Water Baby

Water Babies are one of the kiths of the Nunnehi, the fae native to North America.

Overview
Best known by the Shoshone, Washoe, Nez Percés, and the Northern Paiute, water babies have a fearsome reputation for kidnapping children and drowning victims who venture near their waters. Believed by most to be man tribespeople and are often fully judges of those who harm children and protectors of the water.

Water babies do not tolerate those who harm children, and they act quickly to remove any children they deem to be suffering, neglected, or abused. They take these children into their homes, hidden away from mortal eyes, and raise them as their own. They are also quick to exact vengeance on any who dare pollute or despoil the waters, dragging them below the surface to meet a watery doom.

Unlike other Nunnehi, water babies often take mates from outside the native tribes. As a result, many water babies are born to non-natives, or those who are distant descendants. More often than other Nunnehi, they live in towns and cities, away from the reservations. They can often be found working in shelters or other services that protect children. They tend to become closely involved with these children’s lives, and often foster or adopt children in need.

Water babies tend to be androgynous in appearance, with long flowing hair, silvery eyes, and webbed hands and feet.

Affinity: Nature

Birthrights
Air Bubbles — Water babies pull oxygen directly from the water. They use this power to breathe in the water and can also grant it to another as long as they remain in contact.

Strength of the Wave — When seeking to exact vengeance for a wrongdoing (polluting the water or harming a child), water babies increase their Strength Attribute by 2. This is usually used to pull the offender beneath the water until he drowns. If the person is actually innocent of the perceived crime, this Strength does not manifest, a sure sign that the person has been misjudged.

Frailties
Water Dependency — A water baby must immerse herself in water every 48 hours or she begins to die. For each full day after this time that the water baby is kept from water she loses 1 dot from an Attribute (player’s choice). If one Attribute reaches zero she become immobile. If another 24 hours passes from that point, she dies.