Good Neighbors Pact

The Good Neighbors Pact is an vow between changelings to leave behind a vendetta.

Overview
Either because an external threat is bearing down on a freehold or a ruler is tired of mediating between squabbling subjects, at times, changelings must bury the hatchet and deal with one another peaceably. This vow forces good behavior between the two parties, on pain of vulnerability to the powers of one other.

The Vow
''— Peace, then, peace between us. On our true names, we unclench our fists and clasp empty, peaceful hands, until the turning of the season. Let he who betrays this oath suffer the powers of the betrayed — enter into this pact truthfully, or not at all. So be it. ''

''— No more bad blood between us. Let’s call a cease-fire, on the basis of our own good names. A whole year and a day without hostilities, and let the guy who breaks this promise get what’s coming to him at the other’s hands. ''

Characteristics
Type: Oath, True Name Tasks: Alliance, Lesser (+0, both) Boons: None (+0) Sanction: Vulnerability, Glamour (–3, both) Duration: Year and a day (+3) Invocation: 1 Willpower