a cobra or the ability to fly for a bird. Any material effect caused by the attainment, however, is evident to anyone, including Sleepers.