Lore of the Spirit

The original purpose of the Lore of Spirits was guiding the immortal remains of life-forms to the next world. When humanity became mortal following the Rebellion, this Lore was also used to guide human souls to sanctuaries so loyalist angels of death could not take them away and possibly destroy them. Although this Lore may seem rather underpowered compared to other World of Darkness creatures with necromantic abilities, it must be remembered that its purpose never was to command, but to guide, and the Lore serves that purpose quite well.

The following entries contain the low-Torment aspects of the Lore of Spirits. The high-Torment aspects are included in brackets.


 * The Fallen may speak with a wraith, and the wraith must answer the Fallen's questions truthfully (identical, but the Fallen's Torment makes the wraith hostile for a few days).
 * The Fallen may summon wraiths to his side. Wraiths thus summoned may not leave on their own accord (identical, but the wraiths become intensely hostile for a few days).
 * The Fallen can command a wraith to perform any action (identical, but the wraith becomes hostile afterwards and may permanently remain so).
 * Anchor the Soul: the Fallen binds a wraith into an object. This can be permanent or temporary, and may either serve as a prison or create an animate puppet that allows the wraith to either serve its demonic master, or tend to unfinished business in the material world. This effect works on both mortal souls and incorporeal demonic souls, but demonic souls cannot realise their full potential while anchored in this fashion (identical, but anchor turns into a miniature hell, and the wraith's misery jinxes the anchor's bearer).
 * The Fallen transplants a wraith into a recently dead body, granting the deceased a second chance at life. This effect places a tremendous drain on the Fallen if it is supposed to last longer than a few days (identical, but the reincarnated wraith becomes a twisted, insane thing that may end up as a mindless berserker).

Nergal, the Visage of Spirits

Angelic Nergal are silent, and never seem to touch the ground. They pass without trace and are beautiful to behold, and they can always perceive the presence of incorporeal souls. Tormented Nergal become bloodstained, shadowy monstrosities that howl with the voices of the damned.

Sources: Demon: The Fallen core rulebook Demon: The Fallen Player's Handbook