Spoils of War

Spoils of War is a sourcebook for Dark Ages: Vampire.

Summary
To the Victors Go the Spoils

Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?

The Victor Writes History

Dark Ages: Spoils of War is the sister title to Right of Princes and contains information on how to raise an army, attack and overtake a foes holdings, and beat an enemy through stealth, diplomacy and assassination. It contains information on both the historical and supernatural applications of war in the Dark Medieval, and how players can turn these weapons to their characters advantage.

Prelude: The Beast of War
A pair of werewolves encounter the casualties of the new face of war.

Chapter One: Duty and Steel
This chapter discusses the  reasons  for  going  to  war  and  the  history  of some of the greatest battles of the last few decades, and gives systems for leading troops, building and using siege engines, foraging for food and combat at sea.

Chapter Two: Poisoned Quills
Examines the shady side of war, including poison, disease and assassination. Diplomacy and inheritance (which can be just as shady) are also discussed

Chapter Three: Preparing for Battle
Explores how to prepare an army, the elements of a medieval fighting force and its common equipment, the logistics of an army on the march and the most significant “conflict zones” in the Dark Medieval.

Chapter Four: Ashes and Blood
Revisits the four sample demesnes first detailed in Right of Princes...and tears them down.