Vellum (CTL)

Presiding over a vast tower filled with endless stacks of books, the True Fae Vellum drinks in as much information as he can find.

Biography
"Turn the page, worm. My fingertips itch."

His library is a vast tower, the shelves twisting high up against the tower’s black mortar walls. Animals and birds stalk the shelves. Ghosts, too, according to some of the Lost who have come from there (though what ghosts are doing lost in Faerie is a matter of some debate and disturbance). And Vellum clambers up and down the 100-story tower like a monkey, his long arms pulling him up to some book or another. It’s books, you see, that drive this Other. He seems bent on procuring information from the human world, and he absorbs it quickly and completely.

Vellum is obsessed with human knowledge, and acts as if this gives him some kind of insight into the human condition. It doesn’t. When pressed or tested, he can’t really understand human motivations despite his bluster and bravado. The only time he gets excited or emotional is when he finds a particularly delectable new book to consume (with his eyes, usually, though he has been known to eat those books that were particularly engaging).

Vellum's Changelings
Vellum's kept changelings are both thieves and librarians. Some go into the human world, pledgebound to steal new books for him to read and include in his collection. Others are kept in the tower, acting as custodians for the countless books (many of which eventually gain life as hobgoblins, which then must be wrangled and locked into cabinets).

The True Fae tends to be cold to his changelings, though he is not exactly cruel.

Appearance
He’s a gnomish, awful little thing. Arms twice as long as his legs, a fat gray belly pushing out past his ratty cobweb robe. He stares out with black eyes magnified by a pair of bent-rim golden glasses (stolen from someone, no doubt). Vellum often has a number of books hanging at his side (bound by a ragged leather strap). He’s physically awkward in appearance, but one shouldn’t mistake him for being completely without his defenses: he has claws like thorns and tiny teeth like little spurs of sharpened bone.

Character Sheet
Vellum

Mental Attributes: Intelligence 6, Wits 3, Resolve 4

Physical Attributes:  Strength 1, Dexterity 4, Stamina 2

Social Attributes:  Presence 2, Manipulation 6, Composure 3

Mental Skills: Academics (Random Facts) 5, Computer 1, Investigation (Research) 6, Medicine 2, Occult 5, Science 4

Physical Skills: Athletics (Climbing) 3, Brawl 1, Stealth 3

Social Skills: Animal Ken 6, Intimidation 3

Merits: Eidetic Memory, Encyclopedic Knowledge, Fleet of Foot 1, Harvest (Dreams) 1, Token 3 (Eyeglasses that, when activated, give him +2 to Perception rolls and cut Research time in half)

Willpower: 7

Virtue: Temperance

Vice: Greed

Initiative: 7

Defense: 4

Size: 3

Speed: 10

Health: 5

Wyrd: 6

Glamour/per Turn: 20/7

Contracts: Artifice ••••, Darkness •••••, Dream •••, Goblin (Diviner’s Madness) ••, Goblin (Lost and Found) •••••, Smoke •••••

Mien Blessings  - Gifted Climber (Steepscrambler), Keys to Knowledge (Antiquarian), Slither and Squirm (Tunnelgrub)

Frailties  - Loud music drives him away (minor taboo); Bibles (major bane)