India (WOD)

In the World of Darkness, India is the home to many supernatural creatures and faction that wage war against each other since time immemorial. Many factions invaded it, brnging their own supernatural counterparts with them forming a melting pot between the western and the eastern supernaturals(with pretty much conflicts).

Recently, the sub-continent was hit by the awaknening of the Ravnos Antediluvian and the following Week of Nightmares, which heralded the beginning of the End Times.

Kindred of the East
Unfortunatly for the Quincunx, India is infested with heretics. The Face of the Gods and the Flame of the Rising Phoenix both originate here and despite the best efforts of the chinese Cathayans to purge them, persist. They also do not follow the cardinal directions, instead using vedic astrology to determine the fate of the newly awakened Kuie-jin.

The Infinite Thunder Courts are locked into an eternal conflict with their cainite counterparts that did not end with the death of three of their Bodhisattvas and the destruction of the rising demon. The threat of the Yama Kings and their minions is ever-present, akuma infiltrate the halls of the courts and the conflict between orthodox and heretic dharmic views heat up.

Vampire: The Masquerade
India is the ancestral home of the Ravnos clan, who have dominated the Cainite society there since the earliest cultures. Together with two bloodlines, the Daitya and Danava, the clan has adapted the caste system mortals followed, classifying every embraced mortal according to the caste his sire held. Embracing outside the caste was - and is- forbidden.

The kindred of India don't believe into the myth of Caine, instead ascribing themselves to the pitris. Many legends exist whoexactly the pitris were, some tell they were the sons of Yama, who cursed them, others claim them to be demon princes slain by the gods, but immortal due to the Nectar of Immortality. Many agree, however, that the nature of vampirism is inherently demonic. A Masquerade exist in some form in India, although nearer in form to the Scarlet Screens of the Cathayans, as most Kindred have no problems posing themselves as ascetics (who exist in the millions within India).

With the Week of Nightmares and the following demise of the Ravnos, the Daitya and Danava have rallied many the surviving Kindred of India behind them, in a mutual alliance against the ever-posing threat of the Kuei-jin.

But they are not the only Kindred in India. Sri Lanka is the personal territory of a powerful Tzimisce Methuselah, and the Camarilla has tried to gain a foothold there during the Victorian Era. The Tremere were particular successful, establishing the Chantry of Goa in order to study the blood magic of the natives, Sadhana.

Werewolf: The Apocalypse
The spirit world did not react well to the Week of Nightmares; the Gauntlet is thin and most of the umbral landscape is torn by storms. The Garou Nation is represented there chiefly by Red Talons and Bone Gnawers, but the position of the Garou is not as strong here as in the western world. Other tribes send their members, but are only able to establish themselves slowly. The Beast Courts also hold some ground here, forming one of the few locations of interaction between both groups.

Recently, the Camp of Shiva arose, a mindset that disapporved of any intervening into human affairs. Gaia created the Fera not to toddle their children, slaughtering and nurturing them are both distractions to the true purpose of the Changing Breeds and that is protecting her.

India is also the ancestral home to the Nagah, whose greatest Ananata and their appointed leaders, the Sesha, reisde there. The Mokole of the Makara stream also call India their home, and Bagheera and Khan have both roamed the rainforests ever since the first human civilization carved themselvs from the ganges delta. There is also a healthy population of ratkin active there.

Mage: The Ascension
Two traditions, the Euthanatoi and the Cult of Ecstasy, have their roots in India and a very strong presence there. Indian mysticism is very keen and ubiquitous, weakening the technocratic paradigm. The Technocracy has reacted to this and accelerates its efforts - in cooperation with the Five Metal Dragons- to gain control over the government of India, thus pushing industrialization forward and quicken technological advance.

Changeling: The Dreaming
The local dreaming was devastated by the spirit nukes of the Technocracy. Adhene strive though its ruins, the Naraka finally freed. Hsien are most common here, as many Changelings from the west fear the cloud of