Wraith Players Guide

The Wraith Players Guide is a supplement to Wraith: The Oblivion that fleshes out the details of the Underworld not covered in the core book.

Chapters
Ghost Story: Staying, Late, at the Office is an introduction to Erik, a signature character who pops up in several other Wraith books.

The Inroduction offers several suggested movies and books to get storytellers and players in the mood for a Wraith chronicle.

Chapter One: Traits has the Merits and Flaws for wraithly characters, as well as alternate archetypes (regular and Shadow), and alternate Backgrounds and Abilities.

Chapter Two: Wraith Society includes details about Stygian society not offered in the core book.

Chapter Three: The Dark Kingdoms contains information on the other Dark Kingdoms that lurk in the Tempest, including the Yellow Springs and Swar.

Chapter Four: Rules has the details on Lifesight and Deathsight, Fetters, and how wraiths can make use of computers.

Chapter Five: Arcanos details the three Forbidden Arconoi, Flux, Intimation, and Mnemosynis.

Chapter Six: Roleplaying has several essays by Wraith authors to assist Storytellers and players.

The Appendix has a quick-reference chart of the other 13 Arcanoi from the core book.