Mantis (WTA)

Mantis is a totem of the Fera.

Overview
The creator of the world according to some folklore, the wise and patient Mantis dreams its way out of trouble. This Jamak knows the seven levels of silence, from meditation to death, and teaches them to its allies. When some problem threatens, Mantis folds itself still and waits. Sooner or later, the solution comes. The Khan and Bagheera understand Mantis’ wisdom, and the Simba of the Kalahari claim its example helped them temper their tribal rage.

Traits
Mantis sends dreams and prophecies to those who understand how to be still. In game terms, this lowers the difficulty for rolls involving Enigmas, Investigation or Occult. This bonus depends on the successes the cat makes on a Willpower roll (difficulty 9) to remain still and clear her thoughts. Each success lowers the difficulty by one. Such discipline often takes an hour or more, and cannot be done in combat or hectic circumstances.

Ban
Allies of Mantis cannot be hasty or reckless. If they aren’t smart enough to be still, the spirit leaves them alone. Cost 2.