Lurker (CTL)

Lurker is a sub-type of the Darkling seeming.

The thriving criminal underworld of the Victorian era was mirrored in Arcadia, where devious Gentry criminal masterminds employed gangs of changelings to steal from their rivals. Darting from one shadow to another and either slipping unnoticed into dwellings or snatching valuables from wealthy pockets, lurkers are used to taking what they want without regard for whom it belongs to. This kith was common until the mid-20th century, but eventually the more powerful Gentry hunted down these Gentry masterminds and their changeling thieves.

Larcenous Fingers: The lurker gains the benefit of the 9-again rule on all Larceny dice pools, and their nimble fingers mean they never suffer penalties for poor equipment on these rolls. They can also spend 1 Glamour to gain a +2 bonus to any Larceny roll. In addition, lurkers gain the benefit of the 8 again rule on all Stealth dice pools, instead of the 9 again rule other darklings possess.