The Vampire Players Guide Second Edition

The Vampire Players Guide Second Edition is an updated version of the Vampire Players Guide for the Vampire: The Masquerade Second Edition rules. A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.

Summary
From the White Wolf catalog:


 * For the Storytelling Game of Personal Horror


 * "What are we? The Damned childer of Caine? The grotesque lords of humanity? The pitiful wretches of eternal Hell? We are the vampires, and that is enough. I am vampire, and that is more than enough. I am that which must be feared, worshipped and adored. The world is mine &mdash; now and forever!"
 * &mdash;Günter Dörn, Das Ungeheuer Darin

Chapter One: Character Creation
Merits and Flaws; new Archetypes for characters' Nature and Demeanor; Paths of Enlightenment for independent clans; and rules for playing mortal characters, including Numina.

Chapter Two: The Expanded Character
Secondary Abilities; new Thaumaturgical paths and rituals; and Discipline powers of six to ten(!) dots.

Chapter Three: The Society of the Damned
Expanded information on Status; the social structures of the seven clans of the Camarilla, including the Clan Prestige Background; guidelines for using Prestation and boons; independent clans and bloodlines (the Assamites, Followers of Set, Giovanni, Ravnos, Salubri, Daughters of Cacophony, and Samedi) and their distinct Disciplines; and expanded information on the traits of vitae.

Chapter Four: Roleplaying
A collection of essays by Sam Chupp, Steve Crow, Teeuwynn, William Spencer-Hale, Jay Morrison, Lyndi Hathaway, Dustin Browder and Sam Inabinet.

Chapter Five: Equipment
Expanded rules for firearms, melee weapons, artillery, grenades, high explosives, vehicles, poisons and drugs, computers, haven security, animal ghouls, mystical items, and other miscellaneous equipment, followed by a listing of all Disciplines (including Paths and Rituals), Merits, and Flaws published up to that date.