User blog comment:SensibleCenobite/Rules for role players./@comment-27830834-20190222011112

Wish more people followed rule 2. Been in so many groups (D&D, Dark Heresy, VTM, etc) where either its too railroad-y cause the DM or GM or storyteller at the time had apparently written us into his novel whether we liked it or not, or the players weren't so much there to roleplay as they were to work out their issues on scores of highly flammable NPCs.

Maybe I'm just a shut-in who lives vicariously through a series of imaginary personas, but it kinda takes you right out of it when arson is your solution to every problem, regardless of the time, place, or universe.